我正在尝试制作一个小游戏,但遇到了一个我似乎无法解决的问题。问题是,在创建游戏循环和带有 keyup
的 if
语句以及其他内容后,我的 Sprite 没有移动。你们能弄清楚并告诉我为什么它不起作用吗?
这是我到目前为止的代码:
import pygame, sys, random
from pygame.locals import *
pygame.init()
mainClock = pygame.time.Clock()
windowWidth = 600
windowHeight = 400
windowSize = (600, 400)
windowSurface = pygame.display.set_mode((windowWidth, windowHeight), 0, 32)
display = pygame.Surface((300, 200))
black = (0, 0, 0)
white = (225, 225, 255)
green = (0, 255, 0)
moveRight = False
moveLeft = False
moveSpeed = 6
level= [['0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'],
['0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'],
['0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'],
['0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'],
['0','0','0','0','0','0','0','2','2','2','2','2','0','0','0','0','0','0','0'],
['0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'],
['2','2','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','2'],
['1','1','2','2','2','2','2','2','2','2','2','2','0','0','2','2','2','1','1'],
['1','1','1','1','1','1','1','1','1','1','1','1','0','0','1','1','1','1','1'],
['1','1','1','1','1','1','1','1','1','1','1','1','0','0','1','1','1','1','1'],
['1','1','1','1','1','1','1','1','1','1','1','1','0','0','1','1','1','1','1'],
['1','1','1','1','1','1','1','1','1','1','1','1','0','0','1','1','1','1','1'],
['1','1','1','1','1','1','1','1','1','1','1','1','0','0','1','1','1','1','1']]
grass = pygame.image.load('grass.png')
dirt = pygame.image.load('dirt.png')
player = pygame.image.load('player.png').convert()
playerRect = pygame.Rect(100, 100, 5, 13)
player.set_colorkey((255,255,255))
while True:
display.fill((214, 42, 78))
#display.blit(player,(playerRect.x,playerRect.y))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_RIGHT or event.key == pygame.K_d:
moveRight = True
if event.type == pygame.K_LEFT or event.key == pygame.K_a:
moveLeft = False
if event.type == pygame.KEYUP:
if event.type == pygame.K_RIGHT or event.key == pygame.K_d:
moveRight = False
if event.type == pygame.K_LEFT or event.key == pygame.K_a:
moveLeft = False
display.blit(player,(playerRect.x,playerRect.y))
playerMovement = [0, 0]
if moveRight == True:
playerMovement[0] += 2
if moveLeft == True:
playerMovement[0] -= 2
tileRect = []
y = 0
for row in level:
x = 0
for col in row:
if col == '2':
display.blit(grass, (x*16, y*16))
if col == '1':
display.blit(dirt, (x*16, y*16))
if col != '0':
tileRect.append(pygame.Rect(x*16,y*16,16,16))
x += 1
y += 1
#pygame.draw.rect(windowSurface, black, player)
windowSurface.blit(pygame.transform.scale(display, windowSize),(0,0))
pygame.display.update()
mainClock.tick(60)
最佳答案
我已经重组了你的主循环来解决问题。我现在更改事件循环中的 playerMovement
(速度),并用它来更新主循环中的 playerRect
pygame.Rect.move_ip
方法。
顺便说一句,您可以将 playerRect
传递给 blit
以将图像复制到 topleft
(x, y
) 坐标。
# The player's velocity. Define it outside of the main loop.
playerMovement = [0, 0]
while True:
# Handle events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_RIGHT or event.key == pygame.K_d:
playerMovement[0] = 2 # Set the x-velocity to the desired value.
if event.type == pygame.K_LEFT or event.key == pygame.K_a:
playerMovement[0] = -2
if event.type == pygame.KEYUP:
if event.type == pygame.K_RIGHT or event.key == pygame.K_d:
playerMovement[0] = 0 # Stop the player when the button is released.
if event.type == pygame.K_LEFT or event.key == pygame.K_a:
playerMovement[0] = 0
# Game logic.
playerRect.move_ip(playerMovement)
# Draw everything.
display.fill((214, 42, 78))
tileRect = []
y = 0
for row in level:
x = 0
for col in row:
if col == '2':
display.blit(grass, (x*16, y*16))
if col == '1':
display.blit(dirt, (x*16, y*16))
if col != '0':
tileRect.append(pygame.Rect(x*16,y*16,16,16))
x += 1
y += 1
display.blit(player, playerRect)
windowSurface.blit(pygame.transform.scale(display, windowSize), (0, 0))
pygame.draw.rect(windowSurface, black, playerRect)
pygame.display.update()
mainClock.tick(60)
关于python - 我无法在 pygame 中移动我的玩家,你知道为什么吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53108423/