android - 对 'cocos2d::UserDefault' 的 undefined reference

标签 android c++ ios project

我有这个适用于 IOS 的 cocos 2dx 游戏,我想将它移植到 Android。我知道我必须在 android.mk 中编写我所有的类,我做到了。但我还是有这个问题

Classes/scenes/itemshop/ItemShop.cpp:144: error: undefined reference to 'cocos2d::UserDefault::GetValueForKeyPlist

这太可怕了我不明白为什么会出现这个错误,我在 android.mk 中声明了 UserDefault

编辑: 这是一些代码:

CCUserDefault.h

   /****************************************************************************
    Copyright (c) 2010-2012 cocos2d-x.org
    Copyright (c) 2013-2014 Chukong Technologies Inc.

    http://www.cocos2d-x.org

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
    ****************************************************************************/
    #ifndef __SUPPORT_CCUSERDEFAULT_H__
    #define __SUPPORT_CCUSERDEFAULT_H__

    #include "base/CCPlatformMacros.h"
    #include <string>
    #include "base/CCData.h"

    NS_CC_BEGIN

    /**
     * @addtogroup data_storage
     * @{
     */

    /**
     * UserDefault acts as a tiny database. You can save and get base type values by it.
     * For example, setBoolForKey("played", true) will add a bool value true into the database.
     * Its key is "played". You can get the value of the key by getBoolForKey("played").
     * 
     * It supports the following base types:
     * bool, int, float, double, string
     */
    class CC_DLL UserDefault
    {
    public:
        // get value methods

        /**
        @brief Get bool value by key, if the key doesn't exist, a default value will return.
         You can set the default value, or it is false.
        * @js NA
        */
        bool    getBoolForKey(const char* pKey);
        /**
         * @js NA
         */
        bool    getBoolForKey(const char* pKey, bool defaultValue);
        /**
        @brief Get integer value by key, if the key doesn't exist, a default value will return.
         You can set the default value, or it is 0.
        * @js NA
        */
        int     getIntegerForKey(const char* pKey);
        /**
         * @js NA
         */
        int     getIntegerForKey(const char* pKey, int defaultValue);
        /**
        @brief Get float value by key, if the key doesn't exist, a default value will return.
         You can set the default value, or it is 0.0f.
        * @js NA
        */
        float    getFloatForKey(const char* pKey);
        /**
         * @js NA
         */
        float    getFloatForKey(const char* pKey, float defaultValue);
        /**
        @brief Get double value by key, if the key doesn't exist, a default value will return.
         You can set the default value, or it is 0.0.
        * @js NA
        */
        double  getDoubleForKey(const char* pKey);
        /**
         * @js NA
         */
        double  getDoubleForKey(const char* pKey, double defaultValue);
        /**
        @brief Get string value by key, if the key doesn't exist, a default value will return.
        You can set the default value, or it is "".
        * @js NA
        */
        std::string getStringForKey(const char* pKey);
        /**
         * @js NA
         */
        std::string getStringForKey(const char* pKey, const std::string & defaultValue);
        /**
         @brief Get binary data value by key, if the key doesn't exist, a default value will return.
         You can set the default value, or it is null.
         * @js NA
         * @lua NA
         */
        Data getDataForKey(const char* pKey);
        /**
         * @js NA
         * @lua NA
         */
        Data getDataForKey(const char* pKey, const Data& defaultValue);

        // set value methods

        /**
         @brief Set bool value by key.
         * @js NA
         */
        void    setBoolForKey(const char* pKey, bool value);
        /**
         @brief Set integer value by key.
         * @js NA
         */
        void    setIntegerForKey(const char* pKey, int value);
        /**
         @brief Set float value by key.
         * @js NA
         */
        void    setFloatForKey(const char* pKey, float value);
        /**
         @brief Set double value by key.
         * @js NA
         */
        void    setDoubleForKey(const char* pKey, double value);
        /**
         @brief Set string value by key.
         * @js NA
         */
        void    setStringForKey(const char* pKey, const std::string & value);
        /**
         @brief Set binary data value by key.
         * @js NA
         * @lua NA
         */
        void    setDataForKey(const char* pKey, const Data& value);
        /**
         @brief Save content to xml file
         * @js NA
         */
        void    flush();

        /** returns the singleton 
         * @js NA
         * @lua NA
         */
        static UserDefault* getInstance();
        /**
         * @js NA
         */
        static void destroyInstance();

