我正在做的一个项目让我使用 tkinter 制作游戏板,我从未使用过 tkinter 并且不确定如何实现我想要的。
我使用canvas.createRectangle()制作了一个20x20的方 block 。但我无法更改指定部分的颜色(例如第 8 行第 12 列的部分。)
我需要一种方法来更改特定图 block 填充颜色,并且希望此函数能够接受任何坐标并将颜色更改为指定的任何颜色。
如果有比使用 createRectangle 更好的方法,请告诉我!
我试图做的是在制作的每个矩形上设置标签,但我不知道如何使用标签来引用每个矩形。
这是我到目前为止所拥有的:
#imports
from tkinter import *
#-------------- SET UP THE WINDOW FRAME --------------------------------
class launchScreen(Frame):
#set the initial size of the window please change width and height
#it uses these values to determine the window size
#if you are on a resolution that is not 1920x1080
def __init__(self, master=None, width=0.5, height=0.4):
Frame.__init__(self, master)
#pack the frame to cover the whole window
self.pack(side=TOP, fill=BOTH, expand=YES)
# get screen width and height
ws = self.master.winfo_screenwidth()
hs = self.master.winfo_screenheight()
w = ws*width
h = ws*height
# calculate position x, y
x = (ws/2) - (w/2)
y = (hs/2) - (h/2)
self.master.geometry('%dx%d+%d+%d' % (w, h, x, y))
#Make the screen appear on top of everything.
self.master.overrideredirect(True)
self.lift()
#Once it has launched do everything in Main
if __name__ == '__main__':
root = Tk()
#set the title of the applicaton window
root.title('Blokus')
#--------------------- GAME STARTED ----------------------------------------
def gameStart():
print("Game Started")
#get rid of the launch screen elemenets and show the game board
LaunchScrn.pack_forget()
#this is where the 20x20 grid is made
#set up the view of the game board
def board(view):
w=view.winfo_width()
h=view.winfo_height()
gridWidth = w / 20
gridHeight = h / 20
rowNumber = 0
for row in range(20):
columnNumber = 0
rowNumber = rowNumber + 1
for col in range(20):
columnNumber = columnNumber + 1
rect = view.create_rectangle(col * gridWidth,
row * gridHeight,
(col + 1) * gridWidth,
(row + 1) * gridHeight,
fill = '#ccc')
#Sets row, column
view.itemconfig(rect, tags=(str(rowNumber), str(columnNumber)))
#set up the canvas for the game board grid
viewCanvas = Canvas(root, width=root.winfo_width(), height=root.winfo_height(),bg="#ddd")
viewCanvas.pack(side=TOP, fill=BOTH,padx=1,pady=1)
#when you click on the gameboard this event fires
def clickOnGameBoard(event):
if viewCanvas.find_withtag(CURRENT):
print(viewCanvas.gettags(CURRENT))
print(type(viewCanvas.gettags(CURRENT)))
viewCanvas.itemconfig(CURRENT, fill="yellow")
viewCanvas.update_idletasks()
#bind an event when you click on the game board
viewCanvas.bind("<Button-1>", clickOnGameBoard)
#update the game board after it is done being drawn.
root.update_idletasks()
#show the gameboard in the Canvas
board(viewCanvas)
#when you click the quit button it returns you to the launch screen
def clickToQuit(event):
viewCanvas.destroy()
label.pack_forget()
LaunchScrn.pack(side=TOP, fill=BOTH, expand=YES)
#sets up the button for the quit
quitPath = "images/exit.gif"
quitImg = PhotoImage(file=quitPath)
label = Label(root, image=quitImg)
label.image = quitImg # you need to cache this image or it's garbage collected
#binds clicking this label to the quit event
label.bind("<Button-1>",clickToQuit)
label.pack(side=LEFT)
#------------ GAME ENDED --------------------
def gameEnd():
#quits the game
def quitGame():
print("Game Ended")
LaunchScrn.after(3000,root.destroy())
quitGame()
#---------------------------- LAUNCH SCREEN --------------------------------------------
LaunchScrn = launchScreen(root)
LaunchScrn.config(bg="#eee")
b=Button(LaunchScrn, command=gameStart)
photo2=PhotoImage(file="images/start.gif")
b.config(image=photo2, width="300", height="50")
b.pack(side=RIGHT, fill=X, padx=10, pady=10)
b=Button(LaunchScrn, command=gameEnd)
photo4=PhotoImage(file="images/quit.gif")
b.config(image=photo4, width="300", height="50")
b.pack(side=RIGHT, fill=X, padx=10, pady=10)
root.mainloop()
显示游戏板:
- 启动 python 文件
- 单击右侧按钮(两个按钮均为空白)
- 您正在查看游戏板。
有关代码的重要信息:
- 这是一项作业,因此我必须删除许多其他代码,但这应该足以显示我需要帮助解决的问题。
- 此 GUI 仅在 1920x1080 分辨率下正确显示,但可以通过更改宽度和高度值来更改。 (这与问题无关,但如果您想运行它进行自己的测试,这会很有帮助。)
- 我在按钮上使用的图像已被删除
- 右侧按钮显示游戏板
- 左侧按钮关闭游戏
- 无法扩展并不是问题
预先非常感谢任何可以提供帮助的人!
