java - 将抽取的卡片与 ArrayList 中的 gif 进行匹配?

标签 java arraylist

我正在创建一个纸牌游戏,但无法显示纸牌 gif。从 52 张卡片组数组列表中抽取一张卡片,然后我需要将该抽取的卡片与卡片 gif 数组列表中名称类似的 gif 进行匹配,以在卡片 GUI 上显示该 gif。我将我的游戏、卡片、牌组和图形类放在下面,让您了解我的程序是如何工作的:

卡片-

    package uk.ac.aber.dcs.cs12320.cards;

 public class Card {
	public String number;
	public String suit;

	public Card(String n, String s) {
		number = n;
		suit = s;
	}

	@Override
	public String toString() {
		return number + suit;
	}

}

游戏-

     import java.io.IOException;
import java.util.ArrayList;
import java.util.Scanner;

import uk.ac.aber.dcs.cs12320.cards.Card;
import uk.ac.aber.dcs.cs12320.cards.gui.TheFrame;

public class Game {

	private Scanner scan;
	private Deck deck;
	private TheFrame frame;
	private ArrayList<Card> onTable = new ArrayList<Card>();

	public Game() {
		frame = new TheFrame();
		deck = new Deck();
		try {
			deck.buildDeck();
		} catch (IOException e) {
			System.err.println("Error reading in deck...");
			System.exit(-1);
		}

	}

	private void runMenu() throws IOException {

		String response;
		do {
			printMenu();
			System.out.println("What would you like to do:");
			scan = new Scanner(System.in);
			response = scan.nextLine().toUpperCase();
			switch (response) {
			case "1":
				PrintDeck();
				break;
			case "2":
				ShuffleCards();
				break;
			case "3":
				DealCard();
				break;
			case "4":
				MoveToPrevious();
				break;
			case "5":
				Move2PilesBack();
				break;
			case "6":
				AmalgamateInMiddle();
				break;
			case "7":
				PlayforMe();
				break;
			case "8":
				ShowLowScores();
			case "Q":
				break;
			default:
				System.out.println("Try again");

			}
			drawCards();

		} while (!(response.equals("Q")));
	}

	private void ShowLowScores() {
		// TODO Auto-generated method stub

	}

	private void PlayforMe() {
		// TODO Auto-generated method stub

	}

	private void AmalgamateInMiddle() {
		// TODO Auto-generated method stub

	}

	private void Move2PilesBack() {
		// TODO Auto-generated method stub

	}

	private void MoveToPrevious() {
		// TODO Auto-generated method stub

	}

	private void DealCard() {
		Card c = deck.removeTopCard();

		System.out.println(c);
	}

	private void ShuffleCards() {

		deck.shuffle();

	}

	private void drawCards() {
		ArrayList<String> visibleCards = new ArrayList<String>();

		for (Card card : onTable) {
			visibleCards.add(card.number + card.suit + ".gif");
			 
		}
		 
		frame.cardDisplay(visibleCards);
		 
	}

	private void PrintDeck() throws IOException {
		for (Card card : deck.getDeck()) {
			System.out.println(card);
		}

	}

	private void printMenu() {

		System.out.println("1 -  Print the pack ");
		System.out.println("2 -  Shuffle");
		System.out.println("3 -  Deal a card");
		System.out.println("4 -  Move last pile onto previous one");
		System.out.println("5 -  Move last pile back over two piles");
		System.out.println("6 -  Amalgamate piles in the middle");
		System.out.println("7 -  Play for me");
		System.out.println("8 -  Show low scores");
		System.out.println("q - Quit");

	}

	public static void main(String args[]) throws IOException {
		System.out.println("****Welcome to patience is virtue****");
		Game cardsgame = new Game();
		cardsgame.runMenu();
		System.out.println("****Thanks for playing****");
	}
}

甲板-

  

  import java.util.Collections;
import java.util.List;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;

import uk.ac.aber.dcs.cs12320.cards.Card;

public class Deck {
	private ArrayList<Card> cards;

	public Deck() {
		cards = new ArrayList<Card>();
	}

	public void buildDeck() throws IOException {

		List<String> cardLines = Files.readAllLines(Paths.get("cards.txt"));
		for (int i = 0; i < cardLines.size(); i += 2) {
			// System.out.println()
			cards.add(new Card(cardLines.get(i), cardLines.get(i + 1)));

		}
	}

	public Card removeTopCard() {
		return cards.remove(0);
	}

	public List<Card> getDeck() {
		return cards;
	}

	public void shuffle() {
		Collections.shuffle(cards);
		System.out.println(cards);
	}

}

图形(框架)类-

     package uk.ac.aber.dcs.cs12320.cards.gui;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;

import javax.swing.JFrame;
import javax.swing.JPanel;

import uk.ac.aber.dcs.cs12320.cards.Card;
 
public class TheFrame extends JFrame {

	public static boolean paintComponent;
	private ThePanel canvas;

	/**
	 * The constructor creates a Frame ready to display the cards
	 */
	public TheFrame() {

		// Calls the constructor in the JFrame superclass passing up the name to 
		// display in the title
		super("Becky's Patience");
		
		// When you click on the close window button the window will be closed
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		
		// This has North, East, South, West and Center positions for components
		setLayout(new BorderLayout());

		// This is what we will draw on (see the inner class below)
		canvas = new ThePanel(null);
		setSize(700, 300);
		this.add(canvas, BorderLayout.CENTER);

		setVisible(true); // Display the window
	}

	/**
	 * Displays all cards
	 * 
	 * @param cards
	 *            an arraylist of strings of the form 3h.gif for 3 of hearts
	 */
	/*public void cardDisplay(ArrayList<String> cards) {
		canvas.cardDisplay(cards);
	}*/
	
