我有一个创建新角色对象的类。
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
class Race(Character):
def __init__(self):
super().__init__()
self.race = None
它位于一个名为 char 的模块中。所以我有了创建新游戏的代码。
elif command == "new game":
name_game = input('Name your game: ')
cur_save=open('saves/' + name_game + '.p', 'wb')
player = char.Character()
player_name = input('Name your character: ')
player.name = player_name
player_race = input('What is your race? ')
player.race = player_race
pickle.dump(player, cur_save, -1)
cur_save.close()
现在我想开始游戏并加载输入的玩家姓名和种族。但以下只是将玩家设置为未定义。
cur_save=open('saves/' + name_game + '.p', 'rb')
player = pickle.load(cur_save)
我希望它将player.name设置为保存的值,并与player.race相同。 还有其他我应该使用的东西,比如数据库之类的东西(MySQL)
最佳答案
所以我快速测试了一下,没有问题:
import pickle
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
class Race(Character):
def __init__(self):
super().__init__()
self.race = None
name_game = input('Name your game: ')
cur_save=open('saves/' + name_game + '.p', 'wb')
player = Character()
player_name = input('Name your character: ')
player.name = player_name
player_race = input('What is your race? ')
player.race = player_race
pickle.dump(player, cur_save, -1)
cur_save.close()
cur_save=open('saves/' + name_game + '.p', 'rb')
player = pickle.load(cur_save)
print(player.name)
我得到的是:
%run temp.py
Name your game: test
Name your character: Brian
What is your race? human
Brian
有时,如果你的类的定义发生了变化,或者即使你重新定义了类(也许通过再次运行一些代码),我会发现 pickle 会失败。例如,假设我运行上面的第一段代码,然后运行
class Character():
def __init__(self):
self.name = None
self.hp = None
self.mp = None
再次,本质上重新定义了角色。然后你会得到不直观的行为:
In [17]: player.__class__
Out[17]: __main__.Character
In [18]: player.__class__ == Character
Out[18]: False
In [20]: player2 = Character()
In [21]: player2.__class__
Out[21]: __main__.Character
In [22]: player2.__class__ == Character
Out[22]: True
所以您可能想确保不会发生类似的事情。通常这并不重要,但如果变量名称发生变化或其他什么,它可能会让你失望。
关于python - 保存和加载类实例,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35246438/