javascript - 在drawImage、C#、AJAX、ASP.NET之后将图像从 Canvas 保存到网络服务器

标签 javascript c# asp.net ajax canvas

在使用视频控件通过drawImage方法填充 Canvas 后,我在从 Canvas 控件保存png或jpg图像时遇到了问题。我大概知道问题出在哪里,但不确切知道。据我发现,问题可能在于如何从视频控件中抓取图像(通过网络摄像头拍摄快照时)并将其加载到 Canvas 上。我认为问题存在的原因是,当我在拍摄视频快照之前尝试保存 Canvas 时,我能够保存到网络服务器。

有人可以告诉我我的代码不起作用吗?因为我能够从视频加载图像并将其绘制到 Canvas 上,但当我尝试保存/上传图像时,无法将其转换为 base64string。

<%@ Page Language="C#" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs"   Inherits="WebApplication11.WebForm1" %>

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Saving Canvas to .png file on the server</title>
 <script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.2.min.js"           
    temp_src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.2.min.js"     type="text/javascript"></script>
<script type="text/Javascript" language="Javascript">
    function LoadObjects() {
        var canvas = document.getElementById("myCanvas");
    var context = canvas.getContext("2d");
    var video = document.getElementById("video"),
    videoObj = { "video": true },
    errBack = function (error) {
        console.log("Video capture error: ", error.code);
    };
    // Put video listeners into place
    if (navigator.getUserMedia) { // Standard
        navigator.getUserMedia(videoObj, function (stream) {
            video.src = stream;
            video.play();
        }, errBack);
    } else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
        navigator.webkitGetUserMedia(videoObj, function (stream) {
            //video.src = window.webkitURL.createObjectURL(stream);
            video.src = window.URL.createObjectURL(stream);
            video.play();
        }, errBack);
    } else if (navigator.mozGetUserMedia) { // WebKit-prefixed
        navigator.mozGetUserMedia(videoObj, function (stream) {
            video.src = window.URL.createObjectURL(stream);
            video.play();
        }, errBack);
    }
}
</script>
</head>
<body onLoad="LoadObjects()">
<canvas id="myCanvas" width="640" height="480"></canvas>
<input type="button" id="btnSave" name="btnSave" value="Save the canvas to server" />
<video id="video" width="640" height="480" autoplay=""></video>
<input type="button" id="snap" name="snap" value="Snap Photo" />
<script type="text/javascript">
    // Converts canvas to an image
    function convertCanvasToImage(canvas) {
        var image = new Image();
        image.src = canvas.toDataURL("image/png");
        var imgString = image.replace(/^data:image\/(png|jpg);base64,/, "");

        return image;
        //return imgString;
    }
    $(document).ready(function () {
     $("#btnSave").click(function () {
         var canvas = document.getElementById("myCanvas");
         var context = canvas.getContext("2d");
         image = context.toDataURL("image/png");
         image = image.replace(/^data:image\/(png|jpg);base64,/, "");
         image = image.replace('data:image/png;base64,', '');

          $.ajax({
              type: 'POST',
              dataType: 'json',
              url: 'WebForm1.aspx/UploadImage',
              //data: {"imageData" :  image },
             // data: '{"imageData" : "' + canvas.toDataURL("image/png").replace('data:image/png;base64,', '') + '" }',
             data: '{"imageData" : "'+image+'" }',
             contentType: 'application/json; charset=utf-8',
             success: function (msg) {
                  alert('Image saved successfully !');
             }

        });
     });
     $(function () {
         $("#snap").click(function () {
             var canvas = document.getElementById("myCanvas");
             var context = canvas.getContext("2d");
             var video = document.getElementById("video");
             context.drawImage(video, 0, 0, 640, 480);              
            });
     });
});
</script>
</body>
</html>

ajax 调用背后的代码......

