我将对象添加到 NSMutableArray 并使用 NSKeyedArchiver 和 UserDefaults 对其进行存档。
对象被添加到数组中,我可以从日志控制台看到它。我还可以看到存档对象包含该对象。
问题是每当我解压对象并将它们添加到可变数组时,它总是返回 1,无论我添加多少个对象。
这是我得到的:
将对象保存到数组
trackNumberOfQuestionPlayed.add(questionsArray[randomQuestion] as AnyObject)
let saveQuestionsPlayed = NSKeyedArchiver.archivedData(withRootObject: trackNumberOfQuestionPlayed)
UserDefaults.standard.set(saveQuestionsPlayed, forKey: "QuestionsPlayed")
UserDefaults.standard.synchronize()
print(UserDefaults.standard.object(forKey: "QuestionsPlayed"))
检索对象
if let data = UserDefaults.standard.object(forKey: "QuestionsPlayed") as? Data {
if let trackNumberOfQuestionPlayed = (NSKeyedUnarchiver.unarchiveObject(with: data) as? NSMutableArray)
{
// In here you can access your array
print("Number of questions array is NOT empty: \(trackNumberOfQuestionPlayed.count)")
}
}
最佳答案
好吧,我正在回答我自己的问题。事实证明,通过一些调整,您可以保存一个数组,如我的问题中所述。事实证明,我的问答游戏中的其他一些代码把这一切搞得一团糟。整理了一下,现在下面的代码可以工作了:
将对象保存到数组
trackNumberOfQuestionPlayed.add(questionsArray[randomQuestion] as AnyObject)
let saveQuestionsPlayed = NSKeyedArchiver.archivedData(withRootObject: trackNumberOfQuestionPlayed)
UserDefaults.standard.set(saveQuestionsPlayed, forKey: "QuestionsPlayed")
UserDefaults.standard.synchronize()
print("Count: \(trackNumberOfQuestionPlayed.count)")
检索对象
if let data = UserDefaults.standard.object(forKey: "QuestionsPlayed") as? Data {
if let trackNumberOfQuestionPlayed = (NSKeyedUnarchiver.unarchiveObject(with: data) as? NSMutableArray)
{
// In here you can access your array
self.trackNumberOfQuestionPlayed = trackNumberOfQuestionPlayed
print("Number of questions array is NOT empty: \(trackNumberOfQuestionPlayed.count)")
}
} else {
trackNumberOfQuestionPlayed = NSMutableArray()
print("questionsplayed is empty")
}
关于swift - 在 Swift 4 中取消存档 NSMutableArray,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48965285/