python - 如何从一门类(class)切换到另一门类(class)?

标签 python python-3.x loops oop

看看这个问题底部的代码

来自一本关于学习Python的书,我的问题特别是play方法如何使游戏切换到下一个阶段(类)。它与每个类底部的 return 语句有关吗?我期待更多像“Death.enter()”或“Map.scenes.get['death'].enter()”作为结束语句。当它简单地调用 map 类“central_corridor”中的 opening_scene 方法时,current_scene 如何更改为下一个场景。我认为它几乎会一直留在“central_corridor”上。另外,拥有一个场景类是个好主意吗?其中会包含什么样的代码?

编辑:现在添加了 while 循环缺少的代码行

from sys import exit
from random import randint


class Scene(object): #It's python3 but I'm used to this

    def enter(self):
        print("This scene is not yet configured." +
               "Subclass it and implement enter()")
        exit(1)


class Engine(object):

    def __init__(self, scene_map):
        self.scene_map = scene_map

    def play(self):
        current_scene = self.scene_map.opening_scene()

        while True:
            print('\n', '-' * 20)
            next_scene_name = current_scene.enter()
            current_scene = self.scene_map.next_scene(next_scene_name)

class Death(Scene):
    quips = [
        "You died. You kinda suck at this.",
        "Your mom would be so proud...if she were smarter",
        "Such a loser.",
        "I have a small puppy that's better at this"
    ]

    def enter(self):
        print(Death.quips[randint(0, len(self.quips)-1)])
        exit(1)

class CentralCorridor(Scene):

    def enter(self):
        print("""
        The Gothons of Planet Percal #25 have invaded your ship and destroyed
        your entire crew. You are the last surviving member and the last
        mission is to get the neutron destruct bomb from the Weapon Armory
        put it in the bridge, and blow the ship up after getting into
        an escape pod.
        \n
        You're running down the central corridor to the Weapons Armory when
        a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown
        costume flowing around his hate filled body. He's blocking the door to
        the armory and about to pull out a weapon to blast you
        """)

        action = input(">> ")

        if action == "shoot!":
            print("""
            Quick on the draw you yank out your blast and fire it at the Gothon.
            His clown costume is flowing and moving around his body, which throws
            off your aim. Your laser hits his costume but misses him entirely.
            This completely ruins his brand new costume his mother bought for him,
            which makes him fly into rage and blast you repeatedly in the face
            until you are dead, then he eats you
            """)
            return('death')

        elif action == "dodge!":
            print("""
            Like a world clas boxer, you dodge, weave, slip and slide to the right
            as the Gothon's blaster cranks a laser past your head.
            In the middle of your artful dodge yor foot slips and you bang your
            head on the metal wall and pass out. You wake up shortly after only
            to die as the Gothon stomps on your head and eats you.
            """)
            return('death')

        elif action == 'tell a joke':
            print("""
            Luck for you, they made you learn Gothn insults in the academy.
            You tell one Gothon joke you know:
            Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq
            the Gothon stops, tries not to laugh, then bursts out laughing and can't move
            while he's laughing you run up and shoot him square in the head
            putting him down, then jump through the Weapon Armory door
            """)
            return('laser_weapon_armory')

        else:
            print("DOES NOT COMPUTE")
            return('central_corridor')

class LaserWeaponArmory(Scene):

    def enter(self):
        print("""
        You do a dive roll into the Weapon Armory, crouch and scan the room
        for more Gothons that might be hiding. It's dead quiet, too quiet.
        You stand up and run to the far side of the room and find the neutron
        bomb in its container. There's a keypad lock on the box and you need to
        get the bomb out. If you get the code wrong 10 times then the lock closes
        forever and you can't get the bomb. The code is 3 digits.
        """)
        code = "%d%d%d"%(randint(1,9), randint(1,9), randint(1,9))
        int(code)
        guess = int(input("[keypad]>> "))
        guesses = 0

        while guess != code and guesses < 10:
            print("BZZZEDDD!!")
            guess += 1
            guess = int(input("[keypad]>> "))

