我正在使用我从之前的 stackOverFlow 帖子修改的代码。我想更改动画的位置,但是当我运行时它不会更改到我想要的位置。相反,它将远离一些像素。基本上我想要的是我想输入一个介于 480-0 和 320-0 之间的 X 值或 Y,并使用 circle.position 将动画移动到该位置。我该怎么做?
-(CAShapeLayer *)addCircleYellownWithRadius:(float)radius5 withduration:(float)duration X:(float)x Y:(float)y{
int radius = (int)radius5;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor whiteColor].CGColor;
circle.lineWidth = 5;
// Add to parent layer
[self.view.layer addSublayer:circle];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = duration; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
return circle;
}
最佳答案
替换,
circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
与,
circle.position = CGPointMake(x-radius, y-radius);
关于ios - 改变动画的位置?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23230161/