node.js - 如何正确调试 Sails.js 中的响应生命周期?

标签 node.js sails.js sails-mongo

使用 sails.js 我得到了这些执行数据库请求并使用 Promise 的 Controller 方法。问题是它们正在工作,但是当执行请求时,客户端会收到 504。

我想确保我的实现良好,并且 504 不是 sails/node 编码的问题,而是任何 nginx 或其他问题。我在 config/logs.js 中将日志模式设置为愚蠢,但每次调用response.send 时我都看不到。

以下两种方法都存在此类问题,但(也许是巧合)第一种方法仅有时会发生。

方法1

addPlayer: function (request,response) {

console.log("Add player");
var lineupId = request.params.id;

var receivedPlayer = request.param('player');
var playerId = receivedPlayer.id;
var bench = receivedPlayer.bench;
var place = receivedPlayer.place;

LineUp.findOne().where({id: lineupId}).then(function (foundLineUp) {

  var player = Player.findOne().where({id: playerId}).then(function (player) {
    console.log("Found player with _id " + player.id);
    return player;
  });

  return [foundLineUp,player];

  }).spread(function (lineup,player) {

    if (!lineup)
      return response.send(404);

    if (!player)
      return response.send(409, "El jugador " + playerId + " no existe");

    else if (!lineup.formation)
      return response.send(409, "No se ha elegido una táctica para esta alineación");

    if (lineup.squadIsComplete())
      return response.send(409, "La plantilla ya contiene el máximo de 15 jugadores");

    if (lineup.playerWasAdded(player.id))
      return response.send(409, "El jugador ya ha sido agregado a la alineación");

    if (lineup.fieldIsComplete() && !bench)
      response.send(409, "Ya se han agregado los 11 jugadores de campo");

    /*If there's already a player with same position, return 409, should modify*/

    player.bench = bench;
    player.place = place;

    lineup.players.push(player);

    /*
        MISSING: Add field or bench player and rearrange squad
    */

    // If any of rule restrictions evaluates to true ...
    // Using lodash _.some with out second argument which defaults to _.identity
    if ( _.some([ lineup.reachesMaxForeignPlayers(),
                  lineup.reachesBudgetLimit(),
                  lineup.reachesMaxSameTeamLimit(),
                  lineup.reachesMaxSameFavoriteTeamLimit()]) ) {

      response.send(400, "La inclusión de este jugador no satisface las reglas del juego");
    }

    // Whole rule validations passed through
    else {
      lineup.save().then(function (saved) {

        // Pluck missing, valid while DEV
        return response.send(202,JSON.stringify(saved));
      });
    }
  }).
  catch(function (err) {

    console.log(err);
    response.send(500,JSON.stringify(err));
  })

}

方法2

deletePlayer: function (request,response) {

  console.log("deletePlayer");

  var lineupId = request.param('id');
  var playerId = request.param('player');

  LineUp.findOne().where({id: lineupId}).then(function (foundLineUp) {
    _.remove(foundLineUp.players, function(player) {
      console.log(player.id + " || " + playerId);
      return player.id === playerId;
    });

    console.log("Ended remove");

    foundLineUp.save().then(function (savedLineup) {

      console.log("Saved lineup\n\n:" + JSON.stringify(savedLineup));
      return response.send(202, JSON.stringify(savedLineup));
    }).catch(function (err) {

      console.log("save lineup err");
      response.send(500, JSON.stringify(err));
    });
  }).catch(function (err) {
    console.log(err);
    return response.send(500, JSON.stringify(err));
  });
}

最佳答案

我认为这是超时,因为您没有返回您在 promise 中解决的问题:

addPlayer: function(request, response) {

    console.log("Add player");
    var lineupId = request.params.id;

    var receivedPlayer = request.param('player');
    var playerId = receivedPlayer.id;
    var bench = receivedPlayer.bench;
    var place = receivedPlayer.place;

    return LineUp.findOne().where({
        id: lineupId
    }).then(function(foundLineUp) {
        
        return Player.findOne().where({
            id: playerId
        }).then(function(player) {
            console.log("Found player with _id " + player.id);
            return [foundLineUp, player];
        });

    }).spread(function(lineup, player) {

        if (!lineup)
            return response.send(404);

        if (!player)
            return response.send(409, "El jugador " + playerId + " no existe");

        else if (!lineup.formation)
            return response.send(409, "No se ha elegido una táctica para esta alineación");

        if (lineup.squadIsComplete())
            return response.send(409, "La plantilla ya contiene el máximo de 15 jugadores");

        if (lineup.playerWasAdded(player.id))
            return response.send(409, "El jugador ya ha sido agregado a la alineación");

        if (lineup.fieldIsComplete() && !bench)
            response.send(409, "Ya se han agregado los 11 jugadores de campo");

        /*If there's already a player with same position, return 409, should modify*/

        player.bench = bench;
        player.place = place;

        lineup.players.push(player);

        /*
            MISSING: Add field or bench player and rearrange squad
        */

        // If any of rule restrictions evaluates to true ...
        // Using lodash _.some with out second argument which defaults to _.identity
        if (_.some([lineup.reachesMaxForeignPlayers(),
                lineup.reachesBudgetLimit(),
                lineup.reachesMaxSameTeamLimit(),
                lineup.reachesMaxSameFavoriteTeamLimit()
            ])) {

            response.send(400, "La inclusión de este jugador no satisface las reglas del juego");
        }

        // Whole rule validations passed through
        else {
            lineup.save().then(function(saved) {

                // Pluck missing, valid while DEV
                return response.send(202, JSON.stringify(saved));
            });
        }
    }).
    catch(function(err) {

        console.log(err);
        response.send(500, JSON.stringify(err));
    })

}

关于node.js - 如何正确调试 Sails.js 中的响应生命周期?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30926713/

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