ios - Swift 套接字

标签 ios macos sockets swift

我正在使用套接字创建我的 Swift 程序,我想知道是否需要使用 GCDAsyncSocket 库?我正在尝试创建一个将字符串发送到我的 mac os x 应用程序的 iOS 应用程序。我以前用 Java 编写过一个与此类似的套接字应用程序,所以我对套接字非常熟悉。我的服务器端(mac os)代码看起来像这样,我不确定如何处理客户端(iOS 端)

var bsocket: GCDAsyncSocket!

func applicationDidFinishLaunching(aNotification: NSNotification) {
    bsocket = GCDAsyncSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
    var port:UInt16 = 8090
    if (!bsocket.connectToHost("localhost", onPort: port, error: nil))
    {
        println("Error")
    }
    else
    {
        println("Connecting...")
    }
}

func socket(socket : GCDAsyncSocket, didReadData data:NSData, withTag tag:UInt16)
{
    var response = NSString(data: data, encoding: NSUTF8StringEncoding)
    println("Received Response")
}

func socket(socket : GCDAsyncSocket, didConnectToHost host:String, port p:UInt16)
{
    println("Connected to \(host) on port \(p).")

    var request:String = "Welcome to the server."
    var data:NSData = request.dataUsingEncoding(NSUTF8StringEncoding)!
    bsocket.writeData(data, withTimeout: -1.0, tag: 0)
    bsocket.readDataWithTimeout(-1.0, tag: 0)
}

最佳答案

本教程来自 Ray Wenderlich.com http://www.raywenderlich.com/3932/networking-tutorial-for-ios-how-to-create-a-socket-based-iphone-app-and-server对连接到基本服务器套接字所需的客户端有很好的描述。它不执行 websocket 协议(protocol)中所需的任何握手、心跳和帧,因此它与 websockets 不兼容。您的代码没有显示 websocket 协议(protocol)所需的任何握手,所以我认为这就是您想要的。如果您需要 websockets,请查看 https://github.com/daltoniam/Starscream

这是我对 Swift 解释的基础知识。我最终得到了一个经理和一个连接:

class Manager : NSObject {
    var conn = Connection()

    func connect() {
        let (host, port) = screen.getAddress()
        conn.connect(host, port: port)
    }

    func disconnect() {
        conn.disconnect()
    }

    func sendMessage(params:[String : AnyObject]) {
        let msg = "send_message:" + JSONStringify(params)

        let data : NSData = msg.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false)!
        var buffer = [UInt8](count:data.length, repeatedValue:0)
        data.getBytes(&buffer)

        conn.outputStream.write(UnsafePointer<UInt8>(data.bytes), maxLength: data.length)
    }

    func JSONStringify(value: AnyObject) -> String {
        if NSJSONSerialization.isValidJSONObject(value) {
            if let data = NSJSONSerialization.dataWithJSONObject(value, options: nil, error: nil) {
               if let string = NSString(data: data, encoding: NSUTF8StringEncoding) {
                   return string
                }
             }
         }
         return ""
     }
}

class Connection : NSObject, NSStreamDelegate {
var serverAddress: CFString = "127.0.0.1"
var serverPort: UInt32 = 8443

private var inputStream: NSInputStream!
private var outputStream: NSOutputStream!

func connect(address: CFString, port:UInt32) {
    println("connecting...")

    var readStream:  Unmanaged<CFReadStream>?
    var writeStream: Unmanaged<CFWriteStream>?

    CFStreamCreatePairWithSocketToHost(nil, address, port, &readStream, &writeStream)

    // Documentation suggests readStream and writeStream can be assumed to
    // be non-nil. It might be wise to test if either is nil
    // and implement error-handling as needed.

    self.inputStream = readStream!.takeRetainedValue()
    self.outputStream = writeStream!.takeRetainedValue()

    self.inputStream.delegate = self
    self.outputStream.delegate = self

    self.inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
    self.outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)

    self.inputStream.open()
    self.outputStream.open()
}

func disconnect() {
    self.inputStream.close()
    self.outputStream.close()
}


func stream(aStream: NSStream, handleEvent eventCode: NSStreamEvent) {
    switch (eventCode){
        case NSStreamEvent.ErrorOccurred:
            NSLog("ErrorOccurred")
        case NSStreamEvent.EndEncountered:
            NSLog("EndEncountered")
        case NSStreamEvent.None:
            NSLog("None")
        case NSStreamEvent.HasBytesAvailable:
            NSLog("HasBytesAvaible")
            var buffer = [UInt8](count: 4096, repeatedValue: 0)
            while (inputStream.hasBytesAvailable){
                var len = inputStream.read(&buffer, maxLength: buffer.count)
                if(len > 0){
                    var output = NSString(bytes: &buffer, length: buffer.count, encoding: NSUTF8StringEncoding)
                    if (output != ""){
                        NSLog("server said: %@", output!)
                    }
                } else {
                    println("empty string from stream")
                }
            }
        case NSStreamEvent.allZeros:
            NSLog("allZeros")
        case NSStreamEvent.OpenCompleted:
            NSLog("OpenCompleted")
        case NSStreamEvent.HasSpaceAvailable:
            NSLog("HasSpaceAvailable")
        default: println("default reached. unknown stream event")
        }
    }
}

您可能还会发现这些链接对 Swift 中的消息传递很有用:

我不确定这段代码中的 JSON 转换是否正常工作。我发现我需要websockets,所以不再使用这个。

关于ios - Swift 套接字,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28466665/

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