python - 转换 Pygame 图像出现错误

标签 python image pygame blit

我正在通过用 Pygame 制作简单的游戏来学习 Pygame。但我的游戏非常滞后,我了解到这可能是因为 pygame 每次传输到屏幕时都会转换 .png 图像。

所以我尝试使用convert()来加载图像。但这给了我一个错误。做了一些研究,但没有答案可以帮助我,即使我已经测试了一些。

我的代码:

import pygame
import os, random


class Item:
    def __init__(self):

        self.image = Context.load_image("item.png")

        self.X = random.randint(0, Context.resolution[1] - 200) 
        self.Y = 0

        self.dY = 10


class Basket:
    def __init__(self):
        self.image = Context.load_image("catcher.png")

        self.X = Context.resolution[0] / 2
        self.Y = Context.resolution[1] - 200    

        self.vel = 30.
        self.dX  = self.dY = 0

def action(self, event):
    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_a:
            self.dX = -self.vel
        elif event.key == pygame.K_d:
            self.dX = self.vel

    elif event.type == pygame.KEYUP:
        self.dX = 0


class Context:
    resolution      = (1600, 900)

    dir_resources   = "resources/"

    def __init__(self):
        self.fps = 60
        self.background_theme = self.load_image("background.png")

    @staticmethod
    def load_image(image_name):
        path = Context.dir_resources + image_name
        # ERROR HAPPENS HERE! If I take ".convert()" off, the game runs but laggy
        return pygame.image.load(os.path.join(path)).convert() 


class Game:
    score = 0

def __init__(self):
    self.game_on = True

    self.context = Context()
    self.basket  = Basket()

    self.screen = pygame.display.set_mode(self.context.resolution, pygame.HWSURFACE | pygame.DOUBLEBUF)
    self.fps    = self.context.fps
    self.clock  = pygame.time.Clock()

    self.tshirt = Item()

def event_loop(self):
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            self.game_on = False

        self.basket.action(event)

def update(self):   
    self.basket.X = self.basket.X + self.basket.dX
    self.tshirt.Y = self.tshirt.Y + self.tshirt.dY

def draw(self):
    self.screen.blit(self.context.background_theme, (0, 0))

    self.screen.blit(self.basket.image, (self.basket.X, self.basket.Y))
    self.screen.blit(self.tshirt.image, (self.tshirt.X, self.tshirt.Y))

    pygame.display.flip()

def run(self):
    while self.game_on:
        self.event_loop()
        self.update()
        self.draw()

        pygame.display.update()
        self.clock.tick(self.fps)

def main():
    pygame.init()

    game = Game()
    game.run()

    pygame.quit()

if __name__ == '__main__':
    main()

这是错误:

Traceback (most recent call last):
  File "/me/tmvaz/PycharmProjects/Game/__main__.py", line 105, in <module>
    main()
  File "/home/me/PycharmProjects/Game/__main__.py", line 98, in main
    game = Game()
  File "/home/me/PycharmProjects/Game/__main__.py", line 57, in __init__
    self.context = Context()
  File "/home/me/PycharmProjects/Game/__main__.py", line 42, in __init__
    self.background_theme = self.load_image("background.png")
  File "/home/me/PycharmProjects/Game/__main__.py", line 47, in load_image
    return pygame.image.load(os.path.join(path)).convert()
pygame.error: No video mode has been set

Process finished with exit code 1

我正在使用 Linux,Lubuntu,如果这有帮助的话。

最佳答案

您必须调用pygame.display.set_mode在调用 convertconvert_alpha 方法之前。所以我只需将此行移至程序顶部:

pygame.init()
screen = pygame.display.set_mode(resolution, pygame.HWSURFACE | pygame.DOUBLEBUF)

您可以在实例化 Game 对象时将 screen 变量传递给 Game 对象,然后将其分配给 self.screen

关于python - 转换 Pygame 图像出现错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49754923/

相关文章:

python - f1 分数总是 ~0.75?

python - 使用 pandas 和 numpy 参数化堆栈溢出的用户数和声誉

java - 使用 JFrame 的图像幻灯片

python-3.x - 在 pygame 中制作表面全屏

python - Unicode编码错误: 'ascii' codec can't encode character u'\u2013'

Python 3.2 问题

image - 无法在 Yii 中显示图像

math - 为什么我的图像旋转算法不起作用?

python - 仅当满足 'score' 时才删除 Sprite - Python

python - cv2.blur 中的深色边框