我有代码可以获取字符串中的一系列字母并将它们解释为注释。然后代码将播放音符。问题是他们都在同一时间玩。如何将它们分别作为四分音符演奏,本质上是演奏一个音符,等待它结束,然后演奏下一个音符?
@IBAction func playButton(sender: AnyObject) {
fractalEngine.output = "adgadefe"
var notes = Array(fractalEngine.output.characters)
var counter = 0
while counter < notes.count {
var note = notes[counter]
if note == "a" {
play(58)
}
else if note == "b" {
play(59)
}
else if note == "c" {
play(60)
}
else if note == "d" {
play(61)
}
else if note == "e" {
play(62)
}
else if note == "f" {
play(63)
}
else {
play(64)
}
counter += 1
}
//self.sampler.startNote(60, withVelocity: 64, onChannel: 0)
}
func play(note: UInt8) {
sampler.startNote(note, withVelocity: 64, onChannel: 0)
}
func stop(note: UInt8) {
sampler.stopNote(note, onChannel: 0)
}
这是启动采样器的代码:
func initAudio(){
engine = AVAudioEngine()
self.sampler = AVAudioUnitSampler()
engine.attachNode(self.sampler)
engine.connect(self.sampler, to: engine.outputNode, format: nil)
guard let soundbank = NSBundle.mainBundle().URLForResource("gs_instruments", withExtension: "dls") else {
print("Could not initalize soundbank.")
return
}
let melodicBank:UInt8 = UInt8(kAUSampler_DefaultMelodicBankMSB)
let gmHarpsichord:UInt8 = 6
do {
try engine.start()
try self.sampler.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)
}catch {
print("An error occurred \(error)")
return
}
/*
self.musicSequence = createMusicSequence()
createAVMIDIPlayer(self.musicSequence)
createAVMIDIPlayerFromMIDIFIle()
self.musicPlayer = createMusicPlayer(musicSequence)
*/
}
最佳答案
看来您需要依次延迟播放。这是一种实现(避免阻塞主线程)。
//global delay helper function
func delay(delay:Double, closure:()->()) {
dispatch_after(
dispatch_time(
DISPATCH_TIME_NOW,
Int64(delay * Double(NSEC_PER_SEC))
),
dispatch_get_main_queue(), closure)
}
//inside your playButton
let delayConstant = 0.05 //customize as needed
for (noteNumber, note) in notes.enumerate() {
delay(delayConstant * noteNumber) {
play(note)
//handle stopping
delay(delayConstant) {stop(note)}
}
}
它的作用是在逐渐增加的延迟后播放每个音符,然后在音符长度后停止播放,这被假定为延迟常数。
关于ios - 如何使用 Swift 采样器播放一个音调,然后在播放下一个音调之前暂停?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37756092/