        /** deprecated. Use getInstace() instead 
         * @js NA
         * @lua NA
         */
        CC_DEPRECATED_ATTRIBUTE static UserDefault* sharedUserDefault();
        /**
         * @js NA
         */
        CC_DEPRECATED_ATTRIBUTE static void purgeSharedUserDefault();
        /**
         * @js NA
         */
        static const std::string& getXMLFilePath();
        /**
         * @js NA
         */
        static bool isXMLFileExist();

        std::string GetValueForKeyPlist(std::string key);


    //    bool searchTextInPlist(std::string text);

    private:
        UserDefault();
        ~UserDefault();

        static bool createXMLFile();
        static void initXMLFilePath();

        static UserDefault* _userDefault;
        static std::string _filePath;
        static bool _isFilePathInitialized;
    };

    // end of data_storage group
    /// @}

    NS_CC_END

    #endif // __SUPPORT_CCUSERDEFAULT_H__

CCUserDefault.cpp

/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2014 Chukong Technologies Inc.

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "base/CCUserDefault.h"
#include "platform/CCCommon.h"
#include "platform/CCFileUtils.h"
#include "tinyxml2.h"
#include "base/base64.h"
#include "base/ccUtils.h"

#if (CC_TARGET_PLATFORM != CC_PLATFORM_IOS && CC_TARGET_PLATFORM != CC_PLATFORM_MAC && CC_TARGET_PLATFORM != CC_PLATFORM_ANDROID)

// root name of xml
#define USERDEFAULT_ROOT_NAME    "userDefaultRoot"

#define XML_FILE_NAME "UserDefault.xml"

using namespace std;

NS_CC_BEGIN

/**
 * define the functions here because we don't want to
 * export xmlNodePtr and other types in "CCUserDefault.h"
 */

static tinyxml2::XMLElement* getXMLNodeForKey(const char* pKey, tinyxml2::XMLElement** rootNode, tinyxml2::XMLDocument **doc)
{
    tinyxml2::XMLElement* curNode = nullptr;

    // check the key value
    if (! pKey)
    {
        return nullptr;
    }

    do 
    {
        tinyxml2::XMLDocument* xmlDoc = new tinyxml2::XMLDocument();
        *doc = xmlDoc;

        std::string xmlBuffer = FileUtils::getInstance()->getStringFromFile(UserDefault::getInstance()->getXMLFilePath());

        if (xmlBuffer.empty())
        {
            CCLOG("can not read xml file");
            break;
        }
        xmlDoc->Parse(xmlBuffer.c_str(), xmlBuffer.size());

        // get root node
        *rootNode = xmlDoc->RootElement();
        if (nullptr == *rootNode)
        {
            CCLOG("read root node error");
            break;
        }
        // find the node
        curNode = (*rootNode)->FirstChildElement();
        while (nullptr != curNode)
        {
            const char* nodeName = curNode->Value();
            if (!strcmp(nodeName, pKey))
            {
                break;
            }

            curNode = curNode->NextSiblingElement();
        }
    } while (0);

    return curNode;
}

static void setValueForKey(const char* pKey, const char* pValue)
{
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    // check the params
    if (! pKey || ! pValue)
    {
        return;
    }
    // find the node
    node = getXMLNodeForKey(pKey, &rootNode, &doc);
    // if node exist, change the content
    if (node)
    {
        if (node->FirstChild())
        {
            node->FirstChild()->SetValue(pValue);
        }
        else
        {
            tinyxml2::XMLText* content = doc->NewText(pValue);
            node->LinkEndChild(content);
        }
    }
    else
    {
        if (rootNode)
        {
            tinyxml2::XMLElement* tmpNode = doc->NewElement(pKey);//new tinyxml2::XMLElement(pKey);
            rootNode->LinkEndChild(tmpNode);
            tinyxml2::XMLText* content = doc->NewText(pValue);//new tinyxml2::XMLText(pValue);
            tmpNode->LinkEndChild(content);
        }   
    }

    // save file and free doc
    if (doc)
    {
        doc->SaveFile(UserDefault::getInstance()->getXMLFilePath().c_str());
        delete doc;
    }
}

/**
 * implements of UserDefault
 */

UserDefault* UserDefault::_userDefault = nullptr;
string UserDefault::_filePath = string("");
bool UserDefault::_isFilePathInitialized = false;

