我里面有一个圆和一个三角形。我需要这个图形绕其轴旋转,每次旋转一定角度时,都应该对其进行绘制,总体上得到某种“装饰品”(在下面的屏幕上)。我一直在尝试使用 Graphics2D,但结果很糟糕。我怎样才能做到这一点?
代码:
import org.omg.CORBA.TIMEOUT;
import javax.swing.*;
import java.awt.*;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
public class Main extends JPanel {
public static void main(String[] args) {
JFrame frame = new JFrame("Laboratorna 1");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(new Main());
frame.setSize(1200, 800);
frame.setVisible(true);
}
public void paintComponent(Graphics g){
int num_2 = 8;
int bigOval_h = 300, bigOval_w = 300;
g.setColor(Color.BLUE);
g.drawOval(0+500, 0, bigOval_h, bigOval_w);
g.drawLine(150+500, 0, 20+500, 225);
g.drawLine(150+500, 0, 280+500, 225);
g.drawLine(20+500, 225,280+500, 225);
g.setColor(Color.RED);
}
}
最佳答案
诀窍是对每个角度执行仿射变换。此外,您必须为每个变换定义等于圆心的枢轴点。对paintComponent方法进行以下修改应该可以完成这项工作。
public void paintComponent(Graphics g){
int num_2 = 8;
int bigOval_h = 300, bigOval_w = 300;
g.setColor(Color.BLUE);
g.drawOval(0 + 500, 0, bigOval_h, bigOval_w);
// REMOVE -------------------------------------------
// g.drawLine(150+500, 0, 20+500, 225);
// g.drawLine(150+500, 0, 280+500, 225);
// g.drawLine(20+500, 225,280+500, 225);
// REMOVE -------------------------------------------
g.setColor(Color.RED);
// ADD -------------------------------------------------------------------
// Create, transform and draw the lines
Line2D lin1 = new Line2D.Float(150f + 500f, 0f, 20f + 500f, 225f);
Line2D lin2 = new Line2D.Float(150f + 500f, 0f, 280f + 500f, 225f);
Line2D lin3 = new Line2D.Float(20f + 500f, 225f, 280f + 500f, 225f);
double pivotX = 500.0 + bigOval_w / 2.0; // center of the circle (x)
double pivotY = 0.0 + bigOval_h / 2.0; // center of the circle (y)
for (int i = 0; i < num_2; i++) {
AffineTransform affineTransform = AffineTransform.getRotateInstance(Math.toRadians(360.0 / num_2 * i), pivotX, pivotY);
((Graphics2D)g).draw(affineTransform.createTransformedShape(lin1));
((Graphics2D)g).draw(affineTransform.createTransformedShape(lin2));
((Graphics2D)g).draw(affineTransform.createTransformedShape(lin3));
}
// ADD -------------------------------------------------------------------
}
输出为:
关于java - 绕其轴旋转三角形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52279289/