java - 纸牌游戏中的玩家顺序

标签 java swing gridbaglayout playing-cards

我的玩家顺序有问题。我需要第一个玩家成为该轮的获胜者。所以我有四个按钮,有可能阻止错误玩家的移动,比如“不是你的回合,玩家二是第一个,因为是上一轮的获胜者”

我怎样才能控制它?最终验证的方法

我有四个牌标签,每个玩家手上有五张牌

对于每个按钮,设置我做的对应卡

//PLAYER1
    //card1 
    ActionListener one = new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            if (gr.getCounter1() < 5) {
                gr.setCounter1(gr.getCounter1() + 1);
                test1.setIcon(play1a);
                pn1.setText(Integer.toString(play2a));
                pn5.setText(play3a);
                pn50.setText(play4a);
            } else {
                pn5.setText("No more cards");
            }
        }
    };

    arraybtn[1].addActionListener(one);
    arraybtn[1].setPreferredSize(new Dimension(120, 20));

    play1a = gr.GameRules1().getImage(); //image of card
    play2a = gr.GameRules2(); // value
    play3a = gr.GameRules3(); // king of hearts for exemple
    play4a = gr.GameRules4(); // hearts

    arraybtn[1].setText(gr.GameRules3()); // button name

最佳答案

你们的类(class)有多少个类(class)?希望它有一个驱动 GUI 的非 GUI 模型,并且应该是这个完全相同的模型来决定游戏的控制。我不会像本线程中的一位海报所建议的那样抛出错误,而是使用游戏 Controller 模型只允许正确的玩家玩。 GUI 将通过禁用所有不应按下的按钮并仅启用应按下的按钮来反射(reflect)这一点。如何在代码中实现这一点取决于您当前程序的代码和整体结构。

编辑:补充答案

不确定你是否还在,但这里有一个快速拼凑起来的例子来说明我的意思。 GamePlayer 类(显然)代表游戏的玩家,并且有一个字段 myTurn,仅当轮到该玩家时才为 true,并且该字段具有关联的 void setMyTurn(boolean) 方法和 boolean isMyTurn() 方法。/p>

GameModel 类有一个名为players 的 GamePlayer 数组,一个允许其他类获取数组中每个 Player 的 getPlayer(int) 方法,一个表示当前轮到的玩家数组中索引的playerTurnIndex 以及一个 advancePlay() 方法,该方法增加此索引(按玩家数组的长度进行修改,以便它环绕),然后循环遍历玩家数组,根据 playerTurnIndex 值为每个玩家设置 myTurn 字段。

GameGui 类有一个名为 gameModel 的 GameModel 字段,并保存 JButton 的集合(实际上是一个 HashMap),在每个按钮的 ActionPerformed 方法中,调用模型的 advancePlay() 方法,并调用一个名为 enablePlayerTurns() 的私有(private)方法根据模型中相应播放器的值启用或禁用播放器 JButton:

import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.HashMap;
import java.util.Map;

import javax.swing.*;

public class GamePlayMain {
    private static void createAndShowUI() {
        String[] players = {"John", "Bill", "Frank", "Henry"};
        GameModel model = new GameModel(players);
        GameGui gui = new GameGui(model);

        JFrame frame = new JFrame("GamePlayMain");
        frame.getContentPane().add(gui);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        java.awt.EventQueue.invokeLater(new Runnable() {
            public void run() {
                createAndShowUI();
            }
        });
    }
}

class GamePlayer {
    private String name;
    private boolean myTurn = false;

    public GamePlayer(String name) {
        this.name = name;
    }

    public String getName() {
        return name;
    }

    public boolean isMyTurn() {
        return myTurn;
    }

    public void setMyTurn(boolean myTurn) {
        this.myTurn = myTurn;
    }

    @Override
    public String toString() {
        return name;
    }
}

class GameModel {
    private String[] playerNames;
    private GamePlayer[] players;
    private int playerTurnIndex = 0;

    public GameModel(String[] playerNames) {
        this.playerNames = playerNames;
        players = new GamePlayer[playerNames.length];
        for (int i = 0; i < playerNames.length; i++) {
            players[i] = new GamePlayer(playerNames[i]);
        }
        players[0].setMyTurn(true);
    }

    public int getPlayerTurnIndex() {
        return playerTurnIndex;
    }

    public GamePlayer getCurrentPlayer() {
        return players[playerTurnIndex];
    }

    public String[] getPlayerNames() {
        return playerNames;
    }

    public void advancePlay() {
        playerTurnIndex++;
        playerTurnIndex %= players.length;
        for (GamePlayer player : players) {
            if (player != getCurrentPlayer()) {
                player.setMyTurn(false);
            } else {
                player.setMyTurn(true);
            }
        }
    }

    public int getPlayerCount() {
        return players.length;
    }

    public GamePlayer getPlayer(int i) {
        return players[i];
    }

}

@SuppressWarnings("serial")
class GameGui extends JPanel {
    private GameModel gameModel;
    private JTextArea textArea = new JTextArea(14, 30);
    private Map<GamePlayer, JButton> playerButtonMap = new HashMap<GamePlayer, JButton>();

    public GameGui(GameModel gameModel) {
        this.gameModel = gameModel;

        JPanel buttonPanel = new JPanel(new GridLayout(1, 0, 5, 0));
        for (int i = 0; i < gameModel.getPlayerCount(); i++) {
            GamePlayer player = gameModel.getPlayer(i);
            JButton playerButton = new JButton(player.getName());
            playerButton.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    playerButtonActionPerformed(e);
                }
            });
            buttonPanel.add(playerButton);
            playerButtonMap.put(player, playerButton);
        }

        textArea.setEditable(false);
        textArea.setFocusable(false);

        setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
        setLayout(new BorderLayout(5, 5));
        add(buttonPanel, BorderLayout.NORTH);
        JScrollPane scrollPane = new JScrollPane(textArea);
        scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
        add(scrollPane, BorderLayout.CENTER);

        enablePlayerTurns();
    }

    private void playerButtonActionPerformed(ActionEvent e) {
        GamePlayer currentPlayer = gameModel.getCurrentPlayer();

        // TODO: have player "play"
        textArea.append("Player " + currentPlayer + " has just played\n");
        gameModel.advancePlay();
        enablePlayerTurns();

        currentPlayer = gameModel.getCurrentPlayer();
        textArea.append("It is now player " + currentPlayer + "'s turn\n");
    }

    private void enablePlayerTurns() {
        for (int i = 0; i < gameModel.getPlayerCount(); i++) {
            GamePlayer player = gameModel.getPlayer(i);
            JButton playerButton = playerButtonMap.get(player);
            playerButton.setEnabled(player.isMyTurn());
            if (player.isMyTurn()) {
                playerButton.requestFocusInWindow();
            }
        }
    }

}

关于java - 纸牌游戏中的玩家顺序,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4870165/

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