我尝试使用动态数组,当我使用完它后,我尝试释放所使用的内存,但出现此错误。
free(): invalid next size (fast): 0x00652098
这是结构变量的声明:
struct player {
int played_time;
int min_time;
int max_time;
int errors;
int color;
};
struct Players {
struct player *array;
size_t player_number;
size_t size;
};
typedef struct Players Player_list;
这是用于管理动态数组的方法:
void initArray(Player_list *list, size_t initialSize) {
list->array = (struct player *) malloc(initialSize * sizeof(struct player));
list->player_number = 0;
list->size = initialSize;
}
void insertArray(Player_list *list, struct player element) {
if (list->player_number == list->size) {
list->size *= 2;
list->array = (struct player *) realloc(list->array,
list->size * sizeof(struct player));
}
list->array[list->player_number++] = element;
}
void freeArray(Player_list *list) {
free(list->array);
list->array = NULL;
list->player_number = list->size = 0;
}
int disqualified(Player_list *list, int errors) {
int i = 0;
for (i = 0; i < list->player_number; i++) {
if (list->array[i].errors >= errors) {
return 1;
}
}
return 0;
}
这是我在主要部分使用它的方式:
/**
* When button is pressed 1 add an error to a random player
*/
void button_s_isr(void) {
int index = rand() % (players.player_number);
point_players->array[index].errors = point_players->array[index].errors + 1;
}
...
int main(void) {
...
// set up of GPIO
// get with scanf NUMBER_OF_PLAYERS and MAX_ERRORS values
int i;
for (i = 0; i < NUMBER_OF_PLAYERS; i++) {
struct player player;
player.color = PLAYER_COLORS[i];
player.errors = 0;
player.max_time = 0;
player.min_time = 0;
player.played_time = 0;
insertArray(&players, player);
}
while (disqualified(&players, MAX_ERRORS) != 1) {
// wait
}
printf("\n Se ha acabdo el juego: ");
freeArray(point_players);
return EXIT_SUCCESS;
}
我必须说我对 C 很陌生,如果很难理解,我很抱歉。 我想要做的是一个动态的结构列表(玩家),其中每个玩家都有自己的参数(played_time、min_time、max_time、errors、color)。在主要内容中,我想要一个可以控制每个玩家的参数的游戏。 感谢任何改进代码的帮助。
最佳答案
发布的代码:
- 无法编译
- 缺少 PLAYER_COLORS[i] 的定义,这是一个坏主意,因为玩家数量可能超过数组中的可用颜色。
- 错误地计算了
realloc()
所需的大小 - 无法检查
malloc()
和realloc()
等函数的返回值 - 包含令人困惑的变量和结构实例命名(即使对于 OP 也是如此)
- 缺少
num_jugadores
的定义 - 错误地尝试分配结构而不是复制结构
- 无法声明
struct Players
的实例
现在,更正了可以干净编译的代码:
警告:未经过充分测试
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // memcpy()
struct player
{
int played_time;
int min_time;
int max_time;
int errors;
int color;
};
struct Players
{
struct player *array;
size_t player_number;
size_t numPlayers;
};
//This are the method used to manage the dynamic array:
void freeArray(struct Players *pArray)
{
free(pArray->array);
pArray->array = NULL;
pArray->player_number = pArray->numPlayers = 0;
}
void initArray( struct Players *pArray )
{
if( NULL == (pArray->array = malloc(sizeof(struct player)) ) )
{ // then malloc failed
freeArray( pArray );
exit( EXIT_FAILURE );
}
// implied else, malloc successful
pArray->player_number = 0;
pArray->numPlayers = 1;
}
size_t sizeof_array(size_t size)
{
return size * sizeof(struct player);
}
void insertArray(struct Players *pArray, struct player *element)
{
if (pArray->player_number == pArray->numPlayers)
{ // then currently allocated memory for array of players is full
struct player *temp = NULL;
if( NULL == (temp = realloc(pArray->array, sizeof_array(pArray->numPlayers)*2) ) )
{ // then, realloc failed
freeArray( pArray );
exit( EXIT_FAILURE );
}
// implied else, realloc successful
pArray->numPlayers *= 2;
pArray->array = temp;
}
memcpy( &(pArray->array[pArray->player_number]), element, sizeof( struct player ) );
pArray->player_number++;
}
//and here is how i use it in the main method:
#define num_jugadores (20)
int main( void )
{
int i;
struct Players playerList;
initArray(&playerList);
for (i = 0; i < num_jugadores; i++)
{
struct player myPlayer;
//player.color = PLAYER_COLORS[i];
myPlayer.errors = 0;
myPlayer.max_time = 0;
myPlayer.min_time = 0;
myPlayer.played_time = 0;
insertArray(&playerList, &myPlayer);
}
//...
freeArray(&playerList);
} // end function: main
关于c - 内部有其他结构数组的结构的可用内存 - C,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37255407/