我有一个 Canvas ,在加载时动态添加到页面。 我想在 Canvas 上绘制用户的鼠标路径,但我发现如果我在绘制之前清除 Canvas ,它将绘制平滑的线条,否则,它将绘制丑陋的线条,如下图所示!
要测试该问题,请取消代码中 draw_on_canvas
函数第一行的注释以查看差异。
$(document).ready(function() {
//Create DRAWING environment
var canvasWidth = 400;
var canvasHeight = 200;
var drawn_shape_list = [];
var current_shape_info = {};
var is_painting = false;
function add_path_to_drawn_shape_list() {
if (current_shape_info.path && current_shape_info.path.length > 0) {
drawn_shape_list.push(current_shape_info);
}
current_shape_info = {};
}
function add_path(x, y) {
current_shape_info.color = "#000000";
current_shape_info.size = 2;
if (!current_shape_info.path) {
current_shape_info.path = [];
}
current_shape_info.path.push({
"x": x,
"y": y
});
}
function draw_on_canvas() {
//Uncomment following line to have smooth drawing!
//context.clearRect(0, 0, context.canvas.width, context.canvas.height); //clear canvas
context.strokeStyle = current_shape_info.color;
context.lineWidth = current_shape_info.size;
context.beginPath();
context.moveTo(current_shape_info.path[0].x, current_shape_info.path[0].y);
for (var i = 1; i < current_shape_info.path.length; i++) {
context.lineTo(current_shape_info.path[i].x, current_shape_info.path[i].y);
}
context.stroke();
}
//Create canvas node
var canvas_holder = document.getElementById('canvas_holder');
canvas = document.createElement('canvas');
canvas.setAttribute('width', canvasWidth);
canvas.setAttribute('height', canvasHeight);
canvas.setAttribute('id', 'whitboard_canvas');
canvas_holder.appendChild(canvas);
if (typeof G_vmlCanvasManager != 'undefined') {
canvas = G_vmlCanvasManager.initElement(canvas);
}
context = canvas.getContext("2d");
$('#canvas_holder').mousedown(function(e) {
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
is_painting = true;
add_path(mouseX, mouseY, false);
draw_on_canvas();
});
$('#canvas_holder').mousemove(function(e) {
if (is_painting) {
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
var can = $('#whitboard_canvas');
add_path(mouseX, mouseY, true);
draw_on_canvas();
}
});
$('#canvas_holder').mouseup(function(e) {
is_painting = false;
add_path_to_drawn_shape_list();
});
$('#canvas_holder').mouseleave(function(e) {
is_painting = false;
add_path_to_drawn_shape_list();
});
});
#canvas_holder {
border: solid 1px #eee;
}
canvas {
border: solid 1px #ccc;
}
<HTML>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div id="canvas_holder"></div>
</body>
</HTML>
您可以查看我的代码示例 here有两个 Canvas 。
我尝试过 context.lineJoin = "round";
和 context.lineCap = 'round';
,但结果没有改变。
这是正常的 Canvas 行为还是我应该设置一些东西?
最佳答案
how to draw smooth lines on canvas without clearing it?
你不知道。清除和重新绘制是要走的路。
Is it normal canvas behavior
是的,完全可以。除非您执行一些应该清除 Canvas 的操作,否则它不会被清除。因此,当您使用半透明颜色在同一区域多次绘制时,像素会变得越来越暗。
不要害怕性能,必须处理以前绘图的合成甚至可能比绘制单个更复杂的路径更慢。
为了提高性能,您可以做的一件事是使用单个路径,以便在每一帧仅发生一次绘制操作:
const canvas = document.getElementById( 'canvas' );
const ctx = canvas.getContext( '2d' );
const path = new Path2D();
const mouse = {};
function draw() {
// clear all
ctx.clearRect( 0, 0, canvas.width, canvas.height );
// draw the single path
ctx.stroke( path );
// tell we need to redraw next frame
mouse.dirty = false;
}
canvas.onmousedown = (evt) => {
mouse.down = true;
// always use the same path
path.moveTo( evt.offsetX, evt.offsetY );
};
document.onmouseup = (evt) => {
mouse.down = false;
};
document.onmousemove = (evt) => {
if( mouse.down ) {
const rect = canvas.getBoundingClientRect();
path.lineTo( evt.clientX - rect.left, evt.clientY - rect.top );
}
if( !mouse.dirty ) {
mouse.dirty = true;
requestAnimationFrame(draw);
}
};
canvas { border: 1px solid }
<canvas id="canvas" width="500" height="500"></canvas>
如果您需要不同的路径样式,则可以为每种样式创建一个路径。
const canvas = document.getElementById( 'canvas' );
const ctx = canvas.getContext( '2d' );
const makePath = (color) => ({
color,
path2d: new Path2D()
});
const pathes = [makePath('black')];
const mouse = {};
function draw() {
// clear all
ctx.clearRect( 0, 0, canvas.width, canvas.height );
pathes.forEach( (path) => {
// draw the single path
ctx.strokeStyle = path.color;
ctx.stroke( path.path2d );
} );
// tell we need to redraw next frame
mouse.dirty = false;
}
document.getElementById('inp').onchange = (evt) =>
pathes.push( makePath( evt.target.value ) );
canvas.onmousedown = (evt) => {
mouse.down = true;
const path = pathes[ pathes.length - 1 ].path2d;
// always use the same path
path.moveTo( evt.offsetX, evt.offsetY );
};
document.onmouseup = (evt) => {
mouse.down = false;
};
document.onmousemove = (evt) => {
if( mouse.down ) {
const rect = canvas.getBoundingClientRect();
const path = pathes[ pathes.length - 1 ].path2d;
path.lineTo( evt.clientX - rect.left, evt.clientY - rect.top );
}
if( !mouse.dirty ) {
mouse.dirty = true;
requestAnimationFrame(draw);
}
};
canvas { border: 1px solid }
<input type="color" id="inp"><br>
<canvas id="canvas" width="500" height="500"></canvas>
关于javascript - 如何在 Canvas 上绘制平滑的线条而不清除它?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57956116/