最佳答案
这是更新后的代码:
#imports
from tkinter import *
#-------------- SET UP THE WINDOW FRAME --------------------------------
class launchScreen(Frame):
#set the initial size of the window please change width and height
#it uses these values to determine the window size
#if you are on a resolution that is not 1920x1080
def __init__(self, master=None, width=0.5, height=0.4):
Frame.__init__(self, master)
#pack the frame to cover the whole window
self.pack(side=TOP, fill=BOTH, expand=YES)
# get screen width and height
ws = self.master.winfo_screenwidth()
hs = self.master.winfo_screenheight()
w = ws*width
h = ws*height
# calculate position x, y
x = (ws/2) - (w/2)
y = (hs/2) - (h/2)
self.master.geometry('%dx%d+%d+%d' % (w, h, x, y))
#Make the screen appear on top of everything.
self.master.overrideredirect(True)
self.lift()
#Once it has launched do everything in Main
if __name__ == '__main__':
root = Tk()
#set the title of the applicaton window
root.title('Blokus')
coordinate={}
def changecolor(row, column, canvas):
canvas.itemconfig(coordinate[(row, column)], fill='yellow')
#--------------------- GAME STARTED ----------------------------------------
def gameStart():
global coordinate
print("Game Started")
#get rid of the launch screen elemenets and show the game board
LaunchScrn.pack_forget()
#this is where the 20x20 grid is made
#set up the view of the game board
def board(view):
coordinate={}
w=view.winfo_width()
h=view.winfo_height()
gridWidth = w / 20
gridHeight = h / 20
rowNumber = 0
for row in range(20):
columnNumber = 0
rowNumber = rowNumber + 1
for col in range(20):
columnNumber = columnNumber + 1
rect = view.create_rectangle(col * gridWidth,
row * gridHeight,
(col + 1) * gridWidth,
(row + 1) * gridHeight,
fill = '#ccc')
#Sets row, column
view.itemconfig(rect, tags=(str(rowNumber), str(columnNumber)))
coordinate[(row,col)]=rect
return coordinate
#set up the canvas for the game board grid
viewCanvas = Canvas(root, width=root.winfo_width(), height=root.winfo_height(),bg="#ddd")
viewCanvas.pack(side=TOP, fill=BOTH,padx=1,pady=1)
#when you click on the gameboard this event fires
def clickOnGameBoard(event):
if viewCanvas.find_withtag(CURRENT):
print(viewCanvas.gettags(CURRENT))
print(type(viewCanvas.gettags(CURRENT)))
viewCanvas.itemconfig(CURRENT, fill="yellow")
viewCanvas.update_idletasks()
#bind an event when you click on the game board
viewCanvas.bind("<Button-1>", clickOnGameBoard)
#update the game board after it is done being drawn.
root.update_idletasks()
#show the gameboard in the Canvas
coordinate=board(viewCanvas)
changecolor(1, 2, viewCanvas)
#when you click the quit button it returns you to the launch screen
def clickToQuit(event):
viewCanvas.destroy()
label.pack_forget()
LaunchScrn.pack(side=TOP, fill=BOTH, expand=YES)
#sets up the button for the quit
quitPath = "images/exit.gif"
quitImg = PhotoImage(file=quitPath)
label = Label(root, image=quitImg)
label.image = quitImg # you need to cache this image or it's garbage collected
#binds clicking this label to the quit event
label.bind("<Button-1>",clickToQuit)
label.pack(side=LEFT)
#------------ GAME ENDED --------------------
def gameEnd():
#quits the game
def quitGame():
print("Game Ended")
LaunchScrn.after(3000,root.destroy())
quitGame()
#---------------------------- LAUNCH SCREEN --------------------------------------------
LaunchScrn = launchScreen(root)
LaunchScrn.config(bg="#eee")
b=Button(LaunchScrn,text='start', command=gameStart)
#photo2=PhotoImage(file="images/start.gif")
#b.config(image=photo2, width="300", height="50")
b.pack(side=RIGHT, fill=X, padx=10, pady=10)
b=Button(LaunchScrn, text='end',command=gameEnd)
#photo4=PhotoImage(file="images/quit.gif")
#b.config(image=photo4, width="300", height="50")
b.pack(side=RIGHT, fill=X, padx=10, pady=10)
root.mainloop()
基本上,我定义了一个名为 changecolor
的函数。我还在第 88 行调用了该函数的示例。至于访问图 block 的问题,我在 board
函数中添加了两行,以便它将所有创建的图 block 存储在字典中。该字典的键是一个元组(行,列)
,从零开始。另外,因为我没有用于按钮的图片,所以我将它们更改为文本,以便我可以运行脚本。请随意将它们改回来。
关于python - 如何在 Tkinter 中创建 20x20 的图 block 网格,然后更改特定图 block 的颜色,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43432676/