ios - 我可以为折线绘制缩略图吗?

标签 ios google-maps polyline

如果我有一个保存为 string 的多段线路径,

来自谷歌地图 sdk:path.encodedPath()

或者我有一系列latlng点,

我可以为该路径绘制缩略图吗?

我不想在 mapView 上绘制它,我想知道我是否可以在任何其他 View (如 imageView 或任何类似的东西)中绘制它。

最佳答案

我创建了 swift 3 代码,您只需将其复制并粘贴到 playground 中即可立即查看结果

代码在这里:

import UIKit
import PlaygroundSupport

var str = "Hello, playground"

//All you need is to create a path with that points and create image or layer with that path

//To perpare for this let make some extensions with helper code
//Extension for UIBeziePath to easily create it from points
extension UIBezierPath
{
    convenience init(points:[CGPoint])
    {

        self.init()

        //connect every points by line.
        //the first point is start point
        for (index,aPoint) in points.enumerated()
        {
            if index == 0 {
                self.move(to: aPoint)
            }
            else {
                self.addLine(to: aPoint)
            }
        }
    }
}

//to create image from path you can use this class function
extension UIImage
{
    class func imageFrom(path:UIBezierPath,lineColor:UIColor,fillColor:UIColor)->UIImage
    {
        //create context to draw in use path bounds as context size. assume that path is inzide of rect with start corener at 0,0 coordinate
        UIGraphicsBeginImageContextWithOptions(path.bounds.size, false, 0)

        print("path bounds \(path.bounds) lineWidth:\(path.lineWidth)")

        let context = UIGraphicsGetCurrentContext()

        //set fill color
        context?.setFillColor(fillColor.cgColor)
        //set line coolor
        context?.setStrokeColor(lineColor.cgColor)
        context?.setLineWidth(path.lineWidth)

        //draw a path
        context?.addPath(path.cgPath)
        context?.drawPath(using: .fillStroke)
        //get image from context
        let image = UIGraphicsGetImageFromCurrentImageContext()!

        //finish context
        UIGraphicsEndImageContext()

        return image
    }
}


//2. To create layer use this extension

extension CAShapeLayer
{
    convenience init(path:UIBezierPath, lineColor:UIColor, fillColor:UIColor)
    {
        self.init()
        self.path = path.cgPath
        self.strokeColor = lineColor.cgColor
        self.fillColor = fillColor.cgColor
        self.lineWidth = path.lineWidth

        self.opacity = 1
        self.frame = path.bounds
    }
}

//how to use:

//1. assume you recieved points
let points:[CGPoint] = [CGPoint(x: 0, y: 0),CGPoint(x: 150, y: 50),CGPoint(x: 75, y:140),CGPoint(x: 0, y: 80)]

//2. create path
let path = UIBezierPath(points: points)

//3. you can specify path line width
path.lineWidth = 2

//4. as a joinstyle too
path.lineJoinStyle = .round


//5. a)now you can create image from path with helper function
let image = UIImage.imageFrom(path: path, lineColor: UIColor.purple, fillColor: UIColor.red)
print(image)

//and set it to imageView
let imageView = UIImageView(image: image)
imageView.frame.origin = CGPoint(x: 200, y: 200)
imageView.backgroundColor = UIColor.green

//5. Maybe you will need to specify content mode for imageView
imageView.contentMode = .scaleAspectFit

//5 b.) Or you can create a Layer. Add add it to someone's layer layter

//if you need, you can apply transform to path - this is special way to 
//adjust scale, rotation an lots of other cool stuff on layers, paths.

//Create special struct which descripbes transformation
//Identity is a special case which does not make any transformations at all
var transform = CGAffineTransform.identity

//scale it by 0.5 for x and 0.5 for y. if you need to increse scale by
//100 times, just pass 100 for x and y arguments
transform = transform.scaledBy(x:  0.5, y: 0.5)

//no apply transform to path.
path.apply(transform)

let layer = CAShapeLayer(path: path, lineColor: UIColor.blue, fillColor: UIColor.brown)

//6. let see results

let container = UIView(frame: CGRect(x: 0, y: 0, width: 400, height: 400))
container.backgroundColor = UIColor.white

//for imageView
container.addSubview(imageView)

//for CAShapeLayer
container.layer.addSublayer(layer)


//for playGround you can set this to see result there
//Do not forget to select from menu
//View -> Assistant Editor-> Show Assistance Editor
PlaygroundPage.current.liveView = container
PlaygroundPage.current.needsIndefiniteExecution = true

//我还必须提到 CAShapeLayer 解决方案占用的内存更少,这对于真正的大图像至关重要 //但是 UIImage 更容易使用

棕色图是路径缩放0.5的层,红色是imageView

enter image description here

关于ios - 我可以为折线绘制缩略图吗?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/40866043/

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