我必须在 Canvas 上打印多边形,但我不知道如何做到这一点。多边形的顶点存储在 self.__polygons 中,它是一个由另一个函数修改的 numpy 数组。 我尝试了几种方法,但没有任何效果。我已经注释了代码来解释每个函数。
GG.py
class GG(QObject):
def __init__(self, cameraIntrinsics, floorExtrinsics):
QObject.__init__(self)
self.__polygons = np.array
def modArray(self):
#function that elaborate
#polygon=[[a,b],[c,d],[e,f],[g,h]], where each [x,y]
#contains the coordinate of a vertice of the polygon,
#are the vertices of the polygon,
#and add the latter to
#self.__polygons, that is an array of poligons
def drawPol(self):
#function that draw a polygon on canvas
if __name__ == '__main__':
app = QGuiApplication(sys.argv)
gg = GG()
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("gg", gg)
currentPath = os.path.abspath(os.path.dirname(__file__))
qmlPath = os.path.join(currentPath, 'try.qml')
engine.load(QUrl.fromLocalFile(qmlPath))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
尝试.qml
import QtMultimedia 5.0
import QtQuick 2.12
import QtQuick.Controls 2.12
import QtQuick.Controls.Material 2.12
import QtQuick.Window 2.12
import QtQml 2.11
import Qt.labs.folderlistmodel 2.1
import QtQuick.Dialogs 1.3
import QtQml.StateMachine 1.0 as DSM
import QtCharts 2.13
ApplicationWindow {
title: "window"
visible: true
id: window
width:940
height:510
Rectangle {
id: imgVisualizer
anchors.left: window.left; anchors.top: window.top
color: "transparent"
width:610
height:510
Image {
id: img
anchors.fill: parent
source: "file:///input.png"
}
Canvas {
id: drawingCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d")
ctx.setTransform()
ctx.lineWidth = 5;
ctx.strokeStyle = "red"
//print each edge of the polygon
ctx.beginPath()
ctx.moveTo(a, b)
ctx.lineTo(c, d)
ctx.lineTo(e, f)
ctx.lineTo(g, h)
ctx.stroke()
}
}
}
最佳答案
您必须考虑以下因素:
如果您要与 QML 交互,建议使用 QML 本身接受的类,例如直接使用 numpy 数组是不合适的,而您应该将其转换为 QPointF 数组等。
绘制不应在 python 中完成,而应在 QML 中完成,为此,您必须创建一个属性来通知您所做的更改,例如创建一个公开列表的属性。
考虑到上述情况,解决方案是:
import os
import sys
import numpy as np
from PySide2.QtCore import Property, QObject, QPointF, QUrl, Signal
from PySide2.QtGui import QGuiApplication
from PySide2.QtQml import QQmlApplicationEngine
class GG(QObject):
polygonsChanged = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self._polygons = []
def get_polygons(self):
return self._polygons
def set_polygons(self, polygons):
self._polygons = polygons
self.polygonsChanged.emit()
polygons = Property(
"QVariantList", fget=get_polygons, fset=set_polygons, notify=polygonsChanged
)
if __name__ == "__main__":
app = QGuiApplication(sys.argv)
gg = GG()
numpy_arrays = np.array(
[[[100, 100], [150, 200], [50, 300]], [[50, 60], [160, 10], [400, 0]]]
)
polygons = []
for ps in numpy_arrays:
polygon = []
for p in ps:
e = QPointF(*p)
polygon.append(e)
polygons.append(polygon)
gg.polygons = polygons
engine = QQmlApplicationEngine()
engine.rootContext().setContextProperty("gg", gg)
currentPath = os.path.abspath(os.path.dirname(__file__))
qmlPath = os.path.join(currentPath, "try.qml")
engine.load(QUrl.fromLocalFile(qmlPath))
if not engine.rootObjects():
sys.exit(-1)
sys.exit(app.exec_())
import QtQuick 2.12
import QtQuick.Controls 2.12
ApplicationWindow {
id: window
title: "window"
visible: true
width:940
height:510
Canvas {
id: drawingCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext("2d")
ctx.lineWidth = 5;
ctx.strokeStyle = "red"
for(var i in gg.polygons){
var polygon = gg.polygons[i]
ctx.beginPath()
for(var j in polygon){
var p = polygon[j]
if(j == 0)
ctx.moveTo(p.x, p.y)
else
ctx.lineTo(p.x, p.y)
}
ctx.closePath()
ctx.stroke()
}
}
}
Connections{
target: gg
onPolygonsChanged: drawingCanvas.requestPaint()
}
}
关于python - 来自 Python 中的 Numpy 数组的 Canvas 上的多边形 (QML),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58712900/