当我在 Canvas 上绘制图像时,图像周围的白色像素也位于图像边界内。关于如何防止这种情况有什么建议吗?
最佳答案
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.imageio.ImageIO;
import java.net.URL;
class ImageTransparencyByColor {
public static BufferedImage getTransparentImage(
BufferedImage image, Color transparent) {
// must have a transparent image
BufferedImage img = new BufferedImage(
image.getWidth(),image.getHeight(),BufferedImage.TYPE_INT_ARGB);
Graphics2D g= img.createGraphics();
for (int x=0; x<img.getWidth(); x++) {
for (int y=0; y<img.getHeight(); y++) {
if (image.getRGB(x,y)!=transparent.getRGB()) {
img.setRGB( x,y, image.getRGB(x,y) );
}
}
}
g.dispose();
return img;
}
public static void main(String[] args) throws Exception {
URL url = new URL ("http://www.gravatar.com/avatar" +
"/ab5193916ccf152f96b0a69323e934a1?s=128&d=identicon&r=PG");
final BufferedImage trans = getTransparentImage(
ImageIO.read(url), Color.WHITE);
Runnable r = new Runnable() {
@Override
public void run() {
JLabel gui = new JLabel(new ImageIcon(trans));
JOptionPane.showMessageDialog(null, gui);
}
};
SwingUtilities.invokeLater(r);
}
}
关于java - 我想加载没有额外白色像素的图像。我该怎么做呢?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13908426/