我想创建一条线,我可以告诉它在 ARKit 的场景中从哪里开始和从哪里结束。其他人制作了这门课,但我遇到了错误。像节点处的 startLine 和节点处的 endLine 这样简单的东西会很有帮助。我觉得在两点之间做一条简单的线不应该那么复杂,所以如果你的答案很复杂,请解释为什么必须如此。感谢大家的帮助!
class LineNode: SCNNode {
private(set) var cylinder: SCNCylinder
private(set) var positionA: SCNVector3
private(set) var positionB: SCNVector3
init(with startingPoint: SCNVector3, endPoint: SCNVector3, radius: Float = 0.02, color: UIColor = .red) {
self.positionA = startingPoint
self.positionB = endPoint
let vector = endPoint - startingPoint *//error*
let height = vector.length()
cylinder = SCNCylinder(radius: radius, height: Float(height))
cylinder.radialSegmentCount = 8
cylinder.firstMaterial?.diffuse.contents = color
super.init()
geometry = cylinder
position = (endPoint + startingPoint) / 2 *//error*
eulerAngles = SCNVector3.lineEulerAngles(vector: vector)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
//我收到错误:二元运算符“-”无法应用于两个“SCNVector3”操作数
最佳答案
如果您想在向量上使用“+/-”,则需要编写扩展。只需将其粘贴到类定义下即可。
class ... {
// class code
}
func + (left: SCNVector3, right: SCNVector3) -> SCNVector3 {
return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z)
}
func - (left: SCNVector3, right: SCNVector3) -> SCNVector3 {
return SCNVector3Make(left.x - right.x, left.y - right.y, left.z - right.z)
}
将其发布在类括号下方
关于swift - 如何在 Swift 中创建带有起点和终点的线条(ARKit、SCENEKit),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55670546/