我知道其他人也问过类似的问题,但我还没有看到明确的答案,我仍然陷入困境。我正在尝试编写一个 Swift 函数,它接受硬件生成的键盘扫描代码(例如来自 NSEvent),并返回该键的字母大写锁定名称,用于特定的按键排列(Dvorak、Qwerty 等)。 )当前在操作系统中有效(可能与生成代码时有效的安排不同)。
据我所知,做到这一点的唯一方法是调用一些非常古老的 Carbon 函数,绕过许多 Swift 的极端类型安全性,这是我觉得不舒服的做法。这是到目前为止的节目:
import Cocoa
import Carbon
func keyName (scanCode: UInt16) -> String?
{ let maxNameLength = 4, modifierKeys: UInt32 = 0x00000004 // Caps Lock (Carbon Era)
let deadKeys = UnsafeMutablePointer<UInt32>(bitPattern: 0x00000000),
nameBuffer = UnsafeMutablePointer<UniChar>.alloc(maxNameLength),
nameLength = UnsafeMutablePointer<Int>.alloc(1),
keyboardType = UInt32(LMGetKbdType())
let source = TISGetInputSourceProperty ( TISCopyCurrentKeyboardLayoutInputSource()
.takeRetainedValue(),
kTISPropertyUnicodeKeyLayoutData )
let dataRef = unsafeBitCast(source, CFDataRef.self)
let dataBuffer = CFDataGetBytePtr(dataRef)
let keyboardLayout = unsafeBitCast(dataBuffer, UnsafePointer <UCKeyboardLayout>.self)
let osStatus = UCKeyTranslate (keyboardLayout, scanCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
deadKeys, maxNameLength, nameLength, nameBuffer)
switch osStatus
{ case 0: return NSString (characters: nameBuffer, length: nameLength[0]) as String
default: NSLog (“Code: 0x%04X Status: %+i", scanCode, osStatus); return nil }
}
它不会崩溃,在这一点上我几乎认为它本身就是一个游戏成就,但它也不起作用。 UCKeyTranslate 总是返回 -50 的状态,我理解这意味着参数错误。我怀疑“keyboardLayout”,因为它的设置是最复杂的。谁能看出参数问题吗?或者是否有针对此类事情的更新框架?
最佳答案
正如您已经发现的,您必须传递 UInt32
的地址
变量作为 deadKeyState
参数。分配内存是其中之一
解决这个问题的方法,但你一定不要忘记释放内存
最终,否则程序将泄漏内存。
另一种可能的解决方案是将变量的地址传递为
带有 &
的 inout 参数:
var deadKeys : UInt32 = 0
// ...
let osStatus = UCKeyTranslate(..., &deadKeys, ...)
这有点短和简单,并且您不需要释放
内存。同样的情况也适用于 nameBuffer
和 nameLength
。
可以通过使用Unmanaged
类型来避免unsafeBitCast()
,
比较Swift: CFArray : get values as UTF Strings对于类似的问题和
更详细的解释。
您还可以利用免费电话桥接服务
CFData
和 NSData
。
那么你的函数可能如下所示(Swift 2):
import Carbon
func keyName(virtualKeyCode: UInt16) -> String?
{
let maxNameLength = 4
var nameBuffer = [UniChar](count : maxNameLength, repeatedValue: 0)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys : UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData)
let layoutData = Unmanaged<CFData>.fromOpaque(COpaquePointer(ptr)).takeUnretainedValue() as NSData
let keyboardLayout = UnsafePointer<UCKeyboardLayout>(layoutData.bytes)
let osStatus = UCKeyTranslate(keyboardLayout, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
<小时/>
Swift 3 更新:
import Carbon
func keyName(virtualKeyCode: UInt16) -> String? {
let maxNameLength = 4
var nameBuffer = [UniChar](repeating: 0, count : maxNameLength)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys: UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
guard let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData) else {
NSLog("Could not get keyboard layout data")
return nil
}
let layoutData = Unmanaged<CFData>.fromOpaque(ptr).takeUnretainedValue() as Data
let osStatus = layoutData.withUnsafeBytes {
UCKeyTranslate($0, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
}
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
<小时/>
Swift 4 更新:
从 Swift 4 开始,Data.withUnsafeBytes
使用 UnsafeRawBufferPointer
调用闭包,该闭包必须绑定(bind)指向 UCKeyboardLayout 的指针
:
import Carbon
func keyName(virtualKeyCode: UInt16) -> String? {
let maxNameLength = 4
var nameBuffer = [UniChar](repeating: 0, count : maxNameLength)
var nameLength = 0
let modifierKeys = UInt32(alphaLock >> 8) & 0xFF // Caps Lock
var deadKeys: UInt32 = 0
let keyboardType = UInt32(LMGetKbdType())
let source = TISCopyCurrentKeyboardLayoutInputSource().takeRetainedValue()
guard let ptr = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutData) else {
NSLog("Could not get keyboard layout data")
return nil
}
let layoutData = Unmanaged<CFData>.fromOpaque(ptr).takeUnretainedValue() as Data
let osStatus = layoutData.withUnsafeBytes {
UCKeyTranslate($0.bindMemory(to: UCKeyboardLayout.self).baseAddress, virtualKeyCode, UInt16(kUCKeyActionDown),
modifierKeys, keyboardType, UInt32(kUCKeyTranslateNoDeadKeysMask),
&deadKeys, maxNameLength, &nameLength, &nameBuffer)
}
guard osStatus == noErr else {
NSLog("Code: 0x%04X Status: %+i", virtualKeyCode, osStatus);
return nil
}
return String(utf16CodeUnits: nameBuffer, count: nameLength)
}
关于swift - 在 Swift 中获取键盘代码的键名,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58578125/