我必须定义应该以一定时间间隔定期调用的方法。我需要在另一个线程(不是主线程)中调用它,因为此方法用于从外部 API 获取信息并同步核心数据中的数据。
如何定义此方法以不阻塞主线程?
最佳答案
除非您对计时器有特殊需求,否则您可以使用 Grand Central Dispatch。
以下代码段将在 2 秒后在默认优先级并发队列(即后台线程)上执行一个 block 。如果您认为合适,您可以更改队列的优先级,但除非您在并发队列上处理大量不同的操作,否则默认值就足够了。
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void){
// Your code here
});
如果你想重复调用它,那么你可以使用 dispatch_source_set_timer
来设置重复执行。它的要旨如下:
// Create a dispatch source that'll act as a timer on the concurrent queue
// You'll need to store this somewhere so you can suspend and remove it later on
dispatch_source_t dispatchSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0));
// Setup params for creation of a recurring timer
double interval = 2.0;
dispatch_time_t startTime = dispatch_time(DISPATCH_TIME_NOW, 0);
uint64_t intervalTime = (int64_t)(interval * NSEC_PER_SEC);
dispatch_source_set_timer(dispatchSource, startTime, intervalTime, 0);
// Attach the block you want to run on the timer fire
dispatch_source_set_event_handler(dispatchSource, ^{
// Your code here
});
// Start the timer
dispatch_resume(dispatchSource);
// ----
// When you want to stop the timer, you need to suspend the source
dispatch_suspend(dispatchSource);
// If on iOS5 and/or using MRC, you'll need to release the source too
dispatch_release(dispatchSource);
关于ios - Objective-C中另一个线程中的计时器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/21563825/