ios - CGAffineTransformMakeScale animation on a cornerRadius rounded UIButton

标签 ios ios7 uibutton calayer cgaffinetransformscale

我正在舍入一个 UIBUtton,这很好(self 是一个 uibutton 子类):

self.layer.cornerRadius = self.frame.size.width/2;
self.layer.masksToBounds = YES;
self.clipsToBounds = YES;

但我也在尝试为按钮设置动画以缩小比例然后返回到原始大小,如下所示:

[UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
} completion:^(BOOL finished) {
    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
    } completion:nil];
}];

收缩/恢复动画按预期发生。但是,之后我失去了角半径,按钮又回到了正方形。如何在保持圆形按钮的同时设置动画和更改变换比例?

我也试过以下方法。它在动画结束时将按钮恢复为圆形状态,但有几分之一秒的时间它在动画开始时变回正方形,看起来很糟糕:

[UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
    self.layer.cornerRadius = 0.0f;
    self.layer.masksToBounds = YES;
    self.clipsToBounds = YES;
} completion:^(BOOL finished) {
    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
        self.layer.cornerRadius = self.frame.size.width/2;
        self.layer.masksToBounds = YES;
        self.clipsToBounds = YES;
    } completion:nil];
}];

编辑:我需要动画代码和按钮代码的舍入,所有这些都发生在子类按钮中。当按钮被触摸时,它需要在按钮类内部发生(即,不能在 View Controller 中放置用于使按钮变圆或调用动画的代码)。

使用澄清的解决方案进行编辑: 我不知道为什么会这样,但下面的部分建议似乎解决了这个问题。我将动画方法添加为 UIControlEventTouchDown 自定义按钮上的一个 Action 。我删除了控制事件操作,而是从 -(void)touchesBegan.... 在子类按钮类中调用了动画方法,一切似乎都运行良好。不知道为什么会这样。如果有人知道为什么这样做,希望在评论或其他内容中进一步澄清/解释。再次感谢@Shan 的帮助

最佳答案

尝试将动画部分放在 Controller 类中而不是子类按钮类中。


 //in customButton.h file

 #import <UIKit/UIKit.h>

 @interface customButton : UIButton

 - (id)initWithFrameOfCustomButton:(CGRect)frame;
 - (void)animate;//this method u need to add and call it from the controller
@end




 //in the subclassed UIButtin class
 //in customButton.m file


 #import "customButton.h"
 #import <QuartzCore/QuartzCore.h>

 @implementation customButton

 - (id)initWithFrame:(CGRect)frame
 {
    self = [super initWithFrame:frame];
    if (self) {
     // Initialization code

    }
      return self;
 }

 - (id)initWithFrameOfCustomButton:(CGRect)frame
  {
    self = [super initWithFrame:frame];
    if(self)
    {
     //hear only set the frame only not incude animation part
     //this is the custom initiliser that initilises the custom button with the given frame and also make it to round
     self.frame = frame;
     self.backgroundColor = [UIColor greenColor];
     self.layer.cornerRadius = frame.size.width/2;
     self.layer.masksToBounds = YES;
    }
     return self;
  }

  //add the animation part
 - (void)animate //this method is called within the this class
 {

    [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
     self.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
   //edit: comment below lines becz u already made it to round
   //  self.layer.cornerRadius = 0.0f;
   //  self.layer.masksToBounds = YES;
   //  self.clipsToBounds = YES;

     //        CATransform3D t = CATransform3DIdentity;
     //        t = CATransform3DMakeScale(0 , 0, 1.0f);
     //        cButton.layer.transform = t;
 } completion:^(BOOL finished) {
     [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        self.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
      //  edit comment below lines  
      //  self.layer.cornerRadius = self.frame.size.width/2;
      //  self.layer.masksToBounds = YES;
      //  self.clipsToBounds = YES;
        //            CATransform3D t = CATransform3DIdentity;
        //            t = CATransform3DMakeScale(1 , 1, 1.0f);
        //            cButton.layer.transform = t;
     } completion:nil];
   }];

  }

   //implement touch handling methods to call animation 
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
  {
     [self animate];
  }

  - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
  {
     [self animate];
  }

 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
 {
    // [self animate]; 
 }

 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
 {
    // [self animate];
 }


在 Controller 类中包含如下动画部分


  //in the view controller that u are using this custom button 

  #import "FirstViewController.h"
  #import "CustomCell.h"
  #import "customButton.h" 
  #import <QuartzCore/QuartzCore.h>

  @interface FirstViewController ()
  @end

  @implementation FirstViewController

  - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
 {
      self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
      if (self) {
       // Custom initialization
      }
     return self;
 }

 - (void)viewDidLoad
  {
      [super viewDidLoad];
      // Do any additional setup after loading the view from its nib.
      customButton *cButton = [[customButton alloc]initWithFrameOfCustomButton:CGRectMake(20, 30, 100, 100)]; //hear i am initilising the custom button
      cButton.tag = 100;//assigning tag to access during the animation
      [self.view addSubview:cButton];
     // [self makeAnimation];//i am animation rite after it loads the all views u can place this method call where ever u want 
    //edit: i am commenting the this line so animations of the button in this class won't call
   }

//edit below method is added 
 - (void)viewDidAppear:(BOOL)animated 
 {
     customButton *cButton = (customButton *)[self.view viewWithTag:100];
     //edit->comment this line so that u never call the animation from view controller
    // [cButton animate];//animating the button the code in the subclassed method is called
 }



 - (void)makeAnimation 
 {
      customButton *cButton = (customButton *)[self.view viewWithTag:100];//get the custom button by using the tag 

      [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    cButton.layer.affineTransform = CGAffineTransformMakeScale(0.0f, 0.0f);
   // cButton.layer.cornerRadius = 0.0f;
   // cButton.layer.masksToBounds = YES;
   // cButton.clipsToBounds = YES;

 //        CATransform3D t = CATransform3DIdentity;
 //        t = CATransform3DMakeScale(0 , 0, 1.0f);
 //        cButton.layer.transform = t;
  } completion:^(BOOL finished) {
        [UIView animateWithDuration:0.1 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
        cButton.layer.affineTransform = CGAffineTransformMakeScale(1.0f, 1.0f);
     //   cButton.layer.cornerRadius = cButton.frame.size.width/2;
     //   cButton.layer.masksToBounds = YES;
     //   cButton.clipsToBounds = YES;
 //            CATransform3D t = CATransform3DIdentity;
 //            t = CATransform3DMakeScale(1 , 1, 1.0f);
 //            cButton.layer.transform = t;
        } completion:nil];
   }];


 }


注意 UIButton 继承自:UIControl -> UIView -> UIResponder -> NSObject 如果您感到困惑,请参阅文档 如果你想使用 UIControlers 即响应者那么你需要实现这些方法 你可以得到你想要的事件,

在你的子类 UIButton 类中通过注释触摸处理方法来实现它

  - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
    {
      return YES;
    }

  - (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
    {

    }

 - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event
   {

     return YES;
   }

关于ios - CGAffineTransformMakeScale animation on a cornerRadius rounded UIButton,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20892872/

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