UserDefault::~UserDefault()
{
}

UserDefault::UserDefault()
{
}

bool UserDefault::getBoolForKey(const char* pKey)
{
 return getBoolForKey(pKey, false);
}

bool UserDefault::getBoolForKey(const char* pKey, bool defaultValue)
{
    const char* value = nullptr;
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    node =  getXMLNodeForKey(pKey, &rootNode, &doc);
    // find the node
    if (node && node->FirstChild())
    {
        value = (const char*)(node->FirstChild()->Value());
    }

    bool ret = defaultValue;

    if (value)
    {
        ret = (! strcmp(value, "true"));
    }

    if (doc) delete doc;

    return ret;
}

int UserDefault::getIntegerForKey(const char* pKey)
{
    return getIntegerForKey(pKey, 0);
}

int UserDefault::getIntegerForKey(const char* pKey, int defaultValue)
{
    const char* value = nullptr;
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    node =  getXMLNodeForKey(pKey, &rootNode, &doc);
    // find the node
    if (node && node->FirstChild())
    {
        value = (const char*)(node->FirstChild()->Value());
    }

    int ret = defaultValue;

    if (value)
    {
        ret = atoi(value);
    }

    if(doc)
    {
        delete doc;
    }


    return ret;
}

float UserDefault::getFloatForKey(const char* pKey)
{
    return getFloatForKey(pKey, 0.0f);
}

float UserDefault::getFloatForKey(const char* pKey, float defaultValue)
{
    float ret = (float)getDoubleForKey(pKey, (double)defaultValue);

    return ret;
}

double  UserDefault::getDoubleForKey(const char* pKey)
{
    return getDoubleForKey(pKey, 0.0);
}

double UserDefault::getDoubleForKey(const char* pKey, double defaultValue)
{
    const char* value = nullptr;
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    node =  getXMLNodeForKey(pKey, &rootNode, &doc);
    // find the node
    if (node && node->FirstChild())
    {
        value = (const char*)(node->FirstChild()->Value());
    }

    double ret = defaultValue;

    if (value)
    {
        ret = utils::atof(value);
    }

    if (doc) delete doc;

    return ret;
}

std::string UserDefault::getStringForKey(const char* pKey)
{
    return getStringForKey(pKey, "");
}

string UserDefault::getStringForKey(const char* pKey, const std::string & defaultValue)
{
    const char* value = nullptr;
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    node =  getXMLNodeForKey(pKey, &rootNode, &doc);
    // find the node
    if (node && node->FirstChild())
    {
        value = (const char*)(node->FirstChild()->Value());
    }

    string ret = defaultValue;

    if (value)
    {
        ret = string(value);
    }

    if (doc) delete doc;

    return ret;
}

Data UserDefault::getDataForKey(const char* pKey)
{
    return getDataForKey(pKey, Data::Null);
}

Data UserDefault::getDataForKey(const char* pKey, const Data& defaultValue)
{
    const char* encodedData = nullptr;
    tinyxml2::XMLElement* rootNode;
    tinyxml2::XMLDocument* doc;
    tinyxml2::XMLElement* node;
    node =  getXMLNodeForKey(pKey, &rootNode, &doc);
    // find the node
    if (node && node->FirstChild())
    {
        encodedData = (const char*)(node->FirstChild()->Value());
    }

    Data ret = defaultValue;

    if (encodedData)
    {
        unsigned char * decodedData = nullptr;
        int decodedDataLen = base64Decode((unsigned char*)encodedData, (unsigned int)strlen(encodedData), &decodedData);

        if (decodedData) {
            ret.fastSet(decodedData, decodedDataLen);
        }
    }

    if (doc) delete doc;

    return ret;    
}


void UserDefault::setBoolForKey(const char* pKey, bool value)
{
    // save bool value as string

    if (true == value)
    {
        setStringForKey(pKey, "true");
    }
    else
    {
        setStringForKey(pKey, "false");
    }
}

void UserDefault::setIntegerForKey(const char* pKey, int value)
{
    // check key
    if (! pKey)
    {
        return;
    }

    // format the value
    char tmp[50];
    memset(tmp, 0, 50);
    sprintf(tmp, "%d", value);

    setValueForKey(pKey, tmp);
}

void UserDefault::setFloatForKey(const char* pKey, float value)
{
    setDoubleForKey(pKey, value);
}

void UserDefault::setDoubleForKey(const char* pKey, double value)
{
    // check key
    if (! pKey)
    {
        return;
    }

