我有 3 个 NSTimers:
var timer = NSTimer()
var scoreTimer = NSTimer()
var gameTmer = NSTimer()
然后在“viewDidLoad”中:
var sel = Selector("testFunc:")
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: sel, userInfo: nil, repeats: true)
scoreTimer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: sel, userInfo: nil, repeats: true)
gameTmer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: sel, userInfo: nil, repeats: true)
testFunc 就是这样:
func testFunc(timer : NSTimer){
println("working")
}
但是它们不起作用。如果我尝试使用“fire()”,那么他们会调用 testFunc,但其他方式 - 不会。
最佳答案
我找到了解决方案:
您可以删除 .scheduledTimerWithTimeInterval
并为每个计时器添加 NSRunLoop.mainRunLoop().addTimer(timer, forMode: NSRunLoopCommonModes)
。因此,您的代码将如下所示:
var sel = Selector("testFunc:")
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: sel, userInfo: nil, repeats: true)
scoreTimer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: sel, userInfo: nil, repeats: true)
gameTmer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: sel, userInfo: nil, repeats: true)
NSRunLoop.mainRunLoop().addTimer(timer, forMode: NSRunLoopCommonModes)
NSRunLoop.mainRunLoop().addTimer(scoreTimer, forMode: NSRunLoopCommonModes)
NSRunLoop.mainRunLoop().addTimer(gameTmer, forMode: NSRunLoopCommonModes)
关于swift - NSTimers swift 不会开火,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27855291/