所以我一直致力于创建一个应用程序,如果您按下按钮,它就会触发startGame。然后,这应该等待我在更改每个图像之前创建的延迟。延迟是有效的,但它们是在我启动应用程序时立即开始的,而不是在我按下按钮时开始的。从那以后我一直在努力修复它。有什么建议吗?
感谢您的帮助!
这是我认为更重要的代码:
let deadlineTime = DispatchTime.now() + .seconds(1)
let deadlineTime2 = DispatchTime.now() + .seconds(2)
let deadlineTime3 = DispatchTime.now() + .seconds(3)
let deadlineTime4 = DispatchTime.now() + .seconds(4)
@IBAction func startGame(_ sender: AnyObject) {
trumpImage.isHidden = false
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
self.trumpImage.image = UIImage(named: "trumpTurnOne")
}
DispatchQueue.main.asyncAfter(deadline: deadlineTime2) {
self.trumpImage.image = UIImage(named: "trumpTurnTwo")
}
DispatchQueue.main.asyncAfter(deadline: deadlineTime3) {
self.trumpImage.image = UIImage(named: "trumpTurnThree")
}
DispatchQueue.main.asyncAfter(deadline: deadlineTime4) {
self.runGame()
}
}
最佳答案
试试这个:
let deadlineTime = {return DispatchTime.now() + .seconds(1)}
let deadlineTime2 = {return DispatchTime.now() + .seconds(2)}
let deadlineTime3 = {return DispatchTime.now() + .seconds(3)}
let deadlineTime4 = {return DispatchTime.now() + .seconds(4)}
如果您已将四个 DispatchTime
声明为实例属性,则初始值的计算将在实例生成时进行,而不是在实际使用这些属性时进行。这意味着 DispatchTime.now()
代表实例化的时间,它可能远远早于用户按下按钮的时间。
因此,要使 DispatchTime.now()
表示按下按钮的时间,您可能需要将它们设置为计算属性。否则,您需要将它们设为局部变量。
@IBAction func startGame(_ sender: AnyObject) {
let deadlineTime = DispatchTime.now() + .seconds(1)
let deadlineTime2 = DispatchTime.now() + .seconds(2)
let deadlineTime3 = DispatchTime.now() + .seconds(3)
let deadlineTime4 = DispatchTime.now() + .seconds(4)
//...
}
关于Swift 延迟问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39853828/