结果与框架不完全匹配... 如何通过给定的 4 个坐标在 Canvas 舞台上绘制一个矩形?
给定的坐标有一点倾斜 Angular ,我没能用倾斜 Angular 绘制它,不知道如何用4个坐标计算倾斜 Angular 这是我到目前为止所能得到的,我可以用旋转 Angular 来绘制它。我还错过了什么?您可以复制 html 代码并查看结果..
This告诉我们如何用三 Angular 形计算倾斜 Angular ,但如何在矩形中使用它..
我是高中生,数学不太好,请见谅..:(
谢谢..
var _width, _height;
var img = new Image();
var img2 = new Image(),
img2Widht = 0,
img2Height = 0;
img.src = "http://production.manboker.com/share/1.jpg";
var canvas = document.getElementById("canvas");
img.onload = function() {
canvas.width = _width = this.width;
canvas.height = _height = this.height;
img2.src = "http://production.manboker.com/share/2.png";
img2.onload = function() {
step1();
}
}
var coor = {
leftTop: ["92", "569"],
rightTop: ["672", "569"],
leftBottom: ["109", "1437"],
rightBottom: ["723", "1437"]
}
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
function step1() {
ctx.clearRect(0, 0, _width, _height);
ctx.globalCompositeOperation = 'source-over';
ctx.drawImage(img, 0, 0);
ctx.globalCompositeOperation = "multiply";
ctx.save();
ctx.translate(coor['leftTop'][0], coor['leftTop'][1]);
ctx.rotate(radian(coor['leftTop'], coor['leftBottom']));
img2Widht = distance(coor['leftTop'], coor['rightTop']);
img2Height = distance(coor['leftTop'], coor['leftBottom']);
ctx.drawImage(img2, 0, 0, img2Widht, img2Height);
ctx.restore();
}
function distance(a, b) {
var x = b[0] - a[0],
y = b[1] - a[1];
return Math.sqrt(x * x + y * y);
}
function radian(a, b) {
return Math.atan2(a[0] - b[0], b[1] - a[1]);
}
* {
padding: 0;
margin: 0;
}
html,
body {
width: 100%;
height: 100%;
position: relative;
overflow: hidden;
}
<canvas id="canvas" style="position:absolute;"></canvas>
最佳答案
为了将平面图像正确地拟合到 3D 框架照片中,通常您不仅需要旋转和倾斜(或更一般的仿射变换),还需要投影变换。这种变换由四个点的图像唯一定义,只要这三个点不位于一条公共(public)线上。 Finding the Transform matrix from 4 projected points (with Javascript)关于数学 SE 和 Redraw image from 3d perspective to 2d这里是我描述如何做到这一点的答案。
关于javascript - 如何根据给定的坐标绘制具有倾斜 Angular 和旋转 Angular 矩形?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41542068/