我正在用 C 语言开发一个国际象棋引擎。运行 Valgrind 时我发现内存泄漏:
==18455== 64 bytes in 1 blocks are definitely lost in loss record 9 of 199
==18455== at 0x4C2B6CD: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==18455== by 0x40451C: copyGame (Chess.c:1093)
==18455== by 0x401356: addToList (Chess.c:213)
==18455== by 0x4014A0: register_move (Chess.c:245)
==18455== by 0x4019C3: getPawnMoves (Chess.c:300)
==18455== by 0x40119A: getSquareMoves (Chess.c:169)
==18455== by 0x404F88: evaluate (MiniMax.c:69)
==18455== by 0x405D93: alphaBetaMax (MiniMax.c:290)
==18455== by 0x405CF6: alphaBetaMax (MiniMax.c:274)
==18455== by 0x405CF6: alphaBetaMax (MiniMax.c:274)
==18455== by 0x405EC1: getBestMove (MiniMax.c:307)
==18455== by 0x403933: computerTurn (Chess.c:852)
这里发生的事情是这样的:在计算机转动期间,极小极大算法达到深度 0 后,它调用评估。评估查看当前玩家的所有可能的 Action 并将它们添加到列表中。为了检查是否可以将移动添加到该列表中,该移动会在当前游戏的副本上执行,并且程序会检查当前玩家是否不受控制(合法移动)。然后就可以添加移动了。
由此我了解到 copyGame 似乎存在问题:
void copyGame(game_t game, game_t *copy)
{
int i = 0, j = 0;
copy->data = (int*)malloc(sizeof(int)* 16);
checkMalloc(copy->data);
copy->board = (board_t)malloc(sizeof(char*)*BOARD_SIZE); // board_t is char**
checkMalloc(copy->board);
for (i = 0; i<BOARD_SIZE; i++)
{
copy->board[i] = (char*)malloc(sizeof(char)*BOARD_SIZE);
checkMalloc(copy->board[i]);
}
for (i = 0; i<16; i++)
{
copy->data[i] = game.data[i]; //data contains additional information about the game
}
for (i = 0; i<BOARD_SIZE; i++)
for (j = 0; j<BOARD_SIZE; j++)
{
copy->board[i][j] = game.board[i][j];
}
}
这是调用 copyGame 的函数:
move_t* addToList(game_t game, move_t* list, move_t * move, int color)
{
int kx, ky;
game_t copy;
copyGame(game, ©);
makeMove(©, *move);
kx = copy.data[2];
ky = copy.data[3];
if (color)
{
kx = copy.data[0];
ky = copy.data[1];
}
if (isAttacked(©, kx, ky, color) == 0) // if curplayer's king isn't attacked
{
move->next = list;
list = move;
}
else
{
free(move);
}
freeGame(copy);
return list;
}
但我怀疑问题可能出在 freeGame 上:
void freeGame(game_t game)
{
int i = 0;
for (i = 0; i<BOARD_SIZE; i++)
{
free(game.board[i]);
}
free(game.data);
}
我只是不明白 Valgrind 提出的错误,如果有更多 C 经验的人可以提供帮助,我将不胜感激。感谢您的阅读。
最佳答案
您正在释放 game.data
以及每个 game.board[i]
。但您并没有释放 game.board
本身(copyGame
中的第二个 malloc
)。将其添加到 freeGame
的末尾:
free(game.board);
关于c - 无法理解 Valgrind 的错误消息,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26098835/