我有一辆移动坦克:http://www.exeneva.com/html5/movingTankExample/
坦克使用有限状态机来确定其面向的方向,默认设置为“向上”:
var tankDir = "up";
处理旋转的函数如下:
function dirTank(dir) {
switch (dir) {
case "up":
if (tankDir == "right") {
rotationAngle += -90;
} else if (tankDir == "down") {
rotationAngle += 180;
} else if (tankDir == "left") {
rotationAngle += 90;
}
break;
case "down":
if (tankDir == "up") {
rotationAngle += 180;
} else if (tankDir == "right") {
rotationAngle += 90;
} else if (tankDir == "left") {
rotationAngle += -90;
}
break;
case "left":
if (tankDir == "up") {
rotationAngle += -90;
} else if (tankDir == "right") {
rotationAngle += 180;
} else if (tankDir == "down") {
rotationAngle += 90;
}
break;
case "right":
if (tankDir == "up") {
rotationAngle += 90;
} else if (tankDir == "down") {
rotationAngle += -90;
} else if (tankDir == "left") {
rotationAngle += 180;
}
break;
}
tankDir = dir;
rotationAngle %= 360;
}
drawScreen中的坦克渲染代码如下所示:
// Draw the tank
context.save();
context.setTransform(1,0,0,1,0,0); // identity matrix
context.translate(tankX + tileWidth/2, tankY + tileHeight/2);
rotationAngle = rotationAngle * Math.PI/180;
context.rotate(rotationAngle);
context.drawImage(tileSheet, tankSourceX, tankSourceY, tileWidth, tileHeight, -tileWidth/2, -tileHeight/2, tileWidth, tileHeight);
context.restore();
但是坦克似乎转动了,然后突然又回到了原来的方向。有人可以帮我解决这个问题吗?
最佳答案
rotationAngle
应保留在另一个变量中,并且所有分配都应更改为增加或减少当前 Angular ,例如
rotationAngle += 90; // turn right
rotationAngle += 180; // reverse direction
完成这些更改后,您需要标准化 Angular :
rotationAngle %= 360;
更新
Make sure to not overwrite the `rotationAngle` later in the code when you convert from degrees to radians.
rotationAngle = rotationAngle * Math.PI/180;
应该变成:
rotationAngleRad = rotationAngle * Math.PI/180;
然后在 .rotate()
调用中使用 rotationAngleRad
。
关于javascript - 为什么我的水箱无法正常旋转?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10670864/