我目前正在使用 Canvas 动画作为我的新作品集页面的背景。它的工作效果非常好直到内容多于单个页面上可以显示的内容,但是一旦向下滚动,您会发现 Canvas 停在初始页面显示的尺寸处,即使它应该是与 body 元素大小相同。
如果这个问题已经得到解答,我深表歉意,但我整个早上都在寻找解决方案,但一无所获。非常感谢您提供的任何帮助。
我部署的页面可以找到here ,下面是JS。
Javascript:
var canvas,
ctx,
circ,
nodes,
mouse,
SENSITIVITY,
SIBLINGS_LIMIT,
DENSITY,
NODES_QTY,
ANCHOR_LENGTH,
MOUSE_RADIUS;
// how close next node must be to activate connection (in px)
// shorter distance == better connection (line width)
SENSITIVITY = 100;
// note that siblings limit is not 'accurate' as the node can actually have more connections than this value that's because the node accepts sibling nodes with no regard to their current connections this is acceptable because potential fix would not result in significant visual difference
// more siblings == bigger node
SIBLINGS_LIMIT = 10;
// default node margin
DENSITY = 50;
// total number of nodes used (incremented after creation)
NODES_QTY = 0;
// avoid nodes spreading
ANCHOR_LENGTH = 20;
// highlight radius
MOUSE_RADIUS = 200;
circ = 2 * Math.PI;
nodes = [];
canvas = document.querySelector("canvas");
resizeWindow();
mouse = {
x: canvas.width / 2,
y: canvas.height / 2
};
ctx = canvas.getContext("2d");
if (!ctx) {
alert("Ooops! Your browser does not support canvas :'(");
}
function Node(x, y) {
this.anchorX = x;
this.anchorY = y;
this.x = Math.random() * (x - (x - ANCHOR_LENGTH)) + (x - ANCHOR_LENGTH);
this.y = Math.random() * (y - (y - ANCHOR_LENGTH)) + (y - ANCHOR_LENGTH);
this.vx = Math.random() * 2 - 1;
this.vy = Math.random() * 2 - 1;
this.energy = Math.random() * 100;
this.radius = Math.random();
this.siblings = [];
this.brightness = 0;
}
Node.prototype.drawNode = function() {
var color = "rgba(216, 48, 168, " + this.brightness + ")";
ctx.beginPath();
ctx.arc(
this.x,
this.y,
2 * this.radius + (2 * this.siblings.length) / SIBLINGS_LIMIT,
0,
circ
);
ctx.fillStyle = color;
ctx.fill();
};
Node.prototype.drawConnections = function() {
for (var i = 0; i < this.siblings.length; i++) {
var color = "rgba(24, 168, 216, " + this.brightness + ")";
ctx.beginPath();
ctx.moveTo(this.x, this.y);
ctx.lineTo(this.siblings[i].x, this.siblings[i].y);
ctx.lineWidth = 1 - calcDistance(this, this.siblings[i]) / SENSITIVITY;
ctx.strokeStyle = color;
ctx.stroke();
}
};
Node.prototype.moveNode = function() {
this.enbergy -= 2;
if (this.energy < 1) {
this.energy = Math.random() * 100;
if (this.x - this.anchorX < -ANCHOR_LENGTH) {
this.vx = Math.random() * 2;
} else if (this.x - this.anchorX > ANCHOR_LENGTH) {
this.vx = Math.random() * -2;
} else {
this.vx = Math.random() * 4 - 2;
}
if (this.y - this.anchorY < -ANCHOR_LENGTH) {
this.vy = Math.random() * 2;
} else if (this.y - this.anchorY > ANCHOR_LENGTH) {
this.vy = Math.random() * -2;
} else {
this.vy = Math.random() * 4 - 2;
}
}
this.x += (this.vx * this.energy) / 100;
this.y += (this.vy * this.energy) / 100;
};
function initNodes() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
nodes = [];
for (var i = DENSITY; i < canvas.width; i += DENSITY) {
for (var j = DENSITY; j < canvas.height; j += DENSITY) {
nodes.push(new Node(i, j));
NODES_QTY++;
}
}
}
function calcDistance(node1, node2) {
return Math.sqrt(
Math.pow(node1.x - node2.x, 2) + Math.pow(node1.y - node2.y, 2)
);
}
function findSiblings() {
var node1, node2, distance;
for (var i = 0; i < NODES_QTY; i++) {
node1 = nodes[i];
node1.siblings = [];
for (var j = 0; j < NODES_QTY; j++) {
node2 = nodes[j];
if (node1 !== node2) {
distance = calcDistance(node1, node2);
if (distance < SENSITIVITY) {
if (node1.siblings.length < SIBLINGS_LIMIT) {
node1.siblings.push(node2);
} else {
var node_sibling_distance = 0;
var max_distance = 0;
var s;
for (var k = 0; k < SIBLINGS_LIMIT; k++) {
node_sibling_distance = calcDistance(node1, node1.siblings[k]);
if (node_sibling_distance > max_distance) {
max_distance = node_sibling_distance;
s = k;
}
}
if (distance < max_distance) {
node1.siblings.splice(s, 1);
node1.siblings.push(node2);
}
}
}
}
}
}
}
function redrawScene() {
resizeWindow();
ctx.clearRect(0, 0, canvas.width, canvas.height);
findSiblings();
var i, node, distance;
for (i = 0; i < NODES_QTY; i++) {
node = nodes[i];
distance = calcDistance(
{
x: mouse.x,
y: mouse.y
},
node
);
if (distance < MOUSE_RADIUS) {
node.brightness = 1 - distance / MOUSE_RADIUS;
} else {
node.brightness = 0;
}
}
for (i = 0; i < NODES_QTY; i++) {
node = nodes[i];
if (node.brightness) {
node.drawNode();
node.drawConnections();
}
node.moveNode();
}
requestAnimationFrame(redrawScene);
}
function initHandlers() {
document.addEventListener("resize", resizeWindow, false);
canvas.addEventListener("mousemove", mousemoveHandler, false);
}
function resizeWindow() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
function mousemoveHandler(e) {
mouse.x = e.clientX;
mouse.y = e.clientY;
}
initHandlers();
initNodes();
redrawScene();
})();
最佳答案
- 将 Canvas
width
属性设置为document.body.scrollHeight
,即文档的完整高度 - 将 Canvas
height
属性设置为document.body.clientWidth
,即文档减去滚动条的总宽度。 - 将 Canvas 的高度样式更改为
fit-content
或将其删除。height: 100%
将使其与视口(viewport)一样高。
关于javascript - html5-canvas 背景未覆盖整个页面,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59600786/