objective-c - 声明/初始化 CGPoints 数组时遇到问题

标签 objective-c ios nsmutablearray cgpoint

就像我最近遇到的大多数问题一样,我认为这是一个语法问题。我知道我想做什么,但我不知道如何写。我正在尝试创建一个拼图类型的应用程序。 CGPoints 表示每个图像应位于的中心点。

  1. 我创建了 40 张图像并将它们放入一个数组中。
  2. 我想创建 40 个 CGPoint 并将所有这些点放入一个数组中。
  3. images[0] 处的图像在 cgpoints[0] 处有一个相应的中心 - 或者更确切地说,这是图像应放置在拼图中的位置。

不过,我在声明/初始化 CGPoints 数组时遇到了问题。下面是代码:

.h 文件

#import <UIKit/UIKit.h>

@interface DSAAssignmentViewController2 : UIViewController

@property (weak, nonatomic) NSString *passedData;
@property (weak, nonatomic) IBOutlet UILabel *lblDisplayPreviousInput;
@property (weak, nonatomic) IBOutlet UIImageView *imgOriginal;
@property (weak, nonatomic) IBOutlet UIImageView *img1;
@property (weak, nonatomic) IBOutlet UIImageView *img2;
@property (weak, nonatomic) IBOutlet UIImageView *img3;
@property (weak, nonatomic) IBOutlet UIImageView *img4;
@property (weak, nonatomic) IBOutlet UIImageView *img5;
@property (weak, nonatomic) IBOutlet UIImageView *img6;
@property (weak, nonatomic) IBOutlet UIImageView *img7;
@property (weak, nonatomic) IBOutlet UIImageView *img8;
@property (weak, nonatomic) IBOutlet UIImageView *img9;
@property (weak, nonatomic) IBOutlet UIImageView *img10;
@property (weak, nonatomic) IBOutlet UIImageView *img11;
@property (weak, nonatomic) IBOutlet UIImageView *img12;
@property (weak, nonatomic) IBOutlet UIImageView *img13;
@property (weak, nonatomic) IBOutlet UIImageView *img14;
@property (weak, nonatomic) IBOutlet UIImageView *img15;
@property (weak, nonatomic) IBOutlet UIImageView *img16;
@property (weak, nonatomic) IBOutlet UIImageView *img17;
@property (weak, nonatomic) IBOutlet UIImageView *img18;
@property (weak, nonatomic) IBOutlet UIImageView *img19;
@property (weak, nonatomic) IBOutlet UIImageView *img20;
@property (weak, nonatomic) IBOutlet UIImageView *img21;
@property (weak, nonatomic) IBOutlet UIImageView *img22;
@property (weak, nonatomic) IBOutlet UIImageView *img23;
@property (weak, nonatomic) IBOutlet UIImageView *img24;
@property (weak, nonatomic) IBOutlet UIImageView *img25;
@property (weak, nonatomic) IBOutlet UIImageView *img26;
@property (weak, nonatomic) IBOutlet UIImageView *img27;
@property (weak, nonatomic) IBOutlet UIImageView *img28;
@property (weak, nonatomic) IBOutlet UIImageView *img29;
@property (weak, nonatomic) IBOutlet UIImageView *img30;
@property (weak, nonatomic) IBOutlet UIImageView *img31;
@property (weak, nonatomic) IBOutlet UIImageView *img32;
@property (weak, nonatomic) IBOutlet UIImageView *img33;
@property (weak, nonatomic) IBOutlet UIImageView *img34;
@property (weak, nonatomic) IBOutlet UIImageView *img35;
@property (weak, nonatomic) IBOutlet UIImageView *img36;
@property (weak, nonatomic) IBOutlet UIImageView *img37;
@property (weak, nonatomic) IBOutlet UIImageView *img38;
@property (weak, nonatomic) IBOutlet UIImageView *img39;
@property (weak, nonatomic) IBOutlet UIImageView *img40;
@property (strong, nonatomic) NSArray *imageViews;

@property CGPoint *holder1;
@property CGPoint *holder2;
@property CGPoint *holder3;
@property CGPoint *holder4;
@property CGPoint *holder5;
@property CGPoint *holder6;
@property CGPoint *holder7;
@property CGPoint *holder8;
@property (strong, nonatomic) NSMutableArray *holders;

@end

.m文件

#import "DSAAssignmentViewController2.h"

@interface DSAAssignmentViewController2 ()

@end

@implementation DSAAssignmentViewController2
@synthesize lblDisplayPreviousInput;
@synthesize imgOriginal;
@synthesize img1;
@synthesize img2;
@synthesize img3;
@synthesize img4;
@synthesize img5;
@synthesize img6;
@synthesize img7;
@synthesize img8;
@synthesize img9;
@synthesize img10;
@synthesize img11;
@synthesize img12;
@synthesize img13;
@synthesize img14;
@synthesize img15;
@synthesize img16;
@synthesize img17;
@synthesize img18;
@synthesize img19;
@synthesize img20;
@synthesize img21;
@synthesize img22;
@synthesize img23;
@synthesize img24;
@synthesize img25;
@synthesize img26;
@synthesize img27;
@synthesize img28;
@synthesize img29;
@synthesize img30;
@synthesize img31;
@synthesize img32;
@synthesize img33;
@synthesize img34;
@synthesize img35;
@synthesize img36;
@synthesize img37;
@synthesize img38;
@synthesize img39;
@synthesize img40;
@synthesize passedData;
@synthesize imageViews;

@synthesize holder1;
@synthesize holder2;
@synthesize holder3;
@synthesize holder4;
@synthesize holder5;
@synthesize holder6;
@synthesize holder7;
@synthesize holder8;
@synthesize holders;

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view.