    // format the value
    char tmp[50];
    memset(tmp, 0, 50);
    sprintf(tmp, "%f", value);

    setValueForKey(pKey, tmp);
}

void UserDefault::setStringForKey(const char* pKey, const std::string & value)
{
    // check key
    if (! pKey)
    {
        return;
    }

    setValueForKey(pKey, value.c_str());
}

void UserDefault::setDataForKey(const char* pKey, const Data& value) {
    // check key
    if (! pKey)
    {
        return;
    }

    char *encodedData = 0;

    base64Encode(value.getBytes(), static_cast<unsigned int>(value.getSize()), &encodedData);

    setValueForKey(pKey, encodedData);

    if (encodedData)
        free(encodedData);
}

UserDefault* UserDefault::getInstance()
{
    initXMLFilePath();

    // only create xml file one time
    // the file exists after the program exit
    if ((! isXMLFileExist()) && (! createXMLFile()))
    {
        return nullptr;
    }

    if (! _userDefault)
    {
        _userDefault = new UserDefault();
    }

    return _userDefault;
}

void UserDefault::destroyInstance()
{
    CC_SAFE_DELETE(_userDefault);
}

// XXX: deprecated
UserDefault* UserDefault::sharedUserDefault()
{
    return UserDefault::getInstance();
}

// XXX: deprecated
void UserDefault::purgeSharedUserDefault()
{
    return UserDefault::destroyInstance();
}

bool UserDefault::isXMLFileExist()
{
    FILE *fp = fopen(_filePath.c_str(), "r");
    bool bRet = false;

    if (fp)
    {
        bRet = true;
        fclose(fp);
    }

    return bRet;
}
std::string UserDefault::GetValueForKeyPlist(std::string key){
    return "test";
}
void UserDefault::initXMLFilePath()
{
    if (! _isFilePathInitialized)
    {
        _filePath += FileUtils::getInstance()->getWritablePath() + XML_FILE_NAME;
        _isFilePathInitialized = true;
    }    
}

// create new xml file
bool UserDefault::createXMLFile()
{
    bool bRet = false;  
    tinyxml2::XMLDocument *pDoc = new tinyxml2::XMLDocument(); 
    if (nullptr==pDoc)  
    {  
        return false;  
    }  
    tinyxml2::XMLDeclaration *pDeclaration = pDoc->NewDeclaration(nullptr);  
    if (nullptr==pDeclaration)  
    {  
        return false;  
    }  
    pDoc->LinkEndChild(pDeclaration); 
    tinyxml2::XMLElement *pRootEle = pDoc->NewElement(USERDEFAULT_ROOT_NAME);  
    if (nullptr==pRootEle)  
    {  
        return false;  
    }  
    pDoc->LinkEndChild(pRootEle);  
    bRet = tinyxml2::XML_SUCCESS == pDoc->SaveFile(_filePath.c_str());

    if(pDoc)
    {
        delete pDoc;
    }

    return bRet;
}

const string& UserDefault::getXMLFilePath()
{
    return _filePath;
}

void UserDefault::flush()
{
}

NS_CC_END

#endif // (CC_TARGET_PLATFORM != CC_PLATFORM_IOS && CC_PLATFORM != CC_PLATFORM_ANDROID)

这里是我打的一些电话:

std::string textid = itemname + "_name";
std::string word = UserDefault::getInstance()->GetValueForKeyPlist(textid );
std::string word = UserDefault::getInstance()->GetValueForKeyPlist(node.child( "desc" ).attribute( "value" ).as_string());
std::string word = UserDefault::getInstance()->GetValueForKeyPlist(itemname+"_desc");

在每一行中我都得到undefined reference to 'cocos2d::UserDefault::GetValueForKeyPlist(std::string)'

我的cocos2dx游戏代码结构是这样的

/MYGAME/Classes
/MYGAME/cocos2d/cocos
/MYGAME/ml

我在 jni 文件夹和/MYGAME/cocos2d/cocos 中有一个 android.mk 文件,可能是链接问题,但如果是链接问题,为什么我在调用其他函数时没有得到 undefined reference UserDefault 的类。

编辑:问题已解决。类的顶部有一个 IF,因此此类只能在 IOS 平台上编译。现在我的方法奏效了。

最佳答案

如果这个类的代码在你的项目中,说明有cocos2d::UserDefault::GetValueForKeyPlist的声明但没有定义。

也许声明和定义在某些方面有所不同。它们必须具有相同的返回类型并且必须接受相同的参数。两者都必须是 const 或不是 const 等。

如果这个类的代码在一个库中,你必须将这个库链接到你的可执行项目才能让它在库中找到定义。

关于android - 对 'cocos2d::UserDefault' 的 undefined reference ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32501200/

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