c# - 使用 C# 的 TCPIP 网络

标签 c# networking tcp

大家好

我将要编写一些代码来监听来自 GSM 手机通过 GPRS 发送的 TCPIP 消息。在适当的时候,我将其视为在虚拟专用服务器上运行,并且它很可能每秒处理多条消息。

我是一个网络编程新手,所以我在互联网上做了一些研究,并阅读了一些教程。我目前正在考虑的方法是使用套接字来监视端口的windows服务。如果我的理解是正确的,我需要一个套接字来监听来自客户端的连接,并且每次有人尝试连接该端口时,我都会通过另一个套接字来与他们通信?这听起来适合更有经验的人吗?

我打算使用异步通信,但更大的设计问题是是否使用线程。线程并不是我真正玩过的东西,我知道有很多陷阱 - 竞争条件和调试问题只是两个。

如果我避免线程,我知道我必须提供一个对象作为特定对话的标识符。我正在为此考虑 GUID - 有什么意见吗?

提前感谢您的任何回复...

马丁

最佳答案

从 .net framework 2.0 SP1 开始,与异步套接字相关的套接字库发生了一些变化。

所有多线程都在幕后使用。我们不需要手动使用多线程(我们甚至不需要显式使用 ThreadPool)。我们所做的一切 - 使用 BeginAcceptSocket开始接受新连接,并使用 SocketAsyncEventArgs接受新连接后。

简短的实现:

//In constructor or in method Start
var tcpServer = new TcpListener(IPAddress.Any, port);
tcpServer.Start();
tcpServer.BeginAcceptSocket(EndAcceptSocket, tcpServer);

//In EndAcceptSocket
Socket sock= lister.EndAcceptSocket(asyncResult);
var e = new SocketAsyncEventArgs();
e.Completed += ReceiveCompleted; //some data receive handle
e.SetBuffer(new byte[SocketBufferSize], 0, SocketBufferSize);
if (!sock.ReceiveAsync(e))
{//IO operation finished syncronously
  //handle received data
  ReceiveCompleted(sock, e);
}//IO operation finished syncronously
//Add sock to internal storage

完整实现:​​

using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Runtime.InteropServices;

namespace Ample
{
    public class IPEndPointEventArgs : EventArgs
    {
        public IPEndPointEventArgs(IPEndPoint ipEndPoint)
        {
            IPEndPoint = ipEndPoint;
        }

        public IPEndPoint IPEndPoint { get; private set; }
    }

    public class DataReceivedEventArgs : EventArgs
    {
        public DataReceivedEventArgs(byte[] data, IPEndPoint ipEndPoint)
        {
            Data = data;
            IPEndPoint = ipEndPoint;
        }

        public byte[] Data { get; private set; }
        public IPEndPoint IPEndPoint { get; private set; }

    }
    /// <summary>
    /// TcpListner wrapper
    /// Encapsulates asyncronous communications using TCP/IP.
    /// </summary>
    public sealed class TcpServer : IDisposable
    {
        //----------------------------------------------------------------------
        //Construction, Destruction
        //----------------------------------------------------------------------
        /// <summary>
        /// Creating server socket
        /// </summary>
        /// <param name="port">Server port number</param>
        public TcpServer(int port)
        {
            connectedSockets = new Dictionary<IPEndPoint, Socket>();
            tcpServer = new TcpListener(IPAddress.Any, port);
            tcpServer.Start();
            tcpServer.BeginAcceptSocket(EndAcceptSocket, tcpServer);
        }
        ~TcpServer()
        {
            DisposeImpl(false);
        }
        public void Dispose()
        {
            DisposeImpl(true);
        }

        //----------------------------------------------------------------------
        //Public Methods
        //----------------------------------------------------------------------

        public void SendData(byte[] data, IPEndPoint endPoint)
        {
            Socket sock;
            lock (syncHandle)
            {
                if (!connectedSockets.ContainsKey(endPoint))
                    return;
                sock = connectedSockets[endPoint];
            }
            sock.Send(data);
        }

        //----------------------------------------------------------------------
        //Events
        //----------------------------------------------------------------------
        public event EventHandler<IPEndPointEventArgs> SocketConnected;
        public event EventHandler<IPEndPointEventArgs> SocketDisconnected;
        public event EventHandler<DataReceivedEventArgs> DataReceived;

        //----------------------------------------------------------------------
        //Private Functions
        //----------------------------------------------------------------------
        #region Private Functions
        //Обработка нового соединения
        private void Connected(Socket socket)
        {
            var endPoint = (IPEndPoint)socket.RemoteEndPoint;

            lock (connectedSocketsSyncHandle)
            {
                if (connectedSockets.ContainsKey(endPoint))
                {
                    theLog.Log.DebugFormat("TcpServer.Connected: Socket already connected! Removing from local storage! EndPoint: {0}", endPoint);
                    connectedSockets[endPoint].Close();
                }

                SetDesiredKeepAlive(socket);
                connectedSockets[endPoint] = socket;
            }

            OnSocketConnected(endPoint);
        }

        private static void SetDesiredKeepAlive(Socket socket)
        {
            socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true);
            const uint time = 10000;
            const uint interval = 20000;
            SetKeepAlive(socket, true, time, interval);
        }
        static void SetKeepAlive(Socket s, bool on, uint time, uint interval)
        {
            /* the native structure
            struct tcp_keepalive {
            ULONG onoff;
            ULONG keepalivetime;
            ULONG keepaliveinterval;
            };
            */