	/**
	 * Call before cardDisplay at end of game (takes away the unused pile)
	 */
	public void allDone() {
		canvas.allDone();
	}

	// /////////////////////////////////////////////////

	/*
	 * This is an example of an inner class (like Russian dolls)
	 * It private so can only be seen by the outer class. It's part
	 * of the implementation of TheFrame. Because it extends JPanel we
	 * can draw on it
	 */
	
	Map<Card, Image> loadCards(ArrayList<Card> cards)
	   {
	      Map<Card, Image> cardImages = new HashMap<>();
	      for (Card card : cards) 
	      {
	           String file = "cards/" + card.number + card.suit + ".gif";
	           Image image = Toolkit.getDefaultToolkit().getImage(file);
	           cardImages.put(card, image);
	      }
	      return cardImages;
	   }
	
	private class ThePanel extends JPanel {
		private Map<Card, Image> cardImages;
	    private ArrayList<Card> currentCardDisplayed;
	    private boolean done;

	    private ThePanel(ArrayList<Card> cards) {
	      setBackground(Color.cyan);
	      done = false;
	      cardImages = loadCards(cards);
		}

		private void cardDisplay(ArrayList<String> c) {
			cards = c;
			repaint();
		}

		private void allDone() {
			done = true;
		}

		/**
		 * This is called automatically by Java when it want to draw this panel.
		 * So we have to put our drawing command in here. 
		 * @param g Is the graphics object on which we draw.
		 */
		@Override
		public void paintComponent(Graphics g) {
			// Always do this. It's giving the JPanel superclass a change to
			// paint its parts before we paint ours. E.g. we don't draw the
			// edge of the window, one of the super-classes does that.
			super.paintComponent(g);
			int x = 20;
			int y = 50;
			// Loop through all the cards get each image in turn
			for (Card card: currentCardDisplayed) {
			    g.drawImage(cardImages.get(card), x, y, 70, 100, this);
				x += 72;  // The x position is moved on in order to position the next card
				          // This could be improved by having a horizontal scroll bar
			}
			if (!done) {
				// Draws the face-down top card of our pack of cards
				String file = "cards/b.gif";
				image = Toolkit.getDefaultToolkit().getImage(file);
				g.drawImage(image, 100, 152, 70, 100, this);
			}
		}
	} // ThePanel inner class

这是 gif 在其文件夹中的样子,该文件夹是我的图形类中的数组列表: Here is what the gifs look like in their folder, which is an arraylist in my graphical class :

下面是文本卡数组列表洗牌后抽出的卡的样子: Here is what the drawn card looks like after the textual card arraylist has been shuffled:

卡片 gif 的 arrayList(包含卡片的所有 52 个 gif)位于图形类中,而我的 arrayList 包含文本形式的卡片组(我从文本文件导入)位于卡片组中。 gif arraylist 中的 gif 名称与我的文本卡片 arraylist 中的卡片名称相同(例如,3h.gif 是我的卡片 arraylist 中的 3h),因此我相信我可以使用 .equals 语句来匹配已绘制到 gif 的卡片。

任何关于我如何做到这一点的帮助都会很棒,我已经加粗了有助于表达我的意思的重要区域,感谢您的帮助:)!

更新:我在 Game 和 TheFrame 类中遇到一些错误。 TheFrame 中的卡片显示下方显示“卡片”,表示该卡片不存在。它还表示“图像”无法解析为 Paint 组件方法中的变量。在游戏中,drawCards 方法中的 CardDisplay 是“未定义类型 TheFrame”。 如果有人可以帮助解决这些错误,那就太棒了:)!

最佳答案

您可能想要的不是保留 ArrayList <String> cards在你的ThePanel 。相反,您希望在构建面板时加载图像对象,并将它们保存在 map 中。此方法将为您加载 map :

   void loadCards(ArrayList<Card> cards)
   {
      Map<Card, Image> cardImages = new HashMap<>();
      for (Card card : cards) 
      {
           String file = "cards/" + card.number + card.suit + ".gif";
           image = Toolkit.getDefaultToolkit().getImage(file);
           cardImages.put(card, image);
      }
      return cardImages;
   }

将此方法的结果存储在您的 ThePanel 中:

private class ThePanel extends JPanel {
    private Map<Card, Image> cardImages;
    private ArrayList<Card> currentCardDisplayed;
    private boolean done;

    private ThePanel(ArrayList<Card> cards) {
      setBackground(Color.cyan);
      done = false;
      cardImages = loadCards(cards);
    }

然后在重画中,您可以执行以下操作:

  for (Card card: currentCardDisplayed) {
    g.drawImage(cardImages.get(card), x, y, 70, 100, this);
    ....
  }

最后,既然您将使用映射,那么实现 Card.equals 和 Card.hashCode 可能是个好主意!

关于java - 将抽取的卡片与 ArrayList 中的 gif 进行匹配?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30052721/

相关文章:

java - 过去 24 小时的总计时间

javascript - 如何使用Thymeleaf的blur/onblur事件来调用函数?

java - 为什么我的程序在使用foreach循环迭代ArrayList时显示这种类型的错误?

java - 初始化一个ArrayList。必要时?

java - 合并排序不起作用

java - Android TextView 与 Marquee 和 layout_weight 不滚动

java - Nutch + Solr 仅在顶级页面上

C# MySql 在数据库中存储一个数组列表

java - 为什么ArrayList元素不能转换为int?

java - 两个问题。不添加到数组中的下一个索引,也不从数组中删除