我正在构建一个网络应用程序,允许用户循环聆听器乐,然后在上面录制人声。这一切都可以使用 Recorder.js 进行,但是存在一些问题:
- 录音存在延迟,因此需要用户在按下录音之前进行设置。
- 导出的循环长度并不总是相同,因为采样率可能与所需时间不完全匹配
但是从那时起我又回到了绘图板并问:什么对用户来说是最好的?。这给了我一组新的要求:
- 背景循环在后台持续播放
- 只要用户选择,录音就会开始和停止
- 录音然后与循环同步播放(循环之间的死区时间会自动填充空白音频)
- 用户可以滑动偏移 slider 来调整延迟的小计时问题
- 用户可以选择保存录音的哪一部分(与原始伴奏循环长度相同)
这是一个图表:
到目前为止我的逻辑:
// backing loop
a.startTime = 5
a.duration = 10
a.loop = true
// recording
b.startTime = 22.5
b.duration = 15
b.loop = false
// fill blank space + loop
fill = a.duration - (b.duration % a.duration) // 5
c = b.buffers + (fill * blankBuffers)
c.startTime = (context.currentTime - a.startTime) % a.duration
c.duration = 20
c.loop = true
// user corrects timing offset
c.startTime = ((context.currentTime - a.startTime) % a.duration) - offset
// user choose favourite loop
? this is where I start to lose the plot!
下面是切碎从 Recorder.js 发送的缓冲区的示例:
// shorten the length of buffers
start = context.sampleRate * 2; // start at 2 seconds
end = context.sampleRate * 3; // end at 3 seconds
buffers.push(buffers.subarray(start, end));
以及我一直在处理的以前版本的更多示例代码: https://github.com/mattdiamond/Recorderjs/issues/105
如果您能帮助解决如何对导出循环的缓冲区进行切片或改进此逻辑,我们将不胜感激!
更新
使用这个示例,我能够找到如何在录音中插入空格:
http://mdn.github.io/audio-buffer/
我现在已经几乎复制了我需要的功能,但是白噪声似乎关闭了。是不是哪里计算错误了?
最佳答案
我设法通过编写以下逻辑解决了这个问题
diff = track2.startTime - track1.startTime
before = Math.round((diff % track1.duration) * 44100)
after = Math.round((track1.duration - ((diff + track2.duration) % track1.duration)) * 44100)
newAudio = [before data] + [recording data] + [after data]
在 JavaScript 代码中它看起来像这样:
var i = 0,
channel = 0,
channelTotal = 2,
num = 0,
vocalsRecording = this.createBuffer(vocalsBuffers, channelTotal),
diff = this.recorder.startTime - backingInstance.startTime + (offset / 1000),
before = Math.round((diff % backingInstance.buffer.duration) * this.context.sampleRate),
after = Math.round((backingInstance.buffer.duration - ((diff + vocalsRecording.duration) % backingInstance.buffer.duration)) * this.context.sampleRate),
audioBuffer = this.context.createBuffer(channelTotal, before + vocalsBuffers[0].length + after, this.context.sampleRate),
buffer = null;
// loop through the audio left, right channels
for (channel = 0; channel < channelTotal; channel += 1) {
buffer = audioBuffer.getChannelData(channel);
// fill the empty space before the recording
for (i = 0; i < before; i += 1) {
buffer[num] = 0;
num += 1;
}
// add the recording data
for (i = 0; i < vocalsBuffers[channel].length; i += 1) {
buffer[num] = vocalsBuffers[channel][i];
num += 1;
}
// fill the empty space at the end of the recording
for (i = 0; i < after; i += 1) {
buffer[num] = 0;
num += 1;
}
}
// now return the new audio which should be the exact same length
return audioBuffer;
您可以在此处查看完整的工作示例:
关于javascript - 录制音频、同步循环、偏移延迟和导出部分,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28867006/