            // marshal the equivalent of the native structure into a byte array
            uint dummy = 0;
            var inOptionValues = new byte[Marshal.SizeOf(dummy) * 3];
            BitConverter.GetBytes((uint)(on ? 1 : 0)).CopyTo(inOptionValues, 0);
            BitConverter.GetBytes((uint)time).CopyTo(inOptionValues, Marshal.SizeOf(dummy));
            BitConverter.GetBytes((uint)interval).CopyTo(inOptionValues, Marshal.SizeOf(dummy) * 2);
            // of course there are other ways to marshal up this byte array, this is just one way

            // call WSAIoctl via IOControl
            int ignore = s.IOControl(IOControlCode.KeepAliveValues, inOptionValues, null);

        }
        //socket disconnected handler
        private void Disconnect(Socket socket)
        {
            var endPoint = (IPEndPoint)socket.RemoteEndPoint;

            lock (connectedSocketsSyncHandle)
            {
                connectedSockets.Remove(endPoint);
            }

            socket.Close();

            OnSocketDisconnected(endPoint);
        }

        private void ReceiveData(byte[] data, IPEndPoint endPoint)
        {
            OnDataReceived(data, endPoint);
        }

        private void EndAcceptSocket(IAsyncResult asyncResult)
        {
            var lister = (TcpListener)asyncResult.AsyncState;
            theLog.Log.Debug("TcpServer.EndAcceptSocket");
            if (disposed)
            {
                theLog.Log.Debug("TcpServer.EndAcceptSocket: tcp server already disposed!");
                return;
            }

            try
            {
                Socket sock;
                try
                {
                    sock = lister.EndAcceptSocket(asyncResult);
                    theLog.Log.DebugFormat("TcpServer.EndAcceptSocket: remote end point: {0}", sock.RemoteEndPoint);
                    Connected(sock);
                }
                finally
                {
                    //EndAcceptSocket can failes, but in any case we want to accept 
new connections
                    lister.BeginAcceptSocket(EndAcceptSocket, lister);
                }

                //we can use this only from .net framework 2.0 SP1 and higher
                var e = new SocketAsyncEventArgs();
                e.Completed += ReceiveCompleted;
                e.SetBuffer(new byte[SocketBufferSize], 0, SocketBufferSize);
                BeginReceiveAsync(sock, e);

            }
            catch (SocketException ex)
            {
                theLog.Log.Error("TcpServer.EndAcceptSocket: failes!", ex);
            }
            catch (Exception ex)
            {
                theLog.Log.Error("TcpServer.EndAcceptSocket: failes!", ex);
            }
        }

        private void BeginReceiveAsync(Socket sock, SocketAsyncEventArgs e)
        {
            if (!sock.ReceiveAsync(e))
            {//IO operation finished syncronously
                //handle received data
                ReceiveCompleted(sock, e);
            }//IO operation finished syncronously
        }

        void ReceiveCompleted(object sender, SocketAsyncEventArgs e)
        {
            var sock = (Socket)sender;
            if (!sock.Connected)
                Disconnect(sock);
            try
            {

                int size = e.BytesTransferred;
                if (size == 0)
                {
                    //this implementation based on IO Completion ports, and in this case
                    //receiving zero bytes mean socket disconnection
                    Disconnect(sock);
                }
                else
                {
                    var buf = new byte[size];
                    Array.Copy(e.Buffer, buf, size);
                    ReceiveData(buf, (IPEndPoint)sock.RemoteEndPoint);
                    BeginReceiveAsync(sock, e);
                }
            }
            catch (SocketException ex)
            {
                //We can't truly handle this excpetion here, but unhandled
                //exception caused process termination.
                //You can add new event to notify observer
                theLog.Log.Error("TcpServer: receive data error!", ex);
            }
            catch (Exception ex)
            {
                theLog.Log.Error("TcpServer: receive data error!", ex);
            }
        }

        private void DisposeImpl(bool manualDispose)
        {
            if (manualDispose)
            {
                //We should manually close all connected sockets
                Exception error = null;
                try
                {
                    if (tcpServer != null)
                    {
                        disposed = true;
                        tcpServer.Stop();
                    }
                }
                catch (Exception ex)
                {
                    theLog.Log.Error("TcpServer: tcpServer.Stop() failes!", ex);
                    error = ex;
                }

                try
                {
                    foreach (var sock in connectedSockets.Values)
                    {
                        sock.Close();
                    }
                }
                catch (SocketException ex)
                {
                    //During one socket disconnected we can faced exception
                    theLog.Log.Error("TcpServer: close accepted socket failes!", ex);
                    error = ex;
                }
                if ( error != null )
                    throw error;
            }
        }


        private void OnSocketConnected(IPEndPoint ipEndPoint)
        {
            var handler = SocketConnected;
            if (handler != null)
                handler(this, new IPEndPointEventArgs(ipEndPoint));
        }

        private void OnSocketDisconnected(IPEndPoint ipEndPoint)
        {
            var handler = SocketDisconnected;
            if (handler != null)
                handler(this, new IPEndPointEventArgs(ipEndPoint));
        }
        private void OnDataReceived(byte[] data, IPEndPoint ipEndPoint)
        {
            var handler = DataReceived;
            if ( handler != null )
                handler(this, new DataReceivedEventArgs(data, ipEndPoint));
        }

        #endregion Private Functions

        //----------------------------------------------------------------------
        //Private Fields
        //----------------------------------------------------------------------
        #region Private Fields
        private const int SocketBufferSize = 1024;
        private readonly TcpListener tcpServer;
        private bool disposed;
        private readonly Dictionary<IPEndPoint, Socket> connectedSockets;
        private readonly object connectedSocketsSyncHandle = new object();
        #endregion Private Fields
    }
}

关于c# - 使用 C# 的 TCPIP 网络,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2127943/

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