我需要学习这些东西才能通过考试,所以 我尝试了这段代码,但没有成功。我怎样才能让它工作?
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <math.h>
#include "img_header.h"
('img_header.h'包含一些函数)
void simple_rgb_image_init(Simple_RGB_Image* sink, int32_t width, int32_t height);
typedef struct {
int32_t width;
int32_t height;
uint8_t* data;
} Simple_RGB_Image;
int main()
{
Simple_RGB_Image img;
int32_t width = 3;
int32_t height = 3;
FILE* out_file;
int32_t w;
int32_t x,y ;
uint8_t red,green,blue;
uint8_t* p_red;
uint8_t* p_green;
uint8_t* p_blue;
p_red = &red;
p_green = &green;
p_blue = &blue;
simple_rgb_image_init(&img,width,height);
x = 1 ;
y = 1 ;
w = calculate_stride(width); //calculate the stride
blue = img.data[3 *(w*y + x) + 0];
green = img.data[3 *(w*y + x) + 1];
red = img.data[3 *(w*y + x) + 3];
printf("blue = %i \n" , blue); //205
printf("green = %i \n" , green);//205
printf("red = %i \n" , red); //205
printf("\n\n");
*p_red = 0;
*p_green = 0;
*p_blue = 255;
printf("blue = %i \n" , blue); //255
printf("green = %i \n" , green);//0
printf("red = %i \n" , red); //0
out_file = fopen("My_picture.bmp","wb");
simple_rgb_image_to_bitmap_stream(&img,out_file); //save the picture as a Bitmap file
fclose(out_file);
simple_rgb_image_clear(&img); //Free memory
return 0;
}
void simple_rgb_image_init(Simple_RGB_Image* sink, int32_t width, int32_t height)
{
sink->width = width;
sink->height = height;
sink->data = (uint8_t*)malloc(3 * width * height);
}
<小时/>
我确实直接处理了指针,但是徒劳无功!该代码仍然生成一个 9 像素位图图像,颜色为(红色 = 205,蓝色 = 205,绿色 = 205),这似乎是一个奇怪的结果,因为当我编译代码时,它打印出以下内容:
blue = 0
green = 72
red = 45
blue = 255
green = 0
red = 0
Press any key to continue . . .
代码是:
p_blue = &(img.data[3 *(w*y + x) + 0]);
p_green = &(img.data[3 *(w*y + x) + 1]);
p_red = &(img.data[3 *(w*y + x) + 2]);
printf("blue = %i \n" , *p_blue);
printf("green = %i \n" , *p_green);
printf("red = %i \n" , *p_red);
printf("\n\n");
*p_red = 0;
*p_green = 0;
*p_blue = 255;
printf("blue = %i \n" , *p_blue);
printf("green = %i \n" , *p_green);
printf("red = %i \n" , *p_red);
最佳答案
这里的问题是,您正在更改局部变量red
、green
、blue
。这些变化不会反射(reflect)在 img
内部。
相反,摆脱这些局部变量并直接处理指针,例如
p_blue = &(img.data[3 *(w*y + x) + 0]);
p_green = &(img.data[3 *(w*y + x) + 1]);
p_red = &(img.data[3 *(w*y + x) + 3]); //are you sure, this is 3. not 2?
然后,如果你这样做
*p_red = 0;
*p_green = 0;
*p_blue = 255;
它将反射(reflect)在img
中。
也就是说,请do not cast C
中 malloc()
及其族的返回值。
关于更改像素的颜色而不使用C中的 'graphics.h'库,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30786555/