        if guess == code:
            print("""
            The container clicks open and the seal breaks, letting gas out
            You grab the neutron bomb and run as fast as you can to the bridge
            where you must place it in the right spot
            """)
            return('the_bridge')
        else:
            print("""
            The lock buzzes one last time and then you hear a sickening melting
            sound as the mechanism is fused together. You decide to sit there,
            and finally the Gothons blow up the ship from their ship and you died
            """)
            return('death')

class TheBridge(Scene):

    def enter(self):
        print("""
        You burst onto the bridge with the neutron destruct bomb under your arm
        and surprise 5 Gothons who are trying to take control of the ship. Each
        of them has an even uglier clown costume than the last. They haven't pulled
        out their weapons yet, as they see the active bomb under your hand and don't
        want to set it off.
        """)

        action = input(">> ")

        if action == "throw the bomb":
            print("""
            In a panic you throw the bomb at a group of Gothons and make a leap
            for the door. Right as you drop it a Gothon shoots you right in the
            back killing you. As you die you see another Gothon frantically try
            to disarm the bomb. You die knowing that they will probably blow up
            when the bomb goes off
            """)
            return('death')

        elif action == "slowly place the bomb":
            print("""
            You point your blaster at the bomb under your arm and the Gothons put
            their hands up and start to sweat. You inch backwards to the door,
            open it, and then carefully place the bomb on the floor, pointing your
            blaster at it. You then jump back through the door, punch the close
            button and blast the lock so the Gothons can't get out. Now that the
            bomb is placed you run to the escape pod to get off this tin can
            """)
            return('escape_pod')
        else:
            print('DOES NOT COMPUTE')
            return('the_bridge')

class EscapePod(Scene):

    def enter(self):
        print("""
        You rush through the shop desperately trying to make it to the escape pod
        before the whole ship explodes. It seems like harldy any Gothons are on the
        ship, so your run is clear of interference You get to the chamber with the
        escape pods, and now need to pick one to take. There's 5 pods which one do
        you take?
        """)

        good_pod = randint(1,5)
        guess = int(input("Pod Number>> "))

        if guess == good_pod:
            print("""
            You jump into pod %d and hit the eject button.
            The pod escapes out into the void of space, then
            implodes as the hull ruptures, crushing your body
            into jam jelly
            """%guess)
            return('death')

        else:
            print("""
            You jump into pod %d and hit the ejet button and the pod
            easily slides out into space heading to the planet below.
            As it flies to the planet, you look back and see your ship
            implode and then explode like a bright star, taking out the
            Gothon ship at the same time.
                               YOOUU WON!!
            """%guess)
            return('finished')



class Map(object):

    scenes = {
        'central_corridor': CentralCorridor(),
        'laser_weapon_armory': LaserWeaponArmory(),
        'the_bridge': TheBridge(),
        'escape_pod': EscapePod(),
        'death': Death()
    }

    def __init__(self, start_scene):
        self.start_scene = start_scene

    def next_scene(self, scene_name):
        return(Map.scenes.get(scene_name))

    def opening_scene(self):
        return(self.next_scene(self.start_scene))


a_map = Map('central_corridor')
a_game = Engine(a_map)
a_game.play()

最佳答案

enter()方法在Scene大部分中实现子类——例如CentralCorridor , LaserWeaponArmory等 - 根据提示时用户输入的操作返回以下场景的名称。

这用于 Engine.play()方法,确定下一个场景为enter()while 的每次迭代期间循环:

while True:
    print('\n', '-' * 20)
    next_scene_name = current_scene.enter()
    current_scene = self.scene_map.next_scene(next_scene_name)

这种情况一直持续到 Death场景的enter()被称为 and,因为它调用 exit()它不会像其他场景那样返回下一个场景值,而是会导致脚本终止。

关于python - 如何从一门类(class)切换到另一门类(class)?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41213434/

相关文章:

python - self[] 在方法中是什么意思?

python - 如何使用索引替换列值的前两个字母

bash - 在 bash 脚本的循环中使用 nohup

java - 如何在 Java(不是 java 8)中迭代 JsonArray

java - 将图像转换为二进制字符串

python - 我们如何删除已在 Tkinter Canvas 中创建的形状?

python - 区间优化搜索

python - 如何解析一个pydantic模型中的ObjectId?

javascript - Python Selenium 或常规 Javascript,选择伪下拉列表的列表元素选项?

python-3.x - Pandas 将一行中的所有数据放入一列中