我目前正在尝试调整 base64 图像的大小,因为图像文件太大,无法稍后使用 php 进行处理。我找到了一种通过使用 Canvas 调整图像大小来实现此目的的方法。不幸的是,我得到的图像只是一个黑场,宽 300 像素,高 150 像素。也许它与 img.onload
和 canvas.toDataURL()
顺序有关,或者我只是使用了错误的事件(img.onload
>)。知道错误可能出在哪里吗?
function exportImg(val){
var imageData = $('#image-cropper').cropit('export', {originalSize: true});
imageData = imageData.replace(/^data:image\/[a-z]+;base64,/, "");
var imageDataRes = resize(imageData);
$.post('php/upload.php', { imageDataRes: imageDataRes });
}
function resize(base64){
// Max size for thumbnail
var maxWidth = 900;
var maxHeight = 900;
// Create and initialize two canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
var canvasCopy = document.createElement("canvas");
var copyContext = canvasCopy.getContext("2d");
// Create original image
var img = new Image();
img.src = base64;
img.onload = function(){
// Determine new ratio based on max size
var ratio = 1;
if(img.width > maxWidth) {
ratio = maxWidth / img.width;
}
else if(img.height > maxHeight) {
ratio = maxHeight / img.height;
}
// Draw original image in second canvas
canvasCopy.width = img.width;
canvasCopy.height = img.height;
copyContext.drawImage(img, 0, 0);
// Copy and resize second canvas to first canvas
canvas.width = img.width * ratio;
canvas.height = img.height * ratio;
ctx.drawImage(canvasCopy, 0, 0, canvasCopy.width, canvasCopy.height, 0, 0, canvas.width, canvas.height);
}
alert(canvas.toDataURL());
return canvas.toDataURL();
}
编辑:
在这种情况下什么是异步以及如何解决它?抱歉,但不幸的是我不知道这对我有什么进一步的帮助。 $.post
工作完美,我得到了图像。我只是不明白 img.onload
和 toDataURL()
以及如何将它们从一个函数解析为另一个函数。起初,我得到了一个空白结果,根本没有字符串(只有 data,
),但是通过添加这个 img.onload
我终于得到了一些 base64 字符串......但只是黑屏。
最佳答案
使用全局变量保存数据并调用上传函数后,需要等待onload事件。
试试这个:
function exportImg(val){
var imageData = $('#image-cropper').cropit('export', {originalSize: true});
imageData = imageData.replace(/^data:image\/[a-z]+;base64,/, "");
resize(imageData);
}
var SendWhenisReady = function(imageDataRes){
$.post('php/upload.php', { imageDataRes: imageDataRes });
};
function resize(base64){
// Max size for thumbnail
var maxWidth = 900;
var maxHeight = 900;
// Create and initialize two canvas
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
var canvasCopy = document.createElement("canvas");
var copyContext = canvasCopy.getContext("2d");
// Create original image
var img = new Image();
img.src = base64;
img.onload = function(){
// Determine new ratio based on max size
var ratio = 1;
if(img.width > maxWidth) {
ratio = maxWidth / img.width;
}
else if(img.height > maxHeight) {
ratio = maxHeight / img.height;
}
// Draw original image in second canvas
canvasCopy.width = img.width;
canvasCopy.height = img.height;
copyContext.drawImage(img, 0, 0);
// Copy and resize second canvas to first canvas
canvas.width = img.width * ratio;
canvas.height = img.height * ratio;
ctx.drawImage(canvasCopy, 0, 0, canvasCopy.width, canvasCopy.height, 0, 0, canvas.width, canvas.height);
alert(canvas.toDataURL());
window['imageDataRes'] = canvas.toDataURL();
SendWhenisReady(window['imageDataRes'])
}
}
关于javascript - canvas.toDataURL() 通过尝试调整 base64 字符串大小来生成黑色图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44380039/