Java多客户端服务器程序

标签 java multithreading sockets

所以我已经编程了一段时间了,我第一次尝试制作多人游戏。我现在遇到的主要问题是在服务器端同时更新多个客户端的数据。

这是我的代码背后的概念:

  1. 客户端与服务器建立连接->
  2. 客户端根据客户端按下的键向服务器发送消息->
  3. 服务器根据客户端当前按下的键每秒自行更新 60 次

我的主要问题是第 3 步,我的问题是主线程中的语法错误:

public static void updatethings() {
    for (ServerSocket i : ssList) {
        i.calculatePos();
    }
}

错误消息是:ServerSocket 类型的方法calculatePos() 未定义。

我试图做的是创建一个 ServerSocket 数组,并每秒更新它们 60 次。每个套接字都是它自己的服务器类线程。

下面列出了整个服务器程序:

这是服务器的主类。此类监听客户端连接,并在每次客户端连接时创建一个新线程。

public class ServerMain {

    static ArrayList<ServerSocket> ssList = new ArrayList<ServerSocket>();
    static int oh = 0;

    public static void main(String[] args) throws IOException {

        int portNumber = 9000;
        boolean listening = true;
        UpdaterThread update = new UpdaterThread();
        update.start();

        try (ServerSocket serverSocket = new ServerSocket(portNumber)) {

            while (listening) {

                new ServerThread(serverSocket.accept()).start();
                ssList.add(serverSocket);

            }
        } catch (IOException e) {
            System.err.println("Could not listen on port " + portNumber);
            System.exit(-1);
        }
    }

    //does not work
    public static void updatethings() {
        for (ServerSocket i : ssList) {
            ServerSocket.calculatePos();
        }
    }
}

服务器线程类:

public class ServerThread
        extends Thread {
    private Socket socket = null;
    byte input;
    private float playery;
    private float playerx;

    public ServerThread(Socket socket) {
        this.socket = socket;
    }

    public void calculatepos() {
        if (input == 0) {
        }
        if (input == 1) {
            playery = playery + 1;
        }
        if (input == 2) {
            playerx = playerx - 1;
        }
        if (input == 3) {
            playery = playery - 1;
        }
        if (input == 4) {
            playerx = playerx + 1;
        }
        if (input == 5) {
            playerx -= 0.7;
            playery += 0.7;
        }
        if (input == 6) {
            playerx -= 0.7;
            playery -= 0.7;
        }
        if (input == 7) {
            playerx += 0.7;
            playery -= 0.7;
        }
        if (input == 8) {
            playerx += 0.7;
            playery += 0.7;
        }
        System.out.println(playerx);
        System.out.println(playery);
    }

    public void run() {
        try (
                // PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
                BufferedReader in = new BufferedReader(
                        new InputStreamReader(
                                socket.getInputStream()));
        ) {
            String inputLine;

            while ((inputLine = in.readLine()) != null) {
                input = Byte.parseByte(inputLine);
            }
            socket.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

更新线程类:

class UpdaterThread
        extends Thread {
    float time = 0;
    float lasttime = 0;

    public void run() {
        while (true) {
            time = Time.getTime();
            if (time > 1000 / 60 + lasttime) {
                lasttime = time;
                ServerMain.updatethings();
            }
            try {
                Thread.sleep(2);
            } catch (InterruptedException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }
}

最佳答案

您的错误来自服务器。您一次又一次地存储相同的服务器套接字。并且您不存储您的 ServerThread对象

ServerSocket接受() - http://download.java.net/jdk7/archive/b123/docs/api/java/net/ServerSocket.html#accept()

Listens for a connection to be made to this socket and accepts it. The method blocks until a connection is made. A new Socket s is created and, if there is a security manager, the security manager's checkAccept method is called with s.getInetAddress().getHostAddress() and s.getPort() as its arguments to ensure the operation is allowed. This could result in a SecurityException.

返回:新的Socket

因此,处理客户端应该做的就是保存这个ServerThread对象。如果你也想要相关的返回套接字。 !

public class ServerMain  {

static ArrayList <Socket> sSocketList = new ArrayList<Socket>();
 static ArrayList <ServerThread> sObjectList = new ArrayList<ServerThread>();
static int oh = 0;
public static void main(String[] args) throws IOException  {

    int portNumber =9000;
    boolean listening = true;
    UpdaterThread update =new UpdaterThread();
    update.start();

    try (ServerSocket serverSocket = new ServerSocket(portNumber)) { 

        while (listening) {

            Socket s=  serverSocket.accept();
            ServerThread st= new ServerThread(s);
            sSocketList.add(s);
            sObjectList.add(st);
            st.start();

        }
    } catch (IOException e) {
        System.err.println("Could not listen on port " + portNumber);
        System.exit(-1);
    }
}
//This might work now
public static void updatethings() {
    for (ServerThread  i : sObjectList){
     i.calculatePos();
    }
}
} 

关于Java多客户端服务器程序,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27586408/

相关文章:

c# - 是否有 SSLStream 以外的 C# 安全套接字?

java - 如何用 Java 或 Kotlin 解析大型 YAML 文件?

java - 地理位置聚类

java - 使用密码时 SSL 库失败

java - Windows 已聚焦 - 忽略多线程后的焦点增益

multithreading - Docker 容器而不是多处理

c++ - 设置套接字选项以减少 tcp 段之间的时间延迟

java - Docx4j 库不是线程安全的。解决此问题的可能方法有哪些?

java - Windows 中缺少 Java 进程的命令行输出

c++ - QFuture<void> 不会工作