我有这个简单的 tcp 服务器类
class Server
{
private TcpListener tcpListener;
private Thread listenThread;
public Server()
{
this.tcpListener = new TcpListener(IPAddress.Parse("127.0.0.1"), 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
Console.WriteLine("Hello");
}
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
Console.WriteLine("New connexion");
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
Console.WriteLine("Got Stream");
byte[] message = new byte[4096];
int bytesRead;
Console.WriteLine("Initializing..");
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
Console.WriteLine("Reading..");
bytesRead = clientStream.Read(message, 0, 4096);
Console.WriteLine("Received something");
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
}
tcpClient.Close();
}
}
我只是在主函数中调用它,如下所示:
Server server = new Server();
在一个单独的客户端程序中,我有这个类
class TheClient
{
public void ConnectV2()
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3000);
client.Connect(serverEndPoint);
NetworkStream clientStream = client.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
for (int i = 0; i < 20; i++)
{
byte[] buffer = encoder.GetBytes("Hello Server! " + i.ToString() + " ");
Console.WriteLine("Processing..");
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
Console.WriteLine("Hello Server sent");
}
}
}
我在主函数中调用它,例如
TheClient tc = new TheClient();
tc.ConnectV2();
我的问题是服务器程序似乎比客户端慢,他在来自客户端的第 13 条或更多消息之前没有使用react:
[由于声誉问题,我无法发布图片]
它会一次性读取前十几条消息,然后逐条读取其他消息。
如果我让服务器先发出消息,客户端就会收到消息,但它们都会停止,就像两者都等待对方发送某些内容一样。
有人可以向我解释一下这种行为吗?我如何控制和同步它?
最佳答案
TCP 不是基于消息的。它提供字节流。您有责任区分消息。另请注意,您可能在一次 Read
调用中仅收到消息的一部分。
这里有一个简单的方法:将消息作为单独的行发送。可能使用StreamWriter
。使用StreamReader.ReadLine()
接收消息。
这样您还可以使用更合理的编码,例如 Encoding.UTF8
。
除此之外,您的代码实际上很好并且可行。在 Stack Overflow 上看到几乎可以工作的 TCP 代码是极其罕见的。大多数代码都严重损坏。恭喜。
关于c# - C# 网络中的同步,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29552133/