javascript - HTML5 Canvas 图像绘制与输入文本

标签 javascript html canvas html5-canvas

the error我是 Canvas 新手,我有一个任务,需要一个输入框来输入文本。然后我上传一张图片。当显示图片时,它应该在背景中重复文字。

到目前为止,我已经能够上传图像并将其稍微灰度化,但我不知道如何使用文本在背景中重复

如果有人能指出我下一步该做什么,那就太好了。-谢谢

到目前为止我的代码:

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
</head>
<body>
<script>
document.addEventListener('DOMContentLoaded', function(){
    var canvas = document.getElementById('canvas');
    var context = canvas.getContext('2d');
    var source = document.getElementById('fileupload');
    source.addEventListener('change',handleImage,false);

    function handleImage(e){
        var reader = new FileReader();
        reader.onload = function(event){
            var img = new Image();
            img.onload = function(){

                context.drawImage(img,0,0);
                grayScale(context, canvas);
            }
            img.src = event.target.result;
        }
        reader.readAsDataURL(e.target.files[0]);
    }

    function grayScale(context, canvas) {
        var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
        var pixels  = imgData.data;
        for (var i = 0, n = pixels.length; i < n; i += 4) {
            pixels[i]+=20;
            var grayscale = (pixels[i*4] + pixels[i*4+1] + pixels[i*4+2]) /3;
            pixels[i*4  ] = grayscale;        // red
            pixels[i*4+1] = grayscale+30;        // green
            pixels[i*4+2] = grayscale;        // blue
           // pixels[i+3] = 0.5;            // is alpha
        }
        //redraw the image in black & white
        context.putImageData(imgData, 0, 0);
    }



})
</script>


        <input type="text" id="textcontent">
        <input type="range" id="slider">


        Background<input type="checkbox" id="background">
        Select file: <input id="fileupload" type="file" multiple>
        <canvas id='canvas' width="800" height ="800"></canvas>

</body>
</html>

最佳答案

我不确定这是否正是您想要的,但根据您给定的代码以及您的要求,这是一个解决方案:

你可以先draw your text在新 Canvas 中,并将其用作 pattern到你的主要的。然后,感谢 context2d 的 globalCompositeOperation设置为'destination-in',您可以仅保留图像上的文本图案。

var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var source = document.getElementById('fileupload');
source.addEventListener('change', handleImage, false);
var slider = document.getElementById('slider');
slider.onchange = handleImage;
var inputText = document.getElementById('textcontent');
inputText.onchange = handleImage;

function handleImage(e) {
  if (source.files.length < 1) return;
  var reader = new FileReader();
  reader.onload = function(event) {
    var img = new Image();
    img.onload = function() {
      context.fillRect(0, 0, canvas.width, canvas.height);
      context.drawImage(img, 0, 0);
      grayScale(context, canvas);
      textBackground();
    }
    img.src = event.target.result;
  }
  reader.readAsDataURL(source.files[0]);
}

function grayScale(context, canvas) {

  var imgData = context.getImageData(0, 0, canvas.width, canvas.height);
  var pixels = imgData.data;
  for (var i = 0, n = pixels.length; i < n; i += 4) {
    pixels[i] += 20;
    var grayscale = (pixels[i] + pixels[i + 1] + pixels[i + 2]) / 3;
    pixels[i] = grayscale; // red
    pixels[i + 1] = grayscale + 5; // green
    pixels[i + 2] = grayscale; // blue
    // pixels[i+3] = 0.5;            // is alpha
  }
  //redraw the image in black & white
  context.putImageData(imgData, 0, 0);
}

function textBackground() {
  var txt = inputText.value;
  if (!txt) return;
  var fontSize = +slider.value;

  var c = document.createElement('canvas'),
    ctx = c.getContext('2d');

  var check = document.getElementById('background').checked;
  //set the fontSize so we are able to set our canvas size
  ctx.font = fontSize + "px Arial";
  c.width = ctx.measureText(txt).width + fontSize;
  c.height = fontSize;
  // set it again since the change of width has reset it
  ctx.font = fontSize + "px Arial";
  ctx.fillText(txt, 0, fontSize);
  // draw our text

  var pattern = context.createPattern(c, 'repeat');
  // set our main canvas fillStyle to our newly created pattern
  context.fillStyle = pattern;
  // should we keep only the text or draw the text over the image
  context.globalCompositeOperation = check ? 'destination-in' : 'source-over';
  context.fillRect(0, 0, canvas.width, canvas.height);
  // reset the context
  context.globalCompositeOperation = 'source-over';
  context.fillStyle = "#000";
}
<input type="text" id="textcontent">
<input type="range" id="slider" min=4 max=40 value=6>Background


<input type="checkbox" checked id="background">Select file:
<input id="fileupload" type="file" multiple>
<canvas id='canvas' width="800" height="800"></canvas>

注意:我还修复了您的灰度函数,以避免出现可能不需要的摩尔纹效果。

关于javascript - HTML5 Canvas 图像绘制与输入文本,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32217379/

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