我正在尝试在 JavaFX 中绘制箭头。我做了所有的数学计算,甚至还考虑了弧度的问题。由于某种原因,我的箭头没有正确绘制。我几乎认为这与三角函数的域/范围有关,但我不能确定。
这是我的代码:
package com.neonorb.test;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class ArrowTest extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
double startx = 200;
double starty = 100;
double endx = 100;
double endy = 300;
double arrowAngle = Math.toRadians(45.0);
double arrowLength = 10.0;
double lineAngle = Math.atan((startx - endx) / (starty - endy));
double x1 = Math.asin((arrowAngle + lineAngle) / arrowLength) + endx;
double y1 = Math.acos((arrowAngle + lineAngle) / arrowLength) + endy;
double x2 = Math.asin((arrowAngle - lineAngle) / arrowLength) + endx;
double y2 = Math.acos((arrowAngle - lineAngle) / arrowLength) + endy;
Group root = new Group();
Line line = new Line(startx, starty, endx, endy);
Line arrowHead1 = new Line(endx, endy, x1, y1);
Line arrowHead2 = new Line(endx, endy, x2, y2);
root.getChildren().addAll(line, arrowHead1, arrowHead2);
primaryStage.setScene(new Scene(root, 800, 600));
primaryStage.show();
}
}
最佳答案
很难用比......更多的东西来“回答”这个(非问题)
...你的数学在几个方面都搞砸了:
- 应该是
sin
和cos
,而不是asin
和acos
- 应该是
sin(x)*length
,而不是sin(x/length)
sin
和cos
已交换- 直线的角度最好使用
atan2
计算(您使用的atan
函数有一些问题,显然,特别是使用starty==endy
) - “偏移”应添加到线角度 - 特别是,它应该是
lineAngle - arrowAngle
而不是arrowAngle - lineAngle
更新后的整个代码:
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class ArrowTest extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
double startx = 200;
double starty = 100;
double endx = 100;
double endy = 300;
double arrowAngle = Math.toRadians(45.0);
double arrowLength = 10.0;
double lineAngle = Math.atan2(starty - endy, startx - endx);
double x1 = Math.cos(lineAngle + arrowAngle) * arrowLength + endx;
double y1 = Math.sin(lineAngle + arrowAngle) * arrowLength + endy;
double x2 = Math.cos(lineAngle - arrowAngle) * arrowLength + endx;
double y2 = Math.sin(lineAngle - arrowAngle) * arrowLength + endy;
Group root = new Group();
Line line = new Line(startx, starty, endx, endy);
Line arrowHead1 = new Line(endx, endy, x1, y1);
Line arrowHead2 = new Line(endx, endy, x2, y2);
root.getChildren().addAll(line, arrowHead1, arrowHead2);
primaryStage.setScene(new Scene(root, 800, 600));
primaryStage.show();
}
}
关于java - 画箭头不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34399415/