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Drawing;
using System.IO;
using System.Web.Script.Services;
using System.Web.Services;
namespace WebApplication11
{
public partial class WebForm1 : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {

    }
}
[ScriptService]
public partial class WebForm1 : System.Web.UI.Page
{
    static string path = @"C:\Users\Yegor\Documents\visual studio 2015\Projects\WebApplication11\WebApplication11\Images\";
    [WebMethod()]
    public static void UploadImage(string imageData)
    {
        string fileNameWithPath = path + DateTime.Now.ToString().Replace("/", "-").Replace(" ", "- ").Replace(":", "") + ".png";


        using (FileStream fs = new FileStream(fileNameWithPath, FileMode.Create))
        {

            using (BinaryWriter bw = new BinaryWriter(fs))

            {

                byte[] data = Convert.FromBase64String(imageData);

                bw.Write(data);

                bw.Close();
            }
            fs.Close();
        }

    }
}
}

最佳答案

这是有效的代码:

在网页上:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Saving Canvas to .png file on the server</title>
<script src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.2.min.js" type="text/javascript"></script>
</head>
<body>
<form runat="server">
<canvas id="myCanvas" width="192" height="144"></canvas>
<input type="button" id="btnSave" name="btnSave" value="Save the canvas to server" />
<video id="video" width="192" height="144"></video>
<input type="button" id="snap" name="snap" value="Snap Photo" />
<p id="pngHolder">
</p>
</form>
<script type="text/javascript">
window.addEventListener("DOMContentLoaded", function () {
// Send the canvas image to the server.
$(function(){
    $("#btnSave").click(function () {
        var image =     document.getElementById("myCanvas").toDataURL("image/png");
        image = image.replace('data:image/png;base64,', '');
        $.ajax({
            type: 'POST',
            url: '/WebForm1.aspx/UploadImage',
            data: '{ "imageData" : "' + image + '" }',
            contentType: 'application/json; charset=utf-8',
            dataType: 'json',
            success: function (msg) {
                alert('Image saved successfully !');
            }
        });
    });
});
$(function () {
    $("#snap").click(function () {
        var video = document.getElementById("video");
        context.drawImage(video, 0, 0, 192, 144);
    });
}); 
    var canvas = document.getElementById("myCanvas");
    var context = canvas.getContext("2d");
        var video = document.getElementById("video"),
         videoObj = { "video": true },
         errBack = function (error) {
             console.log("Video capture error: ", error.code);
         };
        // Put video listeners into place
        if (navigator.getUserMedia) { // Standard
            navigator.getUserMedia(videoObj, function (stream) {
                video.src = stream;
                video.play();
            }, errBack);
        } else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
            navigator.webkitGetUserMedia(videoObj, function (stream) {
                //video.src = window.webkitURL.createObjectURL(stream);
                video.src = window.URL.createObjectURL(stream);
                video.play();
            }, errBack);
        } else if (navigator.mozGetUserMedia) { // WebKit-prefixed
            navigator.mozGetUserMedia(videoObj, function (stream) {
                video.src = window.URL.createObjectURL(stream);
                video.play();
            }, errBack);
        }
}, false);
</script>
</body>
</html>

AJAX 调用背后的代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.IO;
using System.Web.Script.Services;
using System.Web.Services;

namespace WebApplication12
{
[ScriptService]
public partial class WebForm1 : System.Web.UI.Page
{
    static string path = @"C:\Users\Yegor\Documents\Visual Studio 2015\Projects\WebApplication12\WebApplication12\Images\";
    protected void Page_Load(object sender, EventArgs e)
    {

    }
    [WebMethod()]
    public static void UploadImage(string imageData)
    {
        string fileNameWitPath = path + DateTime.Now.ToString().Replace("/", "-").Replace(" ", "- ").Replace(":", "") + ".png";

        using (FileStream fs = new FileStream(fileNameWitPath, FileMode.Create))
        {
            using (BinaryWriter bw = new BinaryWriter(fs))
            {
                byte[] data = Convert.FromBase64String(imageData);
                bw.Write(data);
                bw.Close();
            }

        }

    }
}
}

希望这对将来的人有帮助:) -Yegor

关于javascript - 在drawImage、C#、AJAX、ASP.NET之后将图像从 Canvas 保存到网络服务器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36514087/

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