javascript - 如何对对象数组中的键进行排序并仅渲染一个对象

标签 javascript arrays reactjs sorting

我有一系列行星对象,我正在尝试创建一个函数来处理其中一个行星并仅渲染一个行星。

我尝试创建一个函数来从数组中挑选出一颗行星,但没有成功。

sortPlanet() {
const planet  = this.state.sort((a, b) => a.index > b.index )
}

我尝试在 map 之前创建一个类型

const { data } = this.state
    const planets = data
    .sort((a, b) => a.index > b.index )
    .map((planet, index) => {
      return (<div key={index} className="app-container">
                <div>
                  <h1>{planet.name}</h1>
                </div>
                <div className="about-container">
                  <span>Population: {planet.population}</span>
                  <span>Climate: {planet.climate}</span>
                  <span>Terrain: {planet.terrain}</span>
                  <br />
                  <span>{planet.films.length}</span>
                </div>
              </div>)
    })
import './App.css';

class App extends Component {
  state = {
    data: [],
  }
  componentDidMount() {
    const url = 'https://swapi.co/api/planets/'

    fetch(url)
      .then(response => response.json())
      .then(response => {
        this.setState({
          data: response.results,
        })
      })
  }
  render() {
    const { data } = this.state
    const planets = data
    .map((planet, index) => {
      return (<div key={index} className="app-container">
                <div>
                  <h1>{planet.name}</h1>
                </div>
                <div className="about-container">
                  <span>Population: {planet.population}</span>
                  <span>Climate: {planet.climate}</span>
                  <span>Terrain: {planet.terrain}</span>
                  <br />
                  <span>{planet.films.length}</span>
                </div>
              </div>)
    })
    console.log(planets)

    return (
      <div className="App">
          {planets}  
        <button>Next</button>
      </div>
    )
  }
}

export default App;

我的目标是仅对一个行星进行排序以显示,每当我单击“下一步”按钮时,都会调用该函数来随机搜索另一个行星。

编辑: 添加示例数据

[
        {
            "name": "Alderaan",
            "rotation_period": "24",
            "orbital_period": "364",
            "diameter": "12500",
            "climate": "temperate",
            "gravity": "1 standard",
            "terrain": "grasslands, mountains",
            "surface_water": "40",
            "population": "2000000000",
            "residents": [
                "https://swapi.co/api/people/5/",
                "https://swapi.co/api/people/68/",
                "https://swapi.co/api/people/81/"
            ],
            "films": [
                "https://swapi.co/api/films/6/",
                "https://swapi.co/api/films/1/"
            ],
            "created": "2014-12-10T11:35:48.479000Z",
            "edited": "2014-12-20T20:58:18.420000Z",
            "url": "https://swapi.co/api/planets/2/"
        },
        {
            "name": "Yavin IV",
            "rotation_period": "24",
            "orbital_period": "4818",
            "diameter": "10200",
            "climate": "temperate, tropical",
            "gravity": "1 standard",
            "terrain": "jungle, rainforests",
            "surface_water": "8",
            "population": "1000",
            "residents": [],
            "films": [
                "https://swapi.co/api/films/1/"
            ],
            "created": "2014-12-10T11:37:19.144000Z",
            "edited": "2014-12-20T20:58:18.421000Z",
            "url": "https://swapi.co/api/planets/3/"
        },
        {
            "name": "Hoth",
            "rotation_period": "23",
            "orbital_period": "549",
            "diameter": "7200",
            "climate": "frozen",
            "gravity": "1.1 standard",
            "terrain": "tundra, ice caves, mountain ranges",
            "surface_water": "100",
            "population": "unknown",
            "residents": [],
            "films": [
                "https://swapi.co/api/films/2/"
            ],
            "created": "2014-12-10T11:39:13.934000Z",
            "edited": "2014-12-20T20:58:18.423000Z",
            "url": "https://swapi.co/api/planets/4/"
        }
]

最佳答案

也许我误解了你想要做什么。看来你不需要对它们进行排序。

如果你想要一个随机行星,请使用

Math.floor(Math.random() * this.state.data.length)

您可以在您所在的州使用 2 个数组,而不仅仅是一个。一个数组是您从中获取一颗随机行星的数组,另一个数组是您要设置其顺序的数组。

如果您想渲染一颗行星,则不应绘制所有行星。我会将您的状态更改为

 state = {
    data: [],
    chosenPlanet: 0
  }

并使用渲染地球

const index = this.state.chosenPlanet;

const planet= this.state.data[index]
const renderPlanet = 
     (<div  className="app-container">
                <div>
                  <h1>{planet.name}</h1>
                </div>
                <div className="about-container">
                  <span>Population: {planet.population}</span>
                  <span>Climate: {planet.climate}</span>
                  <span>Terrain: {planet.terrain}</span>
                  <br />
                  <span>{planet.films.length}</span>
                </div>
              </div>)

关于javascript - 如何对对象数组中的键进行排序并仅渲染一个对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55654073/

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