Javascript 继承与揭示原型(prototype)设计模式

标签 javascript inheritance prototype

我正在尝试创建一个简单的 JavaScript 继承,但我错过了一些东西,我需要你的帮助。

基本上,我有一个可以拥有用户名的User。我还有一个继承自 User 的 Player,可以有分数并进行游戏。

var Game = (function () {
  User = function () {
    var username;

    return {
        setUsername: function (newUsername) {
          username = newUserName;
        },
        getUsername: function () {
          return username;
       }
     }
  };

  Player = function () {
    var score = 0;

    return {
      getScore: function () {
        return score;
      },
      play: function () {
        score = Math.round(Math.random()*100);
      }
    };
  };

  Player.prototype = new User();

  return {
    player1: new Player(), 
    player2: new Player()
  };
});

var game = new Game();

game.player1.setUsername('alex');
game.player2.setUsername('tony');

game.player1.play();
game.player2.play();

console.log(game.player1.getUsername()+': '+game.player1.getScore());
console.log(game.player2.getUsername()+': '+game.player2.getScore());

我遇到的问题来自于我无法从播放器中的用户访问该方法。但我不确定如何访问它们。

这是一个jsfiddle:https://jsfiddle.net/3xsu8pdy/

有什么想法吗? 谢谢。

谢谢。

最佳答案

首先,请注意,您将 newUserPerson 一起使用,但您的代码会丢弃对象 new 通过从这些函数返回不同的对象来创建。因此,new User()User() 执行完全相同相同的操作。

这很大程度上是您无法访问 Person 中的 User 功能的原因,因为返回的对象的原型(prototype)不是 User.prototype,它是Object.prototype

如果您不想要新的...

...您想要创建“person”对象,以便它们直接由 User 支持(或通过 Object.create(User())):

var Game = (function() {
    var User = function() { // <== Note the `var`
        var username;

        return {
            setUsername: function(newUsername) {
                username = newUserName;
            },
            getUsername: function() {
                return username;
            }
        }
    };

    var Player = function() {    // <== Note the `var`
        var score = 0;

        // Create the player, either using a User directly:
        var player = User();
        // ...or by using a User as a prototype:
        var player = Object.create(User());

        player.getScore = function() {
            return score;
        };
        player.play = function() {
            score = Math.round(Math.random() * 100);
        };

        return player;
    };

    return {
        player1: Player(),  // No `new`
        player2: Player()
    };
});

var game = new Game();

game.player1.setUsername('alex');
game.player2.setUsername('tony');

game.player1.play();
game.player2.play();

console.log(game.player1.getUsername() + ': ' + game.player1.getScore());
console.log(game.player2.getUsername() + ': ' + game.player2.getScore());

这使得 usernamescore 属性保持私有(private),就像在原始代码中一样。

如果你想使用new

...那么您可能需要相当标准的模式 I describe in this answer ,这看起来适用于您的代码:

var Game = (function() {
    var User = function() {
    };
    User.prototype.setUsername = function(newUsername) {
        this.username = newUserName;
    };
    User.prototype.getUsername = function() {
        return this.username;
    };

    var Player = function() {
        this.score = 0;
    };
    Player.prototype = Object.create(User.prototype);
    Player.prototype.constructor = Player;
    Player.prototype.getScore = function() {
        return this.score;
    };
    Player.prototype.play = function() {
        this.score = Math.round(Math.random() * 100);
    };

    return {
        player1: new Player(),
        player2: new Player()
    };
});

var game = new Game();

game.player1.setUsername('alex');
game.player2.setUsername('tony');

game.player1.play();
game.player2.play();

console.log(game.player1.getUsername() + ': ' + game.player1.getScore());
console.log(game.player2.getUsername() + ': ' + game.player2.getScore());

或者在 ES2015 中:

var Game = (function() {

    class User {
        setUsername(newUsername) {
            this.username = newUserName;
        }
        getUsername() {
            return this.username;
        }
    }

    class Player extends User {
        constructor() {
            this.score = 0;
        }
        getScore() {
            return this.score;
        }
        play() {
            this.score = Math.round(Math.random() * 100);
        }
    }

    return {
        player1: new Player(),
        player2: new Player()
    };
});

var game = new Game();

game.player1.setUsername('alex');
game.player2.setUsername('tony');

game.player1.play();
game.player2.play();

console.log(game.player1.getUsername() + ': ' + game.player1.getScore());
console.log(game.player2.getUsername() + ': ' + game.player2.getScore());

请注意,在后两个示例中,usernamescore 不再是私有(private)的。也就是说,即使像 Java 这样具有内置隐私的语言中的私有(private)变量,也可以通过这些语言的反射功能在私有(private)范围之外使用。

在 ES2015 中,我们可以使用 WeakMap 来获得与原始代码一样好的隐私:

var Game = (function() {
    var UserNames = new WeakMap();

    class User {
        setUsername(newUsername) {
            UserNames.set(this, newUsername);
        }
        getUsername() {
            return UserNames.get(this);
        }
    }

    var PlayerScores = new WeakMap();
    class Player extends User {
        constructor() {
            PlayerScores.set(this, 0);
        }
        getScore() {
            return PlayerScores.get(this);
        }
        play() {
            PlayerScores.set(this, Math.round(Math.random() * 100));
        }
    }

    return {
        player1: new Player(),
        player2: new Player()
    };
});

var game = new Game();

game.player1.setUsername('alex');
game.player2.setUsername('tony');

game.player1.play();
game.player2.play();

console.log(game.player1.getUsername() + ': ' + game.player1.getScore());
console.log(game.player2.getUsername() + ': ' + game.player2.getScore());

这不会导致内存泄漏,因为当 UserPerson 对象不再被 WeakMap 以外的任何对象引用时,WeakMap 放开它,它可以被垃圾回收。

关于Javascript 继承与揭示原型(prototype)设计模式,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34681532/

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