我有一项作业,要求我生成一个 10 x 10 的网格,每个网格要么是空的,要么是用星号填充的。启动代码包含它应该生成的模式,但我只是不确定如何处理它。
在帮助程序文件中,声明了此 typedef
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 10
typedef enum cell{
EMPTY,
BLOCKED,
PLAYER
} Cell;
#define EMPTY_OUTPUT " "
#define BLOCKED_OUTPUT "*"
Cell BOARD_1[BOARD_HEIGHT][BOARD_WIDTH];
Cell BOARD_2[BOARD_HEIGHT][BOARD_WIDTH];
这是 c 文件中的代码
Cell BOARD_1[BOARD_HEIGHT][BOARD_WIDTH] =
{
{ BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY },
{ EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY },
{ EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY },
{ EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY },
{ EMPTY, EMPTY, EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY },
{ EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, BLOCKED, EMPTY, BLOCKED, EMPTY, EMPTY },
{ EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY },
{ EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY },
{ EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY },
{ EMPTY, EMPTY, BLOCKED, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, EMPTY, BLOCKED }
};
我写了一些代码来生成一个空白网格
void initialiseBoard(Cell board[BOARD_HEIGHT][BOARD_WIDTH])
{
int x;
int y;
printf("| |");
for(x=0; x<=9; x++){
printf("%i|", x);
}
printf("\n");
for (y=0; y<=9; y++){
printf("|%i|", y);
for(x=0; x<=9; x++){
printf(" |");
}
printf("\n");
}
}
void loadBoard(Cell board[BOARD_HEIGHT][BOARD_WIDTH],
Cell boardToLoad[BOARD_HEIGHT][BOARD_WIDTH])
{
/* TODO */
}
但我不确定如何使用 BOARD_1
单元格以用星号填充网格。
此功能initialiseBoard()
也是启动代码的一部分,我还想解释为什么在生成空白网格时需要参数。
最佳答案
“生成”并不意味着“打印到标准输出”,它意味着“创建内存状态”,换句话说,您的 initialiseBoard()
函数应该更改 传递板数组的内容,使其成为初始化板(而不是随机的未初始化板)。
循环中的 printf()
应该分配给 board
的单元格:
void initialiseBoard(Cell board[BOARD_HEIGHT][BOARD_WIDTH])
{
for (size_t y = 0; y < BOARD_HEIGHT; ++y)
{
for (size_t x = 0; x < BOARD_WIDTH; ++x)
board[y][x] = EMPTY;
}
}
这会将所有单元格设置为EMPTY
。
关于c - 我该如何处理这个 typedef?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36350742/