python - 如何获得鼠标点击次数

标签 python pygame python-3.6

我正在用 Pygame 编写一个小游戏,但我不知道如何获得鼠标点击。我已经弄清楚了一些,但说实话,我并没有度过最好的时光。

这是我所拥有的:

import pygame

pygame.init()

def menu():
    title_font = pygame.font.SysFont("monospace",64)
    button_font = pygame.font.SysFont("monospace", 30)
    screen_size = (1280,950)
    screen = pygame.display.set_mode(screen_size)

    background = (255,255,255)
    screen.fill(background)
    play_button = pygame.Rect(250,600,200,100)
    quit_button = pygame.Rect(850,600,200,100)
    controls_button = pygame.Rect(550,600,200,100)
    pygame.draw.rect(screen, (0,255,0), play_button)
    pygame.draw.rect(screen, (255,0,0), quit_button)
    pygame.draw.rect(screen, (255,229,0), controls_button)
    title = title_font.render("Fightastic!", 1, (0,0,0))
    screen.blit(title, (450,300))
    play_text = button_font.render("START",1,(0,0,0))
    screen.blit(play_text, (310,635))
    quit_text = button_font.render("QUIT",1,(0,0,0))
    screen.blit(quit_text, (910,635))
    controls_text = button_font.render("CONTROLS",1,(0,0,0))
    screen.blit(controls_text, (580,635))
    buttons = [play_button, quit_button, controls_button]

    while True:

        events = pygame.event.get()
        for event in events:
            if event.type == pygame.QUIT:
                exit()

        mouse_cursor = pygame.mouse.get_pos()
        mouse_pressed = pygame.mouse.get_pressed()

        option = 0
        for i in range(len(buttons)):
            if buttons[i].collidepoint( mouse_cursor):
                option = i+1

        if option == 1:
            print ("YO I GOT CLICKED")
        elif option == 2:
            print ("CLICKED MY DUDE")
        elif option == 3:
            quit()

    pygame.display.update()

menu()

游戏的菜单是唯一需要点击的部分,所以这就是我所展示的全部内容。

谢谢!

最佳答案

您已经有了pygame.mouse.get_pressed(),因此可以使用它来检查单击了哪个按钮。

    option = 0

    if mouse_pressed[0]: # check if left button was clicked
        for i, but in enumerate(buttons, 1): # get button and its number
            if but.collidepoint(mouse_cursor): # check collision
                option = i # remember button number
                break      # no need to check other buttons

但是使用 pygame.mouse.get_pressed() 会产生一个问题 - 当你按住鼠标按钮时,它会返回 True (所以看起来每次点击都会有很多次点击)第二)所以如果您更改屏幕上的按钮并且新按钮将位于同一位置,那么它将自动单击新按钮。最好使用 event.type == pygame.MOUSEBUTTONDOWN 它只创建一次点击。

while True:

    option = 0

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        if event.type == pygame.MOUSEBUTTONDOWN:
            for i, but in enumerate(buttons, 1):
                if but.collidepoint(event.pos):
                    option = i
                    break # no need to check other buttons

    if option == 1:
        print ("YO I GOT CLICKED")
    elif option == 2:
        print ("CLICKED MY DUDE")
    elif option == 3:
        quit()

    pygame.display.update()
<小时/>

顺便说一句:

您可以保留带有回调的按钮(不带 () 的函数名称)

    buttons = [
        (play_button, play_function),
        (controls_button, control_function),
        (quit_button, quit_function),
    ]

然后你可以直接调用函数/回调(使用())而不使用选项

            if event.type == pygame.MOUSEBUTTONDOWN:
                for rect, callback in buttons:
                    if rect.collidepoint(event.pos):
                        callback() # execute function
                        break # no need to check other buttons

完整的工作代码

import pygame

# --- constants --- (UPPER_CASE_NAMES)

SCREEN_WIDTH = 1280
SCREEN_HEIGHT = 950

WHITE = (255, 255, 255)

# --- functions --- (lower_case_names)

def play_function():
    print("YO I GOT CLICKED")

def controls_function():
    print("CLICKED MY DUDE")

def quit_function():
    pygame.quit()
    quit()

def menu(screen):

    # - init -

    title_font = pygame.font.SysFont("monospace", 64)
    button_font = pygame.font.SysFont("monospace", 30)

    # - objects -

    play_button = pygame.Rect(250,600,200,100)
    quit_button = pygame.Rect(850,600,200,100)
    controls_button = pygame.Rect(550,600,200,100)

    buttons = [
        (play_button, play_function),
        (controls_button, controls_function),
        (quit_button, quit_function),
    ]

    # - draws -

    screen.fill(WHITE)

    title = title_font.render("Fightastic!", 1, (0,0,0))
    screen.blit(title, (450,300))


    pygame.draw.rect(screen, (0,255,0), play_button)
    play_text = button_font.render("START",1,(0,0,0))
    screen.blit(play_text, (310,635))

    pygame.draw.rect(screen, (255,0,0), quit_button)
    quit_text = button_font.render("QUIT",1,(0,0,0))
    screen.blit(quit_text, (910,635))

    pygame.draw.rect(screen, (255,229,0), controls_button)
    controls_text = button_font.render("CONTROLS",1,(0,0,0))
    screen.blit(controls_text, (580,635))

    pygame.display.update()

    # - mainloop -

    clock = pygame.time.Clock()

    while True:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                exit()
            if event.type == pygame.MOUSEBUTTONDOWN:
                for rect, callback in buttons:
                    if rect.collidepoint(event.pos):
                        callback() # execute function
                        break # no need to check other buttons

        clock.tick(5) # 5 FPS - to slow down game and use less CPU

# --- main ---

pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

menu(screen)

关于python - 如何获得鼠标点击次数,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48157024/

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