下面的源代码,以及图片示例,来自帖子 Circular Progress Bar for Java Swing not working ,是一个很棒的 Swing 功能。
我希望能够将其与“透明”JFrame
或玻璃面板一起使用
但是在paint()中图形“花瓣”想要与背景交互,
所以如果背景的不透明度很低,你几乎可以
见“花瓣”。由于不熟悉那里的 Graphics2D 函数,我在黑暗中进行了多次尝试来尝试调整代码,但没有运气,所以知道这些函数如何工作的人可以吗?
建议进行更改,以便“花瓣”不会与背景相互作用,
并开始纯白色,然后逐渐褪色,就像代码一样?
我也不需要任何淡入或淡出延迟,而且我也 对此有困难,但如果有人可以建议 对“花瓣”进行修改,那就太好了!
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeEvent;
import javax.swing.*;
import javax.swing.plaf.LayerUI;
public class Loading_Test {
static final WaitLayerUI layerUI = new WaitLayerUI();
JFrame frame = new JFrame("JLayer With Animated Gif");
public Loading_Test() {
JPanel panel = new JPanel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 300);
}
};
JLayer<JPanel> jlayer = new JLayer<>(panel, layerUI);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(jlayer);
frame.pack();
frame.setVisible(true);
layerUI.start();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
Loading_Test loading_Test = new Loading_Test();
}
});
}
}
class WaitLayerUI extends LayerUI<JPanel> implements ActionListener {
private boolean mIsRunning;
private boolean mIsFadingOut;
private Timer mTimer;
private int mAngle;
private int mFadeCount;
private int mFadeLimit = 15;
@Override
public void paint(Graphics g, JComponent c) {
int w = c.getWidth();
int h = c.getHeight();
super.paint(g, c); // Paint the view.
if (!mIsRunning) {
return;
}
Graphics2D g2 = (Graphics2D) g.create();
float fade = (float) mFadeCount / (float) mFadeLimit;
Composite urComposite = g2.getComposite(); // Gray it out.
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, .5f * fade));
g2.fillRect(0, 0, w, h);
g2.setComposite(urComposite);
int s = Math.min(w, h) / 5;// Paint the wait indicator.
int cx = w / 2;
int cy = h / 2;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(s / 4, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
g2.setPaint(Color.white);
g2.rotate(Math.PI * mAngle / 180, cx, cy);
for (int i = 0; i < 12; i++) {
float scale = (11.0f - (float) i) / 11.0f;
g2.drawLine(cx + s, cy, cx + s * 2, cy);
g2.rotate(-Math.PI / 6, cx, cy);
g2.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, scale * fade));
}
g2.dispose();
}
@Override
public void actionPerformed(ActionEvent e) {
if (mIsRunning) {
firePropertyChange("tick", 0, 1);
mAngle += 3;
if (mAngle >= 360) {
mAngle = 0;
}
if (mIsFadingOut) {
if (--mFadeCount == 0) {
mIsRunning = false;
mTimer.stop();
}
} else if (mFadeCount < mFadeLimit) {
mFadeCount++;
}
}
}
public void start() {
if (mIsRunning) {
return;
}
mIsRunning = true;// Run a thread for animation.
mIsFadingOut = false;
mFadeCount = 0;
int fps = 24;
int tick = 1000 / fps;
mTimer = new Timer(tick, this);
mTimer.start();
}
public void stop() {
mIsFadingOut = true;
}
@Override
public void applyPropertyChange(PropertyChangeEvent pce, JLayer l) {
if ("tick".equals(pce.getPropertyName())) {
l.repaint();
}
}
}
最佳答案
我发现的一个问题是代码将组合设置在循环中的错误位置。它有效,但正如您所发现的,它很难维护或更改。
g2.setComposite
在循环的末尾被调用。这将设置下一个绘制的花瓣的 alpha。这意味着您无法轻松更改第一个花瓣的 Alpha。
首先,我会让代码更符合人类的思维方式(至少是我的思维方式):在绘制之前设置要绘制的线条的 alpha:
for (int i = 0; i < 12; i++) {
float scale = (12 - i) / 12f;
g2.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, scale * fade));
g2.drawLine(cx + s, cy, cx + s * 2, cy);
g2.rotate(-Math.PI / 6, cx, cy);
}
现在,使其适用于任何任意背景 Alpha 都很容易。我们只是调整scale
的值:
float componentAlpha = 0.5f;
for (int i = 0; i < 12; i++) {
float scale = (12 - i) / 12f;
// Give petals the same relative alpha as the component
// they're overlaying.
scale *= componentAlpha;
g2.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, scale * fade));
g2.drawLine(cx + s, cy, cx + s * 2, cy);
g2.rotate(-Math.PI / 6, cx, cy);
}
关于java - 如何调整 Swing 进度指示器上的图形?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27710639/