    // make jigsaw piece holders
    //create 8 points where the jigsaw pieces (images) will be placed
    CGPoint holder1 = CGPointMake(60, 644);
    CGPoint holder2 = CGPointMake(140, 644);
    CGPoint holder3 = CGPointMake(220, 644);
    CGPoint holder4 = CGPointMake(300, 644);
    CGPoint holder5 = CGPointMake(380, 644);
    CGPoint holder6 = CGPointMake(460, 644);
    CGPoint holder7 = CGPointMake(540, 644);
    CGPoint holder8 = CGPointMake(620, 644);

    // set up array of cgpoints
    holders = [NSMutableArray arrayWithObjects:[NSValue valueWithCGPoint: holder1],[NSValue valueWithCGPoint: holder2], [NSValue valueWithCGPoint: holder3], [NSValue valueWithCGPoint: holder4], [NSValue valueWithCGPoint: holder5], [NSValue valueWithCGPoint: holder6], [NSValue valueWithCGPoint: holder7], [NSValue valueWithCGPoint: holder8], nil];

    // set up array of images
    imageViews = [NSArray arrayWithObjects:img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16, img17, img18, img19, img20, img21, img22, img23, img24, img25, img26, img27, img28, img29, img30, img31, img32, img33, img34, img35, img36, img37, img38, img39, img40, nil];

    NSString *welcomeMessage = [NSString stringWithFormat:@"Welcome %@", passedData];
    UIAlertView *alert = [[UIAlertView alloc]   //show alert box with option to play or exit
                          initWithTitle: welcomeMessage 
                          message:@"Once you press \"Play\" the timer will start. Good luck!" 
                          delegate:self 
                          cancelButtonTitle:@"I want out!" 
                          otherButtonTitles:@"Play",nil];
    [alert show];
    NSLog(@"x-coord: %f, y-coord: %f", holder1.x, holder1.y);
}

-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
       UITouch *touch = [touches anyObject];
    //location of current touch
    CGPoint location = [touch locationInView:self.view];
    UIView *touchedView = [touch view];
    if ([imageViews indexOfObject:touchedView] != NSNotFound) {
        // not not found means found!
        [self animateFirstTouch:touchedView withLocation:location];
    } else {
        return;
    }

}

-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    [self touchesBegan:touches withEvent:event];
}


-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    UITouch *touch = [touches anyObject];
    //location of current touch
    CGPoint location = [touch locationInView:self.view];
    UIView *touchedView = [touch view];
    [self animateReleaseTouch:touchedView withLocation:location];

}



- (void)viewDidUnload
{
    [self setLblDisplayPreviousInput:nil];
    [self setImgOriginal:nil];
    [self setImg1:nil];
    [self setImg2:nil];
    [self setImg3:nil];
    [self setImg4:nil];
    [self setImg5:nil];
    [self setImg6:nil];
    [self setImg7:nil];
    [self setImg8:nil];
    [self setImg9:nil];
    [self setImg10:nil];
    [self setImg11:nil];
    [self setImg12:nil];
    [self setImg13:nil];
    [self setImg14:nil];
    [self setImg15:nil];
    [self setImg16:nil];
    [self setImg17:nil];
    [self setImg18:nil];
    [self setImg19:nil];
    [self setImg20:nil];
    [self setImg21:nil];
    [self setImg22:nil];
    [self setImg23:nil];
    [self setImg24:nil];
    [self setImg25:nil];
    [self setImg26:nil];
    [self setImg27:nil];
    [self setImg28:nil];
    [self setImg29:nil];
    [self setImg30:nil];
    [self setImg31:nil];
    [self setImg32:nil];
    [self setImg33:nil];
    [self setImg34:nil];
    [self setImg35:nil];
    [self setImg36:nil];
    [self setImg37:nil];
    [self setImg38:nil];
    [self setImg39:nil];
    [self setImg40:nil];
    [super viewDidUnload];
    // Release any retained subviews of the main view.
}

-(void) animateFirstTouch:(UIImageView *)image withLocation:(CGPoint)location {
    image.center = location;
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:0.2];
    image.transform = CGAffineTransformMakeScale(1.25, 1.25);  
    [UIView commitAnimations];   
}

-(void) animateReleaseTouch:(UIImageView *)image withLocation:(CGPoint)location {
    image.center = location;
    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:0.2];
    image.transform = CGAffineTransformMakeScale(1.0, 1.0);  
    [UIView commitAnimations];   
}



- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

@end

我不知道这是否有点困惑。正如您所看到的,我一开始只使用了 8 个“支架”,这些是代表拼图 block 应放置中心的 CGPoint。

最佳答案

博尔登是正确的。通过将它们声明为属性并合成它们,您已经创建了一大堆 CGPoint 指针变量。但是,然后在您的 -viewDidLoad 方法中,您声明 CGPoint 结构(而不​​是 CGPoint 指针),所有这些都与您合成的属性具有相同的名称。

从代码中判断,根本不需要 holderN 属性。事实上,您甚至不需要 -viewDidLoad 方法中的holderN 变量。你可以很容易地摆脱这样的事情:

- ( void )viewDidLoad
{
    holders = [ NSMutableArray arrayWithObjects:
                               [ NSValue valueWithCGPoint: CGPointMake(60, 644) ],
                               ...,
                               [ NSValue valueWithCGPoint: CGPointMake(N, N) ],
                               nil ];
    ...
}

不过,对点坐标进行硬编码的设计很糟糕。最好的选择是将坐标放入 plist 中,您可以根据需要加载该坐标并将其填充到数组中。这意味着调整坐标只需编辑 plist 即可。无需重新编译。

关于objective-c - 声明/初始化 CGPoints 数组时遇到问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/9994999/

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