因此,当用户收到一条文本或进入通知中心或离开应用程序时,应该运行一个名为 pauseGame() 的函数,它第一次工作正常,但如果有人收到另一条文本或再次进入通知中心,那么应用程序会崩溃,我的问题是为什么它第一次运行但第二次崩溃?我认为这与计时器有关,但你能不能看看我的代码,我一直在谷歌搜索,这是我最后的选择!谢谢你们!! (此代码在 ios 9 上也能正常工作,并且每次都能正常工作,但问题出在 ios 8 上)
这是当用户进入后台时调用的函数
func applicationWillResignActive(application: UIApplication) {
print("Reply to Text or Notification Center or Multitasking")
NSNotificationCenter.defaultCenter().postNotificationName("pauseGame", object: self)
}
这是我的暂停功能
func pauseGame() {
if(paused == false) {
//STOPS UPDATE AND MOVEMENT OF NODES
if (gameOver == false) {
spawnTopTimer.invalidate()
spawnBottomTimer.invalidate()
spawnLeftTimer.invalidate()
spawnRightTimer.invalidate()
scoreTimer.invalidate()
paused = true
pauseScreenActive = true
player.physicsBody!.categoryBitMask = colisionType.Enemy.rawValue
player.physicsBody!.contactTestBitMask = colisionType.Player.rawValue
player.physicsBody!.collisionBitMask = colisionType.Player.rawValue
//RESETS NODES TO VISABLE
pauseBtn.hidden = true
screenContainer.hidden = false
resumeBtn.hidden = false
homeBtn.hidden = false
highscoreLabel.hidden = false
currentScoreLabel.hidden = false
pauseLabel.hidden = false
//PAUSE SCREEN NODES
screenContainer.size = CGSize(width: self.frame.size.width , height: self.frame.size.width)
screenContainer.alpha = 0.8
screenContainer.position = CGPointMake(self.frame.size.width/2, self.frame.size.height/2)
screenContainer.zPosition = 900
pauseLabel.text = "PAUSED"
pauseLabel.position = CGPointMake(self.frame.size.width/2, self.frame.size.height*0.69)
pauseLabel.fontSize = 60
pauseLabel.zPosition = 999
resumeBtn.size = CGSize(width: 400, height: 80)
resumeBtn.position = CGPointMake(self.frame.size.width/2, self.frame.size.height*0.6)
resumeBtn.zPosition = 999
homeBtn.size = CGSize(width: 400, height: 80)
homeBtn.position = CGPointMake(self.frame.size.width/2, self.frame.size.height*0.45)
homeBtn.zPosition = 999
currentScoreLabel.text = "Current Score: " + String(score-1)
currentScoreLabel.position = CGPointMake(self.frame.size.width/2, self.frame.size.height*0.33)
currentScoreLabel.fontSize = 40
currentScoreLabel.zPosition = 999
if(highscore == 0) {
highscoreLabel.text = "Highscore: " + String(0)
} else {
highscoreLabel.text = "Highscore: " + String(highscore-1)
}
highscoreLabel.position = CGPointMake(self.frame.size.width/2, self.frame.size.height*0.26)
highscoreLabel.fontSize = 40
highscoreLabel.zPosition = 999
}
}
}
这是我的通知程序
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("pauseGame"), name: "pauseGame", object: nil)
这是在
之后恢复游戏的代码if self.nodeAtPoint(location) == resumeBtn {
if(pauseScreenActive == true) {
//HIDE PAUSE SCREEN
screenContainer.hidden = true
resumeBtn.hidden = true
homeBtn.hidden = true
highscoreLabel.hidden = true
currentScoreLabel.hidden = true
pauseBtn.hidden = false
pauseLabel.hidden = true
player.physicsBody!.categoryBitMask = colisionType.Player.rawValue
player.physicsBody!.contactTestBitMask = colisionType.Enemy.rawValue
player.physicsBody!.collisionBitMask = colisionType.Enemy.rawValue
spawnTopTimer = NSTimer.scheduledTimerWithTimeInterval(ySpeed, target: self, selector: Selector("spawnTop"), userInfo: nil, repeats: true)
spawnBottomTimer = NSTimer.scheduledTimerWithTimeInterval(ySpeed, target: self, selector: Selector("spawnBottom"), userInfo: nil, repeats: true)
spawnLeftTimer = NSTimer.scheduledTimerWithTimeInterval(xSpeed, target: self, selector: Selector("spawnLeft"), userInfo: nil, repeats: true)
spawnRightTimer = NSTimer.scheduledTimerWithTimeInterval(xSpeed, target: self, selector: Selector("spawnRight"), userInfo: nil, repeats: true)
print("Resume Speed with xValue: " + String(xSpeed) + " and yValue " + String(ySpeed))
scoreTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("scoreCalculator"), userInfo: nil, repeats: true)
paused = false
pauseScreenActive = false
}
}
最佳答案
我怀疑您的问题可能出在您的 GameScene 中。如果您正在注册 GameScene 以接收 NSNotifications,您还需要删除注册,因为多次注册可能会导致崩溃。
尝试在 willMoveFromView:(SKView *)view
方法中包含 [[NSNotificationCenter defaultCenter] removeObserver:self];
。
关于ios - 多次调用 applicationWillResignActive 后游戏崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31158968/