我们正在尝试创建一个带有图 block (10 x 10) 的游戏板。然而,当运行下面的类时,我们不断收到 ArrayIndexOutOfBoundsException。由于某种原因,当在另一个设备上运行相同的类时,不会给出此错误。
Board.java
public class Board extends JComponent {
public Board() {
}
public static String[] gameElements = new String[100];
String[][] Map = new String[10][10];
int positionX = 50;
int positionY = 50;
int i = 0;
String currentLevel = "1";
@Override
public void paintComponent(Graphics g) {
loadLevel();
for (int y = 0; y < Map.length; y++) {
for (int x = 0; x < Map.length; x++) {
new Tile(x, y).paintComponent(g);
Map[y][x] = gameElements[i];
g.drawString(Map[y][x], positionY, positionX);
positionY = positionY + 50;
System.out.print("[" + Map[y][x] + "]");
i++;
}
positionY = 50;
positionX = positionX + 50;
System.out.println();
}
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(600, 600);
frame.setTitle("SleutelBarricade");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent chart = new Board();
frame.add(chart);
frame.setVisible(true);
}
public void readTextFile(String fileName) {
try {
FileReader fileReader = new FileReader(fileName + ".txt");
BufferedReader buffer = new BufferedReader(fileReader);
String splitBy = ",";
String line = buffer.readLine();
for (int i = 0; i < gameElements.length; i++) {
gameElements = line.split(splitBy);
}
} catch (FileNotFoundException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void loadLevel() {
readTextFile(currentLevel);
}
}
部分异常:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 100
at Main.GameBoard.Board.paintComponent(Board.java:45)
at javax.swing.JComponent.paint(JComponent.java:1056)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5217)
最佳答案
在双嵌套循环开始之前,您永远不会重置i
。将变量移动到内部或将其重置为 0
。
@Override
public void paintComponent(Graphics g) {
int i = 0;
loadLevel();
for (int y = 0; y < Map.length; y++) {
for (int x = 0; x < Map.length; x++) {
new Tile(x, y).paintComponent(g);
Map[y][x] = gameElements[i];
g.drawString(Map[y][x], positionY, positionX);
positionY = positionY + 50;
System.out.print("[" + Map[y][x] + "]");
i++;
}
positionY = 50;
positionX = positionX + 50;
System.out.println();
}
}
<小时/>
我还建议您重新组织您的类(class)以使其更易于阅读。您不必严格遵循这一点,但尝试将类似的事物分组。这将使事情更加突出,并帮助其他人更轻松地遵循您的计划。
有了这个简单的技巧,杂散的int i = 0
(实例变量)就很容易被发现。
public class Board extends JComponent {
// I. Static variables
public static String[] gameElements = new String[100];
// II. Instance variables (These should be private or protected)
private String[][] map = new String[10][10];
private int positionX = 50;
private int positionY = 50;
private int i = 0; // <------------------------- Hey, you don't belong here!
private String currentLevel = "1";
// III. Getter/Setters
public String[] getMap() {
return map;
}
public void setMap(String[] map) {
this.map = map;
}
// IV. Constructor
public Board() { }
// V. Overrides
@Override
public void paintComponent(Graphics g) { }
// VI. Custom Instance Methods
public void readTextFile(String fileName) { }
public void loadLevel() { }
// VII. Main Method
public static void main(String[] args) { }
}
关于java - 线程中的异常 "AWT-EventQueue-0"java.lang.ArrayIndexOutOfBoundsException : 100,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36475253/