我在 GraphicsPanel(JPanel 的扩展)中绘制图像时遇到问题。我尝试使用 getCodeBase()、getDocumentBase()、getResource() 和 BufferedImage 从具有路径名的文件加载。有没有什么方法可以绘制图像而不必将其设为 JLabel 内的 ImageIcon?
package rpg;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JPanel;
import java.awt.Image;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import java.awt.image.BufferedImage;
public class GraphicsPanel extends JPanel implements MouseListener, MouseMotionListener {
private WorldBuilder wb;
public int currentTileType = 0;//tile types. 0=bgtile, 1=object, 2=NPC
public String currentTileName = "";
public Image currentTile;
public GraphicsPanel() {
super();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
g.fillRect(0, 0, 720, 528);
g.drawImage(currentTile, 100, 100, this);//Nothing gets drawn here
}
public void getParameters(WorldBuilder wb) {
this.wb = wb;
this.currentTileType = wb.currentTileType;
this.currentTileName = wb.currentTileName;
/*
try {
currentTile = ImageIO.read(new File("SpriteSheet.png"));
} catch (IOException e) {
System.out.println("failed");
}
*/
currentTile = new ImageIcon("SpriteSheet.png").getImage();
repaint();
}
@Override
public void mouseClicked(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mousePressed(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mouseReleased(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mouseEntered(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mouseExited(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mouseDragged(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
public void mouseMoved(MouseEvent e) {
throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}
最佳答案
评论摘要:
SpriteSheet.png
未位于ImageIcon(String)
能够找到的位置。ImageIcon(String)
期望String
引用文件系统上的File
,但SpriteSheet.png
存储在应用程序上下文 (src/rpg/SpriteSheet.png
) 中,这使其成为嵌入式资源。- 使用
Class#getResource
加载嵌入资源,在本例中可以肯定是getClass().getResource("SpriteSheet.png")
或getClass().getResource("/rpg/SpriteSheet.png")
。 - 使用
ImageIO.read
而不是ImageIcon
。当由于某种原因无法加载图像时,它至少会抛出IOException
,而ImageIcon
可能会默默地失败。 - 确保加载资源的
GraphicsPanel
实例与屏幕上的实例相同
关于java - 无法在我的 JPanel 中绘制图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21175448/