我在 Three.js 中创建了一个地球仪,并使用映射到该球体的图像。
除此之外,我正在使用 ThreeGeoJSON library渲染 geojson 数据。
我需要使用映射图像旋转地球仪,以便它们对齐,但我不知道如何做到这一点。我尝试设置一个四元数变量并基于该变量进行旋转,但无法使其工作。任何帮助或指示将不胜感激。
在这里您可以看到我迄今为止所做的工作的工作版本: http://bl.ocks.org/jhubley/8450d7b0df0a4a9fd8ce52d1775515d5
所有代码、图像、数据都在这里: https://gist.github.com/jhubley/8450d7b0df0a4a9fd8ce52d1775515d5
我还粘贴了下面的index.html。
<html>
<head>
<title>ThreeGeoJSON</title>
<script src="threeGeoJSON.js"></script>
<!-- Three.js library, movement controls, and jquery for the geojson-->
<script src="three.min.js"></script>
<script src="TrackballControls.js"></script>
<script src="jquery-1.10.2.min.js"></script>
</head>
<body>
<script type="text/JavaScript">
var width = window.innerWidth,
height = window.innerHeight;
// Earth params
var radius = 9.99,
segments = 32,
rotation = 0 ;
//New scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(55, width / height, 0.01, 1000);
camera.position.z = 1;
camera.position.x = -.2;
camera.position.y = .5;
//New Renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
//Add lighting
scene.add(new THREE.AmbientLight(0x333333));
var light = new THREE.DirectionalLight(0xe4eef9, .7);
light.position.set(12,12,8);
scene.add(light);
var quaternion = new THREE.Quaternion();
quaternion.setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), Math.PI / 2 );
var sphere = createSphere(radius, segments);
//sphere.rotation.y = rotation;
sphere.rotation = new THREE.Euler().setFromQuaternion( quaternion );
scene.add(sphere)
//Create a sphere to make visualization easier.
var geometry = new THREE.SphereGeometry(10, 32, 32);
var material = new THREE.MeshPhongMaterial({
//wireframe: true,
//transparent: true
});
function createSphere(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('relief.jpg'),
bumpMap: THREE.ImageUtils.loadTexture('elev_bump_4k.jpg'),
bumpScale: 0.005,
specularMap: THREE.ImageUtils.loadTexture('wateretopo.png'),
specular: new THREE.Color('grey')
})
);
}
var clouds = createClouds(radius, segments);
clouds.rotation.y = rotation;
scene.add(clouds)
function createClouds(radius, segments) {
return new THREE.Mesh(
new THREE.SphereGeometry(radius + .003, segments, segments),
new THREE.MeshPhongMaterial({
map: THREE.ImageUtils.loadTexture('n_amer_clouds.png'),
transparent: true
})
);
}
//Draw the GeoJSON
var test_json = $.getJSON("countries_states.geojson", function(data) {
drawThreeGeo(data, 10, 'sphere', {
color: 'red'
})
});
//Draw the GeoJSON loggerhead data
var test_json = $.getJSON("loggerhead-distro-cec-any.json", function(data) {
drawThreeGeo(data, 10, 'sphere', {
color: 'blue'
})
});
//Set the camera position
camera.position.z = 30;
//Enable controls
var controls = new THREE.TrackballControls(camera);
//Render the image
function render() {
controls.update();
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>
最佳答案
我使用了 r81,而不是古老的 r66(只是替换了 two.min.js
)。我稍微修改了您的 createSphere()
函数,看起来它正在工作。
function createSphere(radius, segments) {
var sphGeom = new THREE.SphereGeometry(radius, segments, segments);
sphGeom.rotateY(THREE.Math.degToRad(-90));
return new THREE.Mesh(
sphGeom,
new THREE.MeshPhongMaterial({
map: new THREE.TextureLoader().load('relief.jpg'),
bumpMap: new THREE.TextureLoader().load('elev_bump_4k.jpg'),
bumpScale: 0.005,
specularMap: new THREE.TextureLoader().load('wateretopo.png'),
specular: new THREE.Color('grey')
})
);
}
我所做的唯一一件事就是将球体的几何形状绕 Y 轴旋转 -90 度。结果是here
关于javascript - 在 Three.js 中旋转球体,以便地球仪的映射图像与 Three.js 中也显示的 GeoJSON 相匹配,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40514926/