java - 对于基于图 block 的横向卷轴游戏,如何让角色在跳跃后遇到方 block 时停止?

标签 java swing graphics dictionary

好吧,我制作了一个基本游戏,其中我让一个角色向左和向右移动(使用 a 和 d)并允许它跳跃。我现在想做的就是获取它,以便生成的地形允许角色停在它上面。例如,如果角色跳跃,那么当它接触到一个 block 时,它会停在它的顶部。我真正需要的只是一些适用于我已经编写的代码的基本代码,而不是整个重写。作为旁注,许多人都说使用 KeyBindings 而不是 KeyListener,但 KeyListener 在我处理此编码的方式中工作得更好。感谢您的帮助!

import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import java.io.*;
import java.net.*;
import java.lang.*;
import static java.lang.Math.*;
import static java.lang.System.out;
import java.util.Random.*;
import java.util.*;
import javax.swing.JApplet;
import java.awt.Graphics;

public class Ultima extends JFrame implements KeyListener
{
    String map [][] = 
    {{" ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", "#", "#", " ", " ", " ", " ", " ", " ", " ", " ", "#", "#", " ", " ", " ", " ", " ", " ", " "},
     {" ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "#"},
     {" ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", "#", " ", " ", " "},
     {" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "#"},
     {" ", " ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", " ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {" ", "#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
     {"#", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "}};

    int score = 0;
    double gravity = 1;
    boolean jumping = false;
    boolean moveRight = false;
    boolean moveLeft = false;
    boolean jumpRight = false;
    boolean jumpLeft = false;
    boolean moveRightWhileJumping = false;
    boolean moveLeftWhileJumping = false;
    final int WIDTH = 900;
    final int HEIGHT = 650;
    int RESPAWNX = WIDTH/20;
    int RESPAWNY = HEIGHT/2;

    Rectangle charRect = new Rectangle( RESPAWNX, RESPAWNY, 20, 32 );
    JLabel character = new JLabel( new ImageIcon( "characterg.gif" ) );
    JLabel scoreLabel = new JLabel( "Score: " + score );
    JMenuBar mb = new JMenuBar( );
    JMenu menuFile = new JMenu("File");
    JMenuItem menuItemSave = new JMenuItem("Save");
    JMenuItem menuItemLoad = new JMenuItem("Load");

    ArrayList trailList = new ArrayList( );
    Runner runner;
    Container cont;
    JLabel spaceLabel = null;

    public static void main( String args[] )
    {
        new Ultima( );
    }

    public Ultima( )
    {
        super( "Ultima" );
        setSize( WIDTH, HEIGHT );
        setVisible( true );
        setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );

        cont = getContentPane( );
        cont.setLayout( null );
        addKeyListener( this );
        cont.setBackground( Color.WHITE );

        cont.add( mb );
        setJMenuBar( mb );
        menuFile.add( menuItemSave );
        menuFile.add( menuItemLoad );
        mb.add( menuFile );

        cont.add( scoreLabel );
        scoreLabel.setBounds( 50, 50, 100, 30 );
        scoreLabel.setFont( new Font( "arial", Font.BOLD, 13 ) );
        scoreLabel.setForeground( Color.BLACK );

        cont.add( character );
        character.setBounds( charRect.x, charRect.y, 20, 32 );

    for( int row = 0; row < map.length; row++ )
    {
        for( int col = 0; col < map[0].length; col++ )
        {
            if( map[row][col].equals( "#" ) )
            {
                spaceLabel = new JLabel( new ImageIcon( "block.png" ) );
            }
            else if( map[row][col].equals( " " ) )
            {
                spaceLabel = new JLabel(new ImageIcon( "air.png" ) );
            }
            else
            {

            }
            trailList.add( spaceLabel );
            cont.add( spaceLabel );
            cont.setComponentZOrder( spaceLabel, 1 );
            spaceLabel.setBounds( col*30, row*30, 30, 30 );
        }
    }

    repaint( );
    cont.validate( );
    runner = new Runner( );
    runner.start( );
    setContentPane( cont );
}

public void keyPressed( KeyEvent e )
{
    if( e.getKeyChar( ) == 'd' || e.getKeyChar( ) == 'D' )
    {
        moveRight = true;
    }
    if( e.getKeyChar( ) == 'a' || e.getKeyChar( ) == 'A' )
    {
        moveLeft = true;
    }
}

public void keyReleased( KeyEvent e )
{
    if( e.getKeyChar( ) == 'd' || e.getKeyChar( ) == 'D' )
    {
        moveRight = false;
    }
    if( e.getKeyChar( ) == 'a' || e.getKeyChar( ) == 'A' )
    {
        moveLeft = false;
    }
}

public void keyTyped( KeyEvent e )
{
    if( e.getKeyChar( ) == KeyEvent.VK_SPACE )
    {
        jumping = true;
    }
}

public class Runner extends Thread
{
    public void run( )
    {
        while( true )
        {
            try
            {
                int j = 10;
                double t = 0;

                while( jumping )
                {
                    charRect.y = ( int ) ( charRect.y - j + gravity );
                    gravity *= 1.2;
                    character.setBounds( charRect.x, charRect.y, 20, 32 );
                    repaint( );
                    cont.validate( );
                    t++;
                    Thread.sleep( 30 );//basically, lower #, faster, and higher fps
                }

                if( moveLeft )
                {
                    charRect.x = charRect.x - ( int ) ( j/5 );
                    character.setBounds( charRect.x, charRect.y, 20, 32 );
                    repaint( );
                    cont.validate( );
                    t++;
                    Thread.sleep( 30 );
                }
                if( moveRight )
                {
                    charRect.x = charRect.x + ( int ) ( j/5 );
                    character.setBounds( charRect.x, charRect.y, 20, 32 );
                    t++;
                    Thread.sleep( 30 );
                    repaint( );
                    cont.validate( );
                }
                scoreLabel.setText( "Score: " + score );
            }
            catch( Exception e )
            {
                break;
            }
        }
    }
}
}

最佳答案

我想你会发现this guide对于实现 2D 平台游戏很有用。

关于java - 对于基于图 block 的横向卷轴游戏,如何让角色在跳跃后遇到方 block 时停止?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/11917851/

相关文章:

java - 为 Fragment 中的对象赋值时出现问题

java - 如何将 BufferedImage 放入 ByteBuffer 中?

java - JEdi​​torPane 未检测到 <a> 标签,而是将它们放入我的字符串中

java - 无法在 JTextfield 中输入文本

algorithm - 如何在不切割网格几何体的情况下渲染横截面?

java - Spring MVC-来自 Controller 的几个部分/ View

java - 尝试在 UCanAccess ResultSet 上使用 .previous() 方法

java - 创建粗体单元格边框线 JTable

c# - 如何从 C# 中的图形对象获取位图/图像?

python - Tkinter:按钮打开另一个窗口(并关闭当前窗口)