我很难理解图像预加载器在 java 脚本中的工作原理。因此,如果有人能用一个例子来解释他们如何工作,那将会有很大帮助。 没有jquery
最佳答案
加载单个图像
浏览器将异步加载图像...这意味着当浏览器获得图像的 .src
时,它将开始在后台加载该图像,但也会继续处理 JavaScript 代码直接在 .src
// create a new image object
var img=new Image();
// set the image object's image source
img.src='myImage.png';
// do some stuff while the image is loading in the background
alert('Your image has started loading, but is not yet complete');
即使在图像完全加载并准备使用之前,警报也会显示。
那么您如何知道图像何时已完全加载并可供使用?
回答:您可以告诉浏览器在完成加载图像后“给您回电”。您可以通过在图像对象上添加“img.onload”函数来“回调”。每当浏览器完成加载图像时,浏览器就会触发“img.onload”函数中的代码。
img.onload = theImageHasFinishedLoading;
function theImageHasFinishedLoad(){
alert('Your image has finished loading...you can use it now');
}
完整的图像加载过程将按以下顺序发生:
// happens 1st
var img=new Image();
// happens 2nd: this callback is ASSIGNED, but NOT TRIGGERED yet
// until the image has fully loaded
img.onload = theImageHasFinishedLoading;
// happens 3rd
img.src='myImage.png';
// happens 4th
alert('Your image has started loading, but is not yet complete');
// happens 5th after the browser has fully loaded the image
// (The browser will call this function automatically because .onload was set)
function theImageHasFinishedLoad(){
alert('Your image has finished loading...you can use it now');
}
预加载多个图像
预加载多个图像:
创建一个数组来保存所有图像 URL,并将图像 URL 添加到该数组中。
// For example var imageURLs=[]; imageURLs[0]='myImage.png';
创建一个数组来保存所有图像对象(==您的实际图像)。
// For example var imgs=[];
将
new Image
元素添加到图像对象数组(为 URL 数组中的每个 URL 添加一个new Image
)。//For example imgs[0] = new Image();
将每个图像对象的
.onload
回调设置为同一函数。// For example imgs[0].onload = theImageHasFinishedLoading;
使用图像 URL 数组将每个图像的
.src
设置为单独的 URL。// For example imgs[0].src = imageURLs[0];
在
theImageHasFinishedLoading
回调中,每次成功加载新图像时都会增加一个计数器。// For example var counter=0; function theImageHasFinishedLoading(){ counter++; }
当计数器达到与图像 URL 数组相同的长度时,您就会知道所有图像都已完全加载。
function theImageHasFinishedLoading(){
counter++;
if(counter>=imageURLs.length){
alert('All the images have successfully preloaded. Go use them now!');
}
}
这是完整的示例代码和演示:
window.onload=(function(){
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
// put the paths to your images in imageURLs[]
var imageURLs=[];
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/multple/face1.png");
imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/multple/face2.png");
// the loaded images will be placed in imgs[]
var imgs=[];
var imagesOK=0;
startLoadingAllImages(imagesAreNowLoaded);
// Create a new Image() for each item in imageURLs[]
// When all images are loaded, run the callback (==imagesAreNowLoaded)
function startLoadingAllImages(callback){
// iterate through the imageURLs array and create new images for each
for (var i=0; i<imageURLs.length; i++) {
// create a new image an push it into the imgs[] array
var img = new Image();
// Important! By pushing (saving) this img into imgs[],
// we make sure the img variable is free to
// take on the next value in the loop.
imgs.push(img);
// when this image loads, call this img.onload
img.onload = function(){
// this img loaded, increment the image counter
imagesOK++;
// if we've loaded all images, call the callback
if (imagesOK>=imageURLs.length ) {
callback();
}
};
// notify if there's an error
img.onerror=function(){alert("image load failed");}
// set img properties
img.src = imageURLs[i];
}
}
// All the images are now loaded
// Do drawImage & fillText
function imagesAreNowLoaded(){
// the imgs[] array now holds fully loaded images
// the imgs[] are in the same order as imageURLs[]
ctx.font="30px sans-serif";
ctx.fillStyle="#333333";
// drawImage the first image (face1.png) from imgs[0]
// and fillText its label below the image
ctx.drawImage(imgs[0],0,10);
ctx.fillText("face1.png", 0, 135);
// drawImage the first image (face2.png) from imgs[1]
// and fillText its label below the image
ctx.drawImage(imgs[1],200,10);
ctx.fillText("face2.png", 210, 135);
}
}); // end window.onload
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<canvas id="canvas" width=400 height=200></canvas>
关于javascript - 图像预加载器如何工